其他: 卡绿隧道相关的文本对话重新汉化 修正很多换页时逗号的使用 修正几个遗漏的文本超出 润色/重新翻译了几处文本 将“训练家小技巧”按照正作修改为“有用的公告牌!” 修正了几处“选美”的旧译为“华丽大赛”
730 lines
25 KiB
C++
730 lines
25 KiB
C++
MauvilleCity_GameCorner_MapScripts::
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.byte 0
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@ Game Corner prices
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.set TM_DOUBLE_TEAM_COINS, 1500
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.set TM_PSYCHIC_COINS, 3500
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.set TM_FLAMETHROWER_COINS, 4000
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.set TM_THUNDERBOLT_COINS, 4000
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.set TM_ICE_BEAM_COINS, 4000
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.set DOLL_COINS, 1000
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.set COINS_PRICE_50, 1000
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.set COINS_PRICE_500, 10000
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MauvilleCity_GameCorner_EventScript_CoinsClerk::
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lock
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faceplayer
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msgbox MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner, MSGBOX_DEFAULT
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checkitem ITEM_COIN_CASE
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NeedCoinCase
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message MauvilleCity_GameCorner_Text_WereYouLookingForCoins
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waitmessage
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showmoneybox 0, 0
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showcoinsbox 1, 6
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goto MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50
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MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50::
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multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 0, FALSE
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins
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case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins
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goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins
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end
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@ Unused
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MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault500::
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multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 1, FALSE
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins
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case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins
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goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins
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end
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MauvilleCity_GameCorner_EventScript_Buy50Coins::
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checkcoins VAR_TEMP_1
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goto_if_ge VAR_TEMP_1, (MAX_COINS + 1 - 50), MauvilleCity_GameCorner_EventScript_NoRoomForCoins
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checkmoney COINS_PRICE_50
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NotEnoughMoney
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addcoins 50
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removemoney COINS_PRICE_50
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updatemoneybox
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updatecoinsbox 1, 6
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT
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hidemoneybox
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_Buy500Coins::
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checkcoins VAR_TEMP_1
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goto_if_ge VAR_TEMP_1, (MAX_COINS + 1 - 500), MauvilleCity_GameCorner_EventScript_NoRoomForCoins
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checkmoney COINS_PRICE_500
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NotEnoughMoney
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addcoins 500
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removemoney COINS_PRICE_500
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updatemoneybox
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updatecoinsbox 1, 6
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT
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hidemoneybox
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_NeedCoinCase::
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msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_GameCorner_EventScript_NotEnoughMoney::
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msgbox MauvilleCity_GameCorner_Text_DontHaveEnoughMoney, MSGBOX_DEFAULT
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hidemoneybox
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_CancelBuyCoins::
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msgbox MauvilleCity_GameCorner_Text_DontNeedCoinsThen, MSGBOX_DEFAULT
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hidemoneybox
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_NoRoomForCoins::
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msgbox MauvilleCity_GameCorner_Text_CoinCaseIsFull, MSGBOX_DEFAULT
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hidemoneybox
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_PrizeCornerDolls::
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lock
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faceplayer
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msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT
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checkitem ITEM_COIN_CASE
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goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage
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release
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end
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MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage::
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message MauvilleCity_GameCorner_Text_WhichPrize
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waitmessage
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setvar VAR_TEMP_1, 0
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showcoinsbox 1, 1
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goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize
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MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize::
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message MauvilleCity_GameCorner_Text_WhichPrize
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waitmessage
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goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize
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MauvilleCity_GameCorner_EventScript_ChooseDollPrize::
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multichoice 12, 0, MULTI_GAME_CORNER_DOLLS, FALSE
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_TreeckoDoll
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case 1, MauvilleCity_GameCorner_EventScript_TorchicDoll
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case 2, MauvilleCity_GameCorner_EventScript_MudkipDoll
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case 3, MauvilleCity_GameCorner_EventScript_CancelDollSelect
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goto MauvilleCity_GameCorner_EventScript_CancelDollSelect
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end
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MauvilleCity_GameCorner_EventScript_TreeckoDoll::
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setvar VAR_TEMP_1, 1
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bufferdecorationname STR_VAR_1, DECOR_TREECKO_DOLL
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goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
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MauvilleCity_GameCorner_EventScript_TorchicDoll::
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setvar VAR_TEMP_1, 2
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bufferdecorationname STR_VAR_1, DECOR_TORCHIC_DOLL
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goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
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MauvilleCity_GameCorner_EventScript_MudkipDoll::
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setvar VAR_TEMP_1, 3
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bufferdecorationname STR_VAR_1, DECOR_MUDKIP_DOLL
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goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
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MauvilleCity_GameCorner_EventScript_ConfirmDollPrize::
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msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsX, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_CancelDollSelect
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switch VAR_TEMP_1
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case 1, MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll
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case 2, MauvilleCity_GameCorner_EventScript_BuyTorchicDoll
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case 3, MauvilleCity_GameCorner_EventScript_BuyMudkipDoll
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end
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MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
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bufferdecorationname STR_VAR_2, DECOR_TREECKO_DOLL
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checkdecorspace DECOR_TREECKO_DOLL
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
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removecoins DOLL_COINS
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adddecoration DECOR_TREECKO_DOLL
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTorchicDoll::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
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bufferdecorationname STR_VAR_2, DECOR_TORCHIC_DOLL
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checkdecorspace DECOR_TORCHIC_DOLL
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
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removecoins DOLL_COINS
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adddecoration DECOR_TORCHIC_DOLL
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyMudkipDoll::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
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bufferdecorationname STR_VAR_2, DECOR_MUDKIP_DOLL
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checkdecorspace DECOR_MUDKIP_DOLL
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
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removecoins DOLL_COINS
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adddecoration DECOR_MUDKIP_DOLL
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll::
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msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_NoRoomForDoll::
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call Common_EventScript_NoRoomForDecor
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_CancelDollSelect::
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msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT
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hidecoinsbox 0, 0
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release
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end
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MauvilleCity_GameCorner_EventScript_PrizeCornerTMs::
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lock
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faceplayer
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msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT
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checkitem ITEM_COIN_CASE
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goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage
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release
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end
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MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage::
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message MauvilleCity_GameCorner_Text_WhichPrize
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waitmessage
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setvar VAR_TEMP_1, 0
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showcoinsbox 1, 1
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goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize
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MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize::
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message MauvilleCity_GameCorner_Text_WhichPrize
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waitmessage
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goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize
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MauvilleCity_GameCorner_EventScript_ChooseTMPrize::
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multichoice 12, 0, MULTI_GAME_CORNER_TMS, FALSE
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_TMDoubleTeam
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case 1, MauvilleCity_GameCorner_EventScript_TMPsychic
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case 2, MauvilleCity_GameCorner_EventScript_TMFlamethrower
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case 3, MauvilleCity_GameCorner_EventScript_TMThunderbolt
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case 4, MauvilleCity_GameCorner_EventScript_TMIceBeam
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case 5, MauvilleCity_GameCorner_EventScript_CancelTMSelect
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goto MauvilleCity_GameCorner_EventScript_CancelTMSelect
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end
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MauvilleCity_GameCorner_EventScript_TMDoubleTeam::
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setvar VAR_TEMP_1, 1
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bufferitemname STR_VAR_1, ITEM_TM_DOUBLE_TEAM
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setvar VAR_0x8004, ITEM_TM_DOUBLE_TEAM
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goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_TMPsychic::
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setvar VAR_TEMP_1, 2
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bufferitemname STR_VAR_1, ITEM_TM_PSYCHIC
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setvar VAR_0x8004, ITEM_TM_PSYCHIC
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goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_TMFlamethrower::
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setvar VAR_TEMP_1, 3
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bufferitemname STR_VAR_1, ITEM_TM_FLAMETHROWER
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setvar VAR_0x8004, ITEM_TM_FLAMETHROWER
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goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_TMThunderbolt::
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setvar VAR_TEMP_1, 4
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bufferitemname STR_VAR_1, ITEM_TM_THUNDERBOLT
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setvar VAR_0x8004, ITEM_TM_THUNDERBOLT
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goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_TMIceBeam::
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setvar VAR_TEMP_1, 5
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bufferitemname STR_VAR_1, ITEM_TM_ICE_BEAM
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setvar VAR_0x8004, ITEM_TM_ICE_BEAM
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goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_ConfirmTMPrize::
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special BufferTMHMMoveName
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msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_CancelTMSelect
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switch VAR_TEMP_1
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case 1, MauvilleCity_GameCorner_EventScript_BuyTMDoubleTeam
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case 2, MauvilleCity_GameCorner_EventScript_BuyTMPsychic
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case 3, MauvilleCity_GameCorner_EventScript_BuyTMFlamethrower
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case 4, MauvilleCity_GameCorner_EventScript_BuyTMThunderbolt
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case 5, MauvilleCity_GameCorner_EventScript_BuyTMIceBeam
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end
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MauvilleCity_GameCorner_EventScript_BuyTMDoubleTeam::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, TM_DOUBLE_TEAM_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitemspace ITEM_TM_DOUBLE_TEAM
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
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removecoins TM_DOUBLE_TEAM_COINS
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additem ITEM_TM_DOUBLE_TEAM
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTMPsychic::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, TM_PSYCHIC_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitemspace ITEM_TM_PSYCHIC
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
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removecoins TM_PSYCHIC_COINS
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additem ITEM_TM_PSYCHIC
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTMFlamethrower::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, TM_FLAMETHROWER_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitemspace ITEM_TM_FLAMETHROWER
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
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removecoins TM_FLAMETHROWER_COINS
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additem ITEM_TM_FLAMETHROWER
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTMThunderbolt::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, TM_THUNDERBOLT_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitemspace ITEM_TM_THUNDERBOLT
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
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removecoins TM_THUNDERBOLT_COINS
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additem ITEM_TM_THUNDERBOLT
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTMIceBeam::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, TM_ICE_BEAM_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitemspace ITEM_TM_ICE_BEAM
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
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removecoins TM_ICE_BEAM_COINS
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additem ITEM_TM_ICE_BEAM
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM::
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msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_NoRoomForTM::
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call Common_EventScript_BagIsFull
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_CancelTMSelect::
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msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT
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hidecoinsbox 0, 0
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release
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end
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MauvilleCity_GameCorner_EventScript_Woman2::
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msgbox MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay, MSGBOX_NPC
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end
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MauvilleCity_GameCorner_EventScript_Gentleman::
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msgbox MauvilleCity_GameCorner_Text_RouletteOnlyLuck, MSGBOX_NPC
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end
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MauvilleCity_GameCorner_EventScript_Girl::
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lock
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faceplayer
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goto_if_set FLAG_RECEIVED_STARTER_DOLL, MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
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msgbox MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_DeclineStarterDoll
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switch VAR_STARTER_MON
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case 0, MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll
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case 1, MauvilleCity_GameCorner_EventScript_GiveTorchicDoll
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case 2, MauvilleCity_GameCorner_EventScript_GiveMudkipDoll
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end
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MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll::
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bufferdecorationname STR_VAR_2, DECOR_TREECKO_DOLL
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checkdecorspace DECOR_TREECKO_DOLL
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
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msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
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givedecoration DECOR_TREECKO_DOLL
|
||
setflag FLAG_RECEIVED_STARTER_DOLL
|
||
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_GiveTorchicDoll::
|
||
bufferdecorationname STR_VAR_2, DECOR_TORCHIC_DOLL
|
||
checkdecorspace DECOR_TORCHIC_DOLL
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
|
||
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
|
||
givedecoration DECOR_TORCHIC_DOLL
|
||
setflag FLAG_RECEIVED_STARTER_DOLL
|
||
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_GiveMudkipDoll::
|
||
bufferdecorationname STR_VAR_2, DECOR_MUDKIP_DOLL
|
||
checkdecorspace DECOR_MUDKIP_DOLL
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
|
||
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
|
||
givedecoration DECOR_MUDKIP_DOLL
|
||
setflag FLAG_RECEIVED_STARTER_DOLL
|
||
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll::
|
||
call Common_EventScript_NoRoomForDecor
|
||
msgbox MauvilleCity_GameCorner_Text_YouWantItButNotNow, MSGBOX_DEFAULT
|
||
release
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_DeclineStarterDoll::
|
||
msgbox MauvilleCity_GameCorner_Text_DontBeNegative, MSGBOX_DEFAULT
|
||
release
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll::
|
||
msgbox MauvilleCity_GameCorner_Text_CantWinJackpot, MSGBOX_DEFAULT
|
||
release
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_PokefanM::
|
||
lock
|
||
faceplayer
|
||
checkitem ITEM_COIN_CASE
|
||
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_TryGive20Coins
|
||
msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor, MSGBOX_DEFAULT
|
||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_TryGive20Coins::
|
||
goto_if_set FLAG_RECEIVED_20_COINS, MauvilleCity_GameCorner_EventScript_PokefanMNormal
|
||
checkcoins VAR_TEMP_1
|
||
goto_if_ge VAR_TEMP_1, 1, MauvilleCity_GameCorner_EventScript_PokefanMNormal @ Only give 20 coins if player has no coins
|
||
setflag FLAG_RECEIVED_20_COINS
|
||
addcoins 20
|
||
msgbox MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins, MSGBOX_DEFAULT
|
||
playse SE_SHOP
|
||
goto MauvilleCity_GameCorner_EventScript_PokefanMNormal
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_PokefanMNormal::
|
||
msgbox MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone, MSGBOX_DEFAULT
|
||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_OldMan::
|
||
lock
|
||
faceplayer
|
||
msgbox MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates, MSGBOX_DEFAULT
|
||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_Cook::
|
||
lock
|
||
faceplayer
|
||
msgbox MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime, MSGBOX_DEFAULT
|
||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_Man::
|
||
lock
|
||
faceplayer
|
||
msgbox MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed, MSGBOX_DEFAULT
|
||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_NPCReturnToSlots::
|
||
closemessage
|
||
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
|
||
waitmovement 0
|
||
release
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_Maniac::
|
||
lock
|
||
faceplayer
|
||
msgbox MauvilleCity_GameCorner_Text_DifficultToStopOn7, MSGBOX_DEFAULT
|
||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_Woman::
|
||
lock
|
||
faceplayer
|
||
msgbox MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo, MSGBOX_DEFAULT
|
||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_SlotMachine0::
|
||
lockall
|
||
checkitem ITEM_COIN_CASE
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||
setvar VAR_0x8004, 0
|
||
specialvar VAR_RESULT, GetSlotMachineId
|
||
playslotmachine VAR_RESULT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_SlotMachine1::
|
||
lockall
|
||
checkitem ITEM_COIN_CASE
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||
setvar VAR_0x8004, 1
|
||
specialvar VAR_RESULT, GetSlotMachineId
|
||
playslotmachine VAR_RESULT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_SlotMachine2::
|
||
lockall
|
||
checkitem ITEM_COIN_CASE
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||
setvar VAR_0x8004, 2
|
||
specialvar VAR_RESULT, GetSlotMachineId
|
||
playslotmachine VAR_RESULT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_SlotMachine3::
|
||
lockall
|
||
checkitem ITEM_COIN_CASE
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||
setvar VAR_0x8004, 3
|
||
specialvar VAR_RESULT, GetSlotMachineId
|
||
playslotmachine VAR_RESULT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_SlotMachine4::
|
||
lockall
|
||
checkitem ITEM_COIN_CASE
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||
setvar VAR_0x8004, 4
|
||
specialvar VAR_RESULT, GetSlotMachineId
|
||
playslotmachine VAR_RESULT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_SlotMachine5::
|
||
lockall
|
||
checkitem ITEM_COIN_CASE
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||
setvar VAR_0x8004, 5
|
||
specialvar VAR_RESULT, GetSlotMachineId
|
||
playslotmachine VAR_RESULT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_SlotMachine6::
|
||
lockall
|
||
checkitem ITEM_COIN_CASE
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||
setvar VAR_0x8004, 6
|
||
specialvar VAR_RESULT, GetSlotMachineId
|
||
playslotmachine VAR_RESULT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_SlotMachine7::
|
||
lockall
|
||
checkitem ITEM_COIN_CASE
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||
setvar VAR_0x8004, 7
|
||
specialvar VAR_RESULT, GetSlotMachineId
|
||
playslotmachine VAR_RESULT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_SlotMachine8::
|
||
lockall
|
||
checkitem ITEM_COIN_CASE
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||
setvar VAR_0x8004, 8
|
||
specialvar VAR_RESULT, GetSlotMachineId
|
||
playslotmachine VAR_RESULT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_SlotMachine9::
|
||
lockall
|
||
checkitem ITEM_COIN_CASE
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||
setvar VAR_0x8004, 9
|
||
specialvar VAR_RESULT, GetSlotMachineId
|
||
playslotmachine VAR_RESULT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_SlotMachine10::
|
||
lockall
|
||
checkitem ITEM_COIN_CASE
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||
setvar VAR_0x8004, 10
|
||
specialvar VAR_RESULT, GetSlotMachineId
|
||
playslotmachine VAR_RESULT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_SlotMachine11::
|
||
lockall
|
||
checkitem ITEM_COIN_CASE
|
||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||
setvar VAR_0x8004, 11
|
||
specialvar VAR_RESULT, GetSlotMachineId
|
||
playslotmachine VAR_RESULT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_GameCorner_EventScript_NoCoinCase::
|
||
msgbox MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase, MSGBOX_DEFAULT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner:
|
||
.string "这里是紫堇游戏城。$"
|
||
|
||
MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins:
|
||
.string "您想要些代币\n玩游戏吗?\p但您还没有装代币的\n代币盒。$"
|
||
|
||
MauvilleCity_GameCorner_Text_WereYouLookingForCoins:
|
||
.string "您要买代币吗?\p¥1000可以买50枚。\n您要买一些吗?$"
|
||
|
||
MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins:
|
||
.string "谢谢惠顾!\n这是您的代币!$"
|
||
|
||
MauvilleCity_GameCorner_Text_DontHaveEnoughMoney:
|
||
.string "呃……您的现金\n似乎不够……$"
|
||
|
||
MauvilleCity_GameCorner_Text_CoinCaseIsFull:
|
||
.string "嗯?\n您的代币盒满了。$"
|
||
|
||
MauvilleCity_GameCorner_Text_DontNeedCoinsThen:
|
||
.string "哦……您现在不需要代币吗?\n那么,祝您旅途愉快!$"
|
||
|
||
MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes:
|
||
.string "欢迎!\p您可以在这里\n把代币换成奖品。$"
|
||
|
||
MauvilleCity_GameCorner_Text_WhichPrize:
|
||
.string "您想换什么奖品?$"
|
||
|
||
MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX:
|
||
.string "您要换\n{STR_VAR_1}{STR_VAR_2}吗?$"
|
||
|
||
MauvilleCity_GameCorner_Text_SendToYourHomePC:
|
||
.string "谢谢惠顾!您的物品\n已经送到您家的电脑中了。$"
|
||
|
||
MauvilleCity_GameCorner_Text_NotEnoughCoins:
|
||
.string "您的代币不够。$"
|
||
|
||
@ Unused
|
||
MauvilleCity_GameCorner_Text_NoRoomForPlacingDecor:
|
||
.string "没有足够的地方\n放下{STR_VAR_1}。$"
|
||
|
||
MauvilleCity_GameCorner_Text_OhIsThatSo:
|
||
.string "噢,是吗?\n多积攒一些代币\l再来吧。$"
|
||
|
||
MauvilleCity_GameCorner_Text_SoYourChoiceIsX:
|
||
.string "您想换{STR_VAR_1}吗?$"
|
||
|
||
MauvilleCity_GameCorner_Text_HereYouGo:
|
||
.string "请拿好!$"
|
||
|
||
@ Unused
|
||
MauvilleCity_GameCorner_Text_CantCarryAnyMore:
|
||
.string "噢,您不能再拿更多了。$"
|
||
|
||
MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne:
|
||
.string "我不小心弄错了,\n拿了两只一样的玩偶。\p你想要一个吗?$"
|
||
|
||
MauvilleCity_GameCorner_Text_HereYouGo2:
|
||
.string "请拿好!$"
|
||
|
||
MauvilleCity_GameCorner_Text_YouWantItButNotNow:
|
||
.string "嗯?\n你现在还不想要?$"
|
||
|
||
MauvilleCity_GameCorner_Text_DontBeNegative:
|
||
.string "哎,别急着拒绝!\n你可以拿啊!$"
|
||
|
||
MauvilleCity_GameCorner_Text_CantWinJackpot:
|
||
.string "有个奖品我很想要,\n但我总不能连胜。$"
|
||
|
||
MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor:
|
||
.string "喂,孩子,你要想在这儿玩\n就得有个代币盒。\p我想隔壁的年轻女孩\n有一个,去找她吧!$"
|
||
|
||
MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins:
|
||
.string "我的运气大概到此为止了,\n已经得到太多东西了。\l给你一些代币吧!$"
|
||
|
||
MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone:
|
||
.string "每个人都能在紫堇市\n找到快乐,\p对我来说,快乐就是游戏城。$"
|
||
|
||
MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates:
|
||
.string "轮盘机那边有不同的\n赔率,\p决定选择哪张桌之前先\n看看你剩下多少代币吧。$"
|
||
|
||
MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime:
|
||
.string "在这儿很快就消磨了大把的时间,\n我该回去工作了。$"
|
||
|
||
MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay:
|
||
.string "在游戏城这儿玩\n要使用代币。$"
|
||
|
||
MauvilleCity_GameCorner_Text_RouletteOnlyLuck:
|
||
.string "这种轮盘机……\n要求太高了,\p胜负全凭运气。$"
|
||
|
||
MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed:
|
||
.string "玩老虎机最多\n可以用3枚代币。$"
|
||
|
||
MauvilleCity_GameCorner_Text_DifficultToStopOn7:
|
||
.string "要让它正好停在“7”上\n实在太难了。\p如果转盘时正好停在“7”上,\n就能得到额外的代币奖励。$"
|
||
|
||
MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo:
|
||
.string "给你些关于\n老虎机的建议吧。\p储存的闪电次数越多,\n转盘的机会就越多\p1回最多可以有5次\n转盘的机会……\p有可能得到4次小奖\n和1次大奖,\p这样总共660枚代币,\n但那太难了。$"
|
||
|
||
MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase:
|
||
.string "如果没有代币盒\n就没法在这儿玩。$"
|
||
|