45 lines
1.3 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveCategory(MOVE_SCRATCH) == DAMAGE_CATEGORY_PHYSICAL);
}
SINGLE_BATTLE_TEST("Fur Coat doubles Defense", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_FUR_COAT; }
PARAMETRIZE { ability = ABILITY_RATTLED; }
GIVEN {
PLAYER(SPECIES_PERSIAN_ALOLA) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Fur Coat has no effect on self-inflicted confusion damage", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_FUR_COAT; }
PARAMETRIZE { ability = ABILITY_RATTLED; }
GIVEN {
PLAYER(SPECIES_PERSIAN_ALOLA) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_CONFUSE_RAY); MOVE(player, MOVE_POUND, WITH_RNG(RNG_CONFUSION, TRUE)); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}