522 lines
24 KiB
PHP
522 lines
24 KiB
PHP
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
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@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_PALACE_BATTLE_PLAYER).
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@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
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@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by tower_setopponent.
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BattleFrontier_BattlePalaceBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp
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.byte 0
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BattleFrontier_BattlePalaceBattleRoom_OnTransition:
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frontier_settrainers
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx::
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale
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goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale
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return
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@ The opponent's gfx are set to the players by default
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattlePalaceBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom::
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showobjectat LOCALID_PALACE_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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frontier_get FRONTIER_DATA_BATTLE_NUM
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goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
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waitmovement 0
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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setvar VAR_TEMP_2, 1
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge::
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter::
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tower_setopponent
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addobject LOCALID_PALACE_BATTLE_OPPONENT
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
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waitmovement 0
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palace_getopponentintro
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent::
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call BattleFrontier_EventScript_IncrementWinStreak
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
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waitmovement 0
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removeobject LOCALID_PALACE_BATTLE_OPPONENT
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT
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special LoadPlayerParty
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent::
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frontier_getbrainstatus
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copyvar VAR_TEMP_F, VAR_RESULT
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goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext
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frontier_get FRONTIER_DATA_BATTLE_NUM
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call_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent
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call_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent
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call_if_eq VAR_RESULT, 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent
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call_if_eq VAR_RESULT, 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent
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call_if_eq VAR_RESULT, 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent
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call_if_eq VAR_RESULT, 6, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent
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call BattleFrontier_EventScript_GetCantRecordBattle
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle::
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message BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle::
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge::
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge::
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message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge::
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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closemessage
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge::
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message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData
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waitmessage
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palace_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext::
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goto_if_eq VAR_TEMP_2, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven, MSGBOX_DEFAULT
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setvar VAR_TEMP_2, 1
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven::
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message BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven
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waitmessage
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call BattleFrontier_EventScript_GetCantRecordBattle
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser::
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call BattleFrontier_EventScript_SetBrainObjectGfx
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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setobjectxyperm LOCALID_PALACE_BATTLE_OPPONENT, 15, 1
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addobject LOCALID_PALACE_BATTLE_OPPONENT
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hideobjectat LOCALID_PALACE_BATTLE_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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setobjectxy LOCALID_PALACE_BATTLE_OPPONENT, 13, 1
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setobjectxyperm LOCALID_PALACE_BATTLE_OPPONENT, 13, 1
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applymovement LOCALID_PALACE_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
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applymovement LOCALID_PALACE_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
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waitmovement 0
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver::
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons, MSGBOX_DEFAULT
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver::
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palace_incrementstreak
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frontier_getsymbols
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goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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applymovement LOCALID_PALACE_BATTLE_PLAYER, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold::
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah, MSGBOX_DEFAULT
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold::
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palace_incrementstreak
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frontier_getsymbols
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goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine
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waitmessage
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waitfanfare
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frontier_givesymbol
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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applymovement LOCALID_PALACE_BATTLE_PLAYER, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle::
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closemessage
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setvar VAR_TEMP_2, 0
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frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_PALACE
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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frontier_restorehelditems
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special HealPlayerParty
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frontier_resetsketch
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return
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BattleFrontier_BattlePalaceBattleRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects::
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hideobjectat LOCALID_PALACE_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
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setvar VAR_TEMP_1, 1
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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removeobject LOCALID_PALACE_BATTLE_OPPONENT
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applymovement LOCALID_PALACE_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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applymovement LOCALID_PALACE_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent
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waitmessage
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return
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||
|
||
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent::
|
||
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent
|
||
waitmessage
|
||
return
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible:
|
||
set_invisible
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom:
|
||
set_visible
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight:
|
||
face_right
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp:
|
||
face_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge:
|
||
set_visible
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter:
|
||
walk_down
|
||
walk_down
|
||
walk_down
|
||
walk_down
|
||
face_left
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit:
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown:
|
||
face_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1:
|
||
set_visible
|
||
walk_slow_down
|
||
walk_slow_down
|
||
face_left
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2:
|
||
set_visible
|
||
walk_slow_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3:
|
||
walk_slow_down
|
||
walk_slow_down
|
||
walk_slow_down
|
||
face_left
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby::
|
||
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
|
||
goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles
|
||
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 5, 7
|
||
waitstate
|
||
end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles::
|
||
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 19, 7
|
||
waitstate
|
||
end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter:
|
||
delay_16
|
||
delay_16
|
||
set_visible
|
||
walk_down
|
||
walk_right
|
||
walk_down
|
||
walk_in_place_faster_left
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter:
|
||
set_visible
|
||
walk_fast_down
|
||
walk_fast_right
|
||
walk_fast_down
|
||
walk_fast_down
|
||
walk_fast_down
|
||
walk_fast_down
|
||
walk_fast_down
|
||
walk_in_place_faster_left
|
||
delay_16
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter:
|
||
delay_16
|
||
delay_16
|
||
delay_16
|
||
delay_16
|
||
delay_16
|
||
delay_16
|
||
delay_16
|
||
set_visible
|
||
walk_slow_down
|
||
walk_slow_down
|
||
walk_slow_down
|
||
walk_slow_down
|
||
face_left
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
|
||
.string "太精彩了……\n让我帮您的宝可梦回复体力。$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
|
||
.string "下面是第2个对手,\n准备好了吗?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
|
||
.string "下面是第3个对手,\n准备好了吗?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
|
||
.string "下面是第4个对手,\n准备好了吗?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
|
||
.string "下面是第5个对手,\n准备好了吗?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
|
||
.string "下面是第6个对手,\n准备好了吗?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
|
||
.string "下面是第7个对手,\n准备好了吗?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
|
||
.string "要写入记录\n并且暂停吗?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
|
||
.string "要退出挑战吗?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
|
||
.string "正在写入记录,\n请耐心等候……$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
|
||
.string "要将您的最后一场对战\n记录到开拓通行证上吗?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
|
||
.string "现在……\p由于您连胜的战绩,\n您获得了挑战大师——\l宫殿守护者的资格……$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
|
||
.string "现在带您去见宫殿守护者,\n准备好了吗?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
|
||
.string "让我们以最热烈的欢呼声,\n迎接宫殿守护者郁金的登场!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
|
||
.string "郁金:我的身体永远\n与宝可梦同在!\p我的灵魂永远\n与宝可梦共鸣!\p年轻的训练家啊!\n你信任你的宝可梦吗?\p你能矢志不渝地\n信任它们吗?\p如果你的牵绊不够坚韧,\n你绝无可能打败我的伙伴!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
|
||
.string "就在此处,让我见证你和\n你的宝可梦之间的牵绊吧!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
|
||
.string "郁金:哇哈哈哈!\p居然没被我的虚张声势唬住!\n刚才的拙劣演技真是见笑了!\p来!\n把东西拿来!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
|
||
.string "唉,真是的,明明刚才还在\n保持着的威严形象呢……\p来吧!\n给我您的开拓通行证吧!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
|
||
.string "开拓通行证上浮现出了\n精神象征!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
|
||
.string "郁金:你的宝可梦的眼中\n没有丝毫的迷茫,\p我会满怀期待地等候\n下一次我们的再会。$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
|
||
.string "郁金:哇哈哈哈!\n你又一路赢过来了?\p你和你的宝可梦之间\n的牵绊看来已然坚不可摧。\p很好!\p这次,我既不会虚张声势,\n也不会手下留情了。\l这次,我要动真格的了。\p准备好了吗?\n做好失败的觉悟吧!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
|
||
.string "…… …… ……嘎啊!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
|
||
.string "郁金:何等激烈的战斗!\n就算是全力一搏,\l我的伙伴也没能打败你。\p你们的团队精神令人钦佩!\p来!\n把东西拿来吧!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
|
||
.string "唉,真是的,明明应该再保持\n点风度的……\p嘎啊,来!\n把您的开拓通行证拿来吧!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
|
||
.string "精神象征\n亮起了金光!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
|
||
.string "郁金:哇哈哈哈!\p记得常来!\n我和我的伙伴会等着你的!$"
|