555 lines
18 KiB
PHP
555 lines
18 KiB
PHP
MauvilleCity_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, MauvilleCity_OnTransition
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.byte 0
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MauvilleCity_OnTransition:
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setflag FLAG_VISITED_MAUVILLE_CITY
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clearflag FLAG_FORCE_MIRAGE_TOWER_VISIBLE
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clearflag FLAG_HIDE_SLATEPORT_MUSEUM_POPULATION
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setflag FLAG_SYS_TV_START
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clearflag FLAG_MAUVILLE_GYM_BARRIERS_STATE
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setvar VAR_MAUVILLE_GYM_STATE, 0
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call_if_set FLAG_GOT_TM_THUNDERBOLT_FROM_WATTSON, MauvilleCity_EventScript_MoveWattsonBackToGym
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end
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MauvilleCity_EventScript_MoveWattsonBackToGym::
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clearflag FLAG_HIDE_MAUVILLE_GYM_WATTSON
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setflag FLAG_HIDE_MAUVILLE_CITY_WATTSON
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setflag FLAG_WATTSON_REMATCH_AVAILABLE
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return
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MauvilleCity_EventScript_Boy::
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msgbox MauvilleCity_Text_NurseHurtMonBackToHealth, MSGBOX_NPC
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end
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MauvilleCity_EventScript_Maniac::
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msgbox MauvilleCity_Text_AllSortsOfPeopleComeThrough, MSGBOX_NPC
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end
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MauvilleCity_EventScript_Woman::
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msgbox MauvilleCity_Text_RydelVeryGenerous, MSGBOX_NPC
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end
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MauvilleCity_EventScript_RichBoy::
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msgbox MauvilleCity_Text_PokemonCanJumpYouOnBike, MSGBOX_NPC
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end
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MauvilleCity_EventScript_CitySign::
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msgbox MauvilleCity_Text_CitySign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_GymSign::
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msgbox MauvilleCity_Text_GymSign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_BikeShopSign::
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msgbox MauvilleCity_Text_BikeShopSign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_GameCornerSign::
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msgbox MauvilleCity_Text_GameCornerSign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_SchoolKidM::
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lock
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faceplayer
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goto_if_set FLAG_TV_EXPLAINED, MauvilleCity_EventScript_TVExplained
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msgbox MauvilleCity_Text_ExplainTV, MSGBOX_DEFAULT
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setflag FLAG_TV_EXPLAINED
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release
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end
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MauvilleCity_EventScript_TVExplained::
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msgbox MauvilleCity_Text_BeenCheckingOutTV, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_WallysUncle::
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lock
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faceplayer
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goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_UncleAskPlayerToBattleWally
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msgbox MauvilleCity_Text_UncleHesTooPeppy, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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MauvilleCity_EventScript_UncleAskPlayerToBattleWally::
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msgbox MauvilleCity_Text_UncleCanYouBattleWally, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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MauvilleCity_EventScript_Wally::
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lockall
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goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_WallyRequestBattleAgain
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applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox MauvilleCity_Text_WallyWantToChallengeGym, MSGBOX_DEFAULT
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msgbox MauvilleCity_Text_UncleYourePushingIt, MSGBOX_DEFAULT
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msgbox MauvilleCity_Text_WallyWeCanBeatAnyone, MSGBOX_DEFAULT
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applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_FacePlayer
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_Delay48
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waitmovement 0
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msgbox MauvilleCity_Text_WallyWillYouBattleMe, MSGBOX_YESNO
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goto MauvilleCity_EventScript_BattleWallyPrompt
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end
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MauvilleCity_EventScript_BattleWallyPrompt::
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call_if_eq VAR_RESULT, YES, MauvilleCity_EventScript_BattleWally
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goto_if_eq VAR_RESULT, NO, MauvilleCity_EventScript_DeclineWallyBattle
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closemessage
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switch VAR_FACING
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case DIR_NORTH, MauvilleCity_EventScript_WallyAndUncleExitNorth
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case DIR_EAST, MauvilleCity_EventScript_WallyAndUncleExitEast
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end
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MauvilleCity_EventScript_WallyAndUncleExitNorth::
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applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth1
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applymovement LOCALID_MAUVILLE_WALLY, MauvilleCity_Movement_WallyExitNorth1
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applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth1
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waitmovement 0
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applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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delay 30
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applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerFaceUncleNorth
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applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerNorth
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waitmovement 0
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msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth2
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applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth2
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applymovement LOCALID_MAUVILLE_WALLY, MauvilleCity_Movement_WallyExitNorth2
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waitmovement 0
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goto MauvilleCity_EventScript_DefeatedWally
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end
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MauvilleCity_EventScript_WallyAndUncleExitEast::
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applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast1
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applymovement LOCALID_MAUVILLE_WALLY, MauvilleCity_Movement_WallyExitEast1
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applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast1
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waitmovement 0
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applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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delay 30
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applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerEast
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waitmovement 0
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msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast2
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applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast2
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applymovement LOCALID_MAUVILLE_WALLY, MauvilleCity_Movement_WallyExitEast2
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waitmovement 0
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goto MauvilleCity_EventScript_DefeatedWally
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end
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MauvilleCity_EventScript_DefeatedWally::
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removeobject LOCALID_MAUVILLE_WALLY
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removeobject LOCALID_MAUVILLE_WALLYS_UNCLE
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clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLY
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clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLYS_UNCLE
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setflag FLAG_DEFEATED_WALLY_MAUVILLE
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setvar VAR_WALLY_CALL_STEP_COUNTER, 0
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setflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
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call_if_eq VAR_FACING, DIR_NORTH, MauvilleCity_EventScript_ScottApproachPlayerNorth
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call_if_eq VAR_FACING, DIR_EAST, MauvilleCity_EventScript_ScottApproachPlayerEast
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applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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msgbox MauvilleCity_Text_ScottYouDidntHoldBack, MSGBOX_DEFAULT
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closemessage
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addvar VAR_SCOTT_STATE, 1
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call_if_eq VAR_FACING, DIR_NORTH, MauvilleCity_EventScript_ScottExitNorth
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call_if_eq VAR_FACING, DIR_EAST, MauvilleCity_EventScript_ScottExitEast
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removeobject LOCALID_MAUVILLE_SCOTT
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releaseall
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end
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MauvilleCity_EventScript_ScottApproachPlayerNorth::
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addobject LOCALID_MAUVILLE_SCOTT
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applymovement LOCALID_MAUVILLE_SCOTT, MauvilleCity_Movement_ScottApproachPlayerNorth
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waitmovement 0
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return
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MauvilleCity_EventScript_ScottApproachPlayerEast::
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setobjectxyperm LOCALID_MAUVILLE_SCOTT, 12, 13
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addobject LOCALID_MAUVILLE_SCOTT
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applymovement LOCALID_MAUVILLE_SCOTT, MauvilleCity_Movement_ScottApproachPlayerEast
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waitmovement 0
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return
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MauvilleCity_EventScript_ScottExitNorth::
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applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitNorth
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applymovement LOCALID_MAUVILLE_SCOTT, MauvilleCity_Movement_ScottExitNorth
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waitmovement 0
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return
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MauvilleCity_EventScript_ScottExitEast::
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applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitEast
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applymovement LOCALID_MAUVILLE_SCOTT, MauvilleCity_Movement_ScottExitEast
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waitmovement 0
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return
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MauvilleCity_EventScript_BattleWally::
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msgbox MauvilleCity_Text_WallyHereICome, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_WALLY_MAUVILLE, MauvilleCity_Text_WallyDefeat
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applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox MauvilleCity_Text_WallyIllGoBackToVerdanturf, MSGBOX_DEFAULT
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applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_FacePlayer
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waitmovement 0
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msgbox MauvilleCity_Text_ThankYouNotEnoughToBattle, MSGBOX_DEFAULT
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applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox MauvilleCity_Text_UncleNoNeedToBeDown, MSGBOX_DEFAULT
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return
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MauvilleCity_EventScript_DeclineWallyBattle::
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setflag FLAG_DECLINED_WALLY_BATTLE_MAUVILLE
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msgbox MauvilleCity_Text_WallyMyUncleWontKnowImStrong, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_WallyRequestBattleAgain::
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applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_FacePlayer
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waitmovement 0
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msgbox MauvilleCity_Text_WallyPleaseBattleMe, MSGBOX_YESNO
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goto MauvilleCity_EventScript_BattleWallyPrompt
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end
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MauvilleCity_Movement_WallyExitNorth1:
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walk_left
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walk_left
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walk_down
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walk_down
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walk_left
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step_end
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MauvilleCity_Movement_WallyExitEast1:
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walk_down
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walk_down
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_WallyExitNorth2:
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delay_16
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delay_16
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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delay_8
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step_end
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MauvilleCity_Movement_WallyExitEast2:
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delay_16
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delay_16
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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delay_8
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitNorth2:
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delay_16
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delay_8
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walk_in_place_faster_left
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitEast2:
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delay_16
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delay_16
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delay_16
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walk_in_place_faster_left
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step_end
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MauvilleCity_Movement_PlayerWatchScottExitNorth:
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delay_16
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walk_in_place_faster_left
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step_end
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MauvilleCity_Movement_PlayerWatchScottExitEast:
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delay_16
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delay_16
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walk_in_place_faster_left
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitEast1:
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delay_16
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walk_in_place_faster_down
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitNorth1:
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delay_16
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walk_in_place_faster_left
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step_end
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MauvilleCity_Movement_WallysUncleExitNorth1:
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walk_left
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walk_left
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walk_left
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walk_down
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walk_down
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step_end
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MauvilleCity_Movement_WallysUncleExitEast1:
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walk_left
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walk_down
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walk_down
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_PlayerFaceUncleNorth:
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delay_16
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delay_8
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delay_4
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walk_in_place_faster_down
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step_end
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MauvilleCity_Movement_WallysUncleApproachPlayerNorth:
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walk_right
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walk_right
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walk_in_place_faster_up
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step_end
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MauvilleCity_Movement_WallysUncleApproachPlayerEast:
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walk_right
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walk_up
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step_end
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MauvilleCity_Movement_WallysUncleExitNorth2:
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_WallysUncleExitEast2:
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walk_down
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_ScottApproachPlayerNorth:
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_left
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walk_left
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walk_left
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walk_left
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walk_in_place_faster_up
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step_end
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MauvilleCity_Movement_ScottApproachPlayerEast:
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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step_end
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MauvilleCity_Movement_ScottExitNorth:
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_ScottExitEast:
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walk_down
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_EventScript_Wattson::
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lock
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faceplayer
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goto_if_set FLAG_GOT_TM_THUNDERBOLT_FROM_WATTSON, MauvilleCity_EventScript_ReceivedThunderbolt
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goto_if_eq VAR_NEW_MAUVILLE_STATE, 2, MauvilleCity_EventScript_CompletedNewMauville
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goto_if_set FLAG_GOT_BASEMENT_KEY_FROM_WATTSON, MauvilleCity_EventScript_BegunNewMauville
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msgbox MauvilleCity_Text_WattsonNeedFavorTakeKey, MSGBOX_DEFAULT
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giveitem ITEM_BASEMENT_KEY
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goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
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setflag FLAG_GOT_BASEMENT_KEY_FROM_WATTSON
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msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_BegunNewMauville::
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msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_CompletedNewMauville::
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msgbox MauvilleCity_Text_WattsonThanksTakeTM, MSGBOX_DEFAULT
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giveitem ITEM_TM_THUNDERBOLT
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goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
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setflag FLAG_GOT_TM_THUNDERBOLT_FROM_WATTSON
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msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_ReceivedThunderbolt::
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msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_RegisterWallyCall::
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lockall
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pokenavcall MauvilleCity_Text_WallyPokenavCall
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waitmessage
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delay 30
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playfanfare MUS_REGISTER_MATCH_CALL
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msgbox MauvilleCity_Text_RegisteredWally, MSGBOX_DEFAULT
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waitfanfare
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closemessage
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delay 30
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setflag FLAG_ENABLE_WALLY_MATCH_CALL
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clearflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
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releaseall
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end
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MauvilleCity_Text_UncleHesTooPeppy:
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.string "叔叔:我想是宝可梦\n让那孩子打起精神来的……\l但他好像有点兴奋过头了……$"
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MauvilleCity_Text_WallyWantToChallengeGym:
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.string "满充:叔叔,拜托你了。\p我想挑战这个道馆,\n我想试试我变得多强了。\p可以吗?$"
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MauvilleCity_Text_UncleYourePushingIt:
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.string "叔叔:等等,满充。\p自从你开始和宝可梦旅行以来,\n确实成长了不少。\p但你不觉得现在就挑战道馆\n也太勉强了吗?$"
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MauvilleCity_Text_WallyWeCanBeatAnyone:
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.string "满充:才不勉强!\p只要和拉鲁拉丝齐心协力的话,\n我们不会输给任何人!$"
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MauvilleCity_Text_WallyWillYouBattleMe:
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.string "满充:啊,{PLAYER}!\p我比之前见面时\n要强多了。\p{PLAYER},\n我想让你和叔叔看看!\p{PLAYER},拜托了,\n和我对战吧!$"
|
||
|
||
MauvilleCity_Text_WallyMyUncleWontKnowImStrong:
|
||
.string "满充:唔……{PLAYER},如果你不跟我对战,\n叔叔就不会知道\l我真的变强了……$"
|
||
|
||
MauvilleCity_Text_UncleCanYouBattleWally:
|
||
.string "叔叔:你是{PLAYER}{KUN}吧?\n为了满充,\l能请你和来一场对战吗?\p我想他现在这样\n是没法听得进劝的。$"
|
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|
||
MauvilleCity_Text_WallyPleaseBattleMe:
|
||
.string "满充:{PLAYER},拜托了!\n和我对战吧!$"
|
||
|
||
MauvilleCity_Text_WallyHereICome:
|
||
.string "满充:{PLAYER},谢谢!\p那么……我要上了!$"
|
||
|
||
MauvilleCity_Text_WallyDefeat:
|
||
.string "满充:…… …… …… ……\p…… …… …… ……\p我输了……$"
|
||
|
||
MauvilleCity_Text_WallyIllGoBackToVerdanturf:
|
||
.string "满充:叔叔……\n我会回绿茵镇的……$"
|
||
|
||
MauvilleCity_Text_ThankYouNotEnoughToBattle:
|
||
.string "{PLAYER},谢谢你。\n果然做训练家真的\l很不容易啊……\p光是拥有自己的宝可梦\n让它们对战还不够,\l还算不上是真正的训练家……$"
|
||
|
||
MauvilleCity_Text_UncleNoNeedToBeDown:
|
||
.string "叔叔:满充,\n别这么沮丧。\p想想是什么激励着你\n要变得越来越强的?\p好了,我们回家吧,\n大家都在等你呢。$"
|
||
|
||
MauvilleCity_Text_UncleVisitUsSometime:
|
||
.string "叔叔:{PLAYER}{KUN},我刚刚才想起来,\n你就是那位看着满充捕捉他的\l第一只宝可梦的训练家吧?\p有空的话,\n来绿茵镇转转好吗?\l我想满充也会很开心的。$"
|
||
|
||
|
||
MauvilleCity_Text_WallyPokenavCall:
|
||
.string "…… …… ……\n…… …… ……哔!\p满充:啊,{PLAYER}!\p我只是想告诉你\n我叔叔刚给我买了个宝可导航!\p现在我随时都\n可以联系你了,{PLAYER}!\p…… …… ……\n…… …… ……咔哒!$"
|
||
|
||
MauvilleCity_Text_RegisteredWally:
|
||
.string "把满充\n登记到宝可导航里了。$"
|
||
|
||
MauvilleCity_Text_ScottYouDidntHoldBack:
|
||
.string "亚希达:嘿嘿……\n刚才的对战我都看到了!\p那个叫满充的男孩\n是你的朋友吧?\p即便如此你还是全力以赴\n漂亮地取胜了!\p没错!这才是真正的\n宝可梦对战!\p我所欣赏的就是这样的训练家!\p…… …… ……\n我会继续为你加油的!$"
|
||
|
||
MauvilleCity_Text_WattsonNeedFavorTakeKey:
|
||
.string "铁旋:嗨,{PLAYER}{KUN}!\n你看起来挺精神嘛!\l不错,不错,啊哈哈哈哈!\p好!我决定了!\n{PLAYER}{KUN},我需要帮助!\p紫堇市这里有一个\n叫做新紫堇的地下区域。\p{PLAYER}{KUN},希望你能\n去那里关掉发电器。\p最近发电器的运转有些失控,\n现在那里不是很安全。\p给,这是进入\n新紫堇的钥匙。$"
|
||
|
||
MauvilleCity_Text_WattsonWontBeChallenge:
|
||
.string "铁旋:不用担心,\n这对你应该是小菜一碟。\p从110号道路用冲浪一小段\n就到新紫堇的入口了。\p那就这么说定了,我相信你!\n啊哈哈哈哈!$"
|
||
|
||
MauvilleCity_Text_WattsonThanksTakeTM:
|
||
.string "铁旋:啊哈哈哈哈!\p我就知道,{PLAYER}{KUN}!\n我就知道叫你去肯定没问题!\p这是我的谢礼——\n十万伏特的招式学习器!\p来,收下它吧!$"
|
||
|
||
MauvilleCity_Text_WattsonYoungTakeCharge:
|
||
.string "铁旋:啊哈哈哈哈!\p我最喜欢看到年轻人\n挑起重担,引领这个时代!$"
|
||
|
||
MauvilleCity_Text_NurseHurtMonBackToHealth:
|
||
.string "你知道吗,看着宝可梦对战\n真是太棒了……\p但如果你的宝可梦受了伤,\n就得赶快帮它治疗。$"
|
||
|
||
MauvilleCity_Text_AllSortsOfPeopleComeThrough:
|
||
.string "这个镇子的道路\n通向四面八方。\p因此在这里\n能见到各式各样的人。$"
|
||
|
||
MauvilleCity_Text_RydelVeryGenerous:
|
||
.string "你去过风野的自行车行了吗?\p那里的主人风野\n是个很大方的人。$"
|
||
|
||
MauvilleCity_Text_PokemonCanJumpYouOnBike:
|
||
.string "就算你骑着自行车,\n野生宝可梦也会跳出来袭击你。$"
|
||
|
||
MauvilleCity_Text_CitySign:
|
||
.string "这里是紫堇市。\n“流光溢彩的欢乐城市!”$"
|
||
|
||
MauvilleCity_Text_GymSign:
|
||
.string "紫堇市宝可梦道馆\n馆主:铁旋\l“开朗的电击大叔!”$"
|
||
|
||
MauvilleCity_Text_BikeShopSign:
|
||
.string "“骑车到砂石路上去,\n晃动爱车的灵魂!”\l风野自行车店$"
|
||
|
||
MauvilleCity_Text_GameCornerSign:
|
||
.string "“大家的游乐场!”\n紫堇游戏城$"
|
||
|
||
MauvilleCity_Text_ExplainTV:
|
||
.string "嗨,你看电视了吗?\p最近电视台\n设立了很多新节目。\p电视太棒了,有一次我意外地\n发现我朋友上电视了。\p而且有时候电视台根本不告诉你\n你就会出现在荧屏上了。\p希望哪天我也\n能上电视,\p所以你要经常\n看电视哦。$"
|
||
|
||
MauvilleCity_Text_BeenCheckingOutTV:
|
||
.string "嗨,你看过电视了吗?$"
|