45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveCategory(MOVE_SCRATCH) == DAMAGE_CATEGORY_PHYSICAL);
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}
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SINGLE_BATTLE_TEST("Fur Coat doubles Defense", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_FUR_COAT; }
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PARAMETRIZE { ability = ABILITY_RATTLED; }
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GIVEN {
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PLAYER(SPECIES_PERSIAN_ALOLA) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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HP_BAR(player, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Fur Coat has no effect on self-inflicted confusion damage", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_FUR_COAT; }
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PARAMETRIZE { ability = ABILITY_RATTLED; }
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GIVEN {
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PLAYER(SPECIES_PERSIAN_ALOLA) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CONFUSE_RAY); MOVE(player, MOVE_POUND, WITH_RNG(RNG_CONFUSION, TRUE)); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
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HP_BAR(player, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_EQ(results[0].damage, results[1].damage);
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}
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}
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