76 lines
2.9 KiB
PHP
76 lines
2.9 KiB
PHP
EverGrandeCity_SidneysRoom_MapScripts::
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map_script MAP_SCRIPT_ON_LOAD, EverGrandeCity_SidneysRoom_OnLoad
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_SidneysRoom_OnWarp
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map_script MAP_SCRIPT_ON_TRANSITION, EverGrandeCity_SidneysRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, EverGrandeCity_SidneysRoom_OnFrame
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.byte 0
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EverGrandeCity_SidneysRoom_OnTransition:
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setflag FLAG_MET_SCOTT_IN_EVERGRANDE
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setflag FLAG_HIDE_EVER_GRANDE_POKEMON_CENTER_1F_SCOTT
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end
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EverGrandeCity_SidneysRoom_OnLoad:
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call_if_set FLAG_DEFEATED_ELITE_4_SIDNEY, EverGrandeCity_SidneysRoom_EventScript_ResetAdvanceToNextRoom
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call_if_eq VAR_ELITE_4_STATE, 1, EverGrandeCity_SidneysRoom_EventScript_CloseDoor
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end
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EverGrandeCity_SidneysRoom_EventScript_ResetAdvanceToNextRoom::
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call PokemonLeague_EliteFour_EventScript_ResetAdvanceToNextRoom
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return
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EverGrandeCity_SidneysRoom_EventScript_CloseDoor::
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call PokemonLeague_EliteFour_EventScript_CloseDoor
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return
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EverGrandeCity_SidneysRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, EverGrandeCity_SidneysRoom_EventScript_PlayerTurnNorth
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.2byte 0
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EverGrandeCity_SidneysRoom_EventScript_PlayerTurnNorth::
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turnobject LOCALID_PLAYER, DIR_NORTH
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end
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EverGrandeCity_SidneysRoom_OnFrame:
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map_script_2 VAR_ELITE_4_STATE, 0, EverGrandeCity_SidneysRoom_EventScript_WalkInCloseDoor
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.2byte 0
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EverGrandeCity_SidneysRoom_EventScript_WalkInCloseDoor::
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lockall
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call PokemonLeague_EliteFour_EventScript_WalkInCloseDoor
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setvar VAR_ELITE_4_STATE, 1
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releaseall
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end
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EverGrandeCity_SidneysRoom_EventScript_Sidney::
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lock
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faceplayer
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goto_if_set FLAG_DEFEATED_ELITE_4_SIDNEY, EverGrandeCity_SidneysRoom_EventScript_PostBattleSpeech
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playbgm MUS_ENCOUNTER_ELITE_FOUR, FALSE
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msgbox EverGrandeCity_SidneysRoom_Text_IntroSpeech, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_SIDNEY, EverGrandeCity_SidneysRoom_Text_Defeat
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goto EverGrandeCity_SidneysRoom_EventScript_Defeated
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end
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EverGrandeCity_SidneysRoom_EventScript_PostBattleSpeech::
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msgbox EverGrandeCity_SidneysRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT
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release
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end
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EverGrandeCity_SidneysRoom_EventScript_Defeated::
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setflag FLAG_DEFEATED_ELITE_4_SIDNEY
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call PokemonLeague_EliteFour_SetAdvanceToNextRoomMetatiles
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msgbox EverGrandeCity_SidneysRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT
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release
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end
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EverGrandeCity_SidneysRoom_Text_IntroSpeech:
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.string "欢迎你,挑战者!\n我是四天王中的花月。\p我喜欢你的神情。\n我猜这会是一场精彩的战斗吧。\l很好!看起来很棒!\p好!让我们还有你们,来一起好好享受\n只有在宝可梦联盟才能体验的对战吧!$"
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EverGrandeCity_SidneysRoom_Text_Defeat:
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.string "嗯,你觉得如何?我输了!\n嗯,不过这很有趣,所以也无所谓。$"
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EverGrandeCity_SidneysRoom_Text_PostBattleSpeech:
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.string "好,\n听听我这个失败者的话。\p你已经具备了前进所需的一切。\n现在,继续去下一个房间\l享受你的下一场战斗吧!$"
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