* Move contest move descriptions out of inc file * Clean up unused contest strings * More contest cleanup * sRoundResultTexts cleanup --------- Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
152 lines
8.9 KiB
C
152 lines
8.9 KiB
C
#include "global.h"
|
|
|
|
// sAppealResultTexts
|
|
extern const u8 gText_BecameMoreConsciousOfOtherMons[];
|
|
extern const u8 gText_MonCantMakeAnAppealAfterThis[];
|
|
extern const u8 gText_SettledDownJustLittleBit[];
|
|
extern const u8 gText_BecameObliviousToOtherMons[];
|
|
extern const u8 gText_BecameLessAwareOfOtherMons[];
|
|
extern const u8 gText_StoppedCaringAboutOtherMons[];
|
|
extern const u8 gText_TriedToStartleOtherMons[];
|
|
extern const u8 gText_TriedToDazzleOthers[];
|
|
extern const u8 gText_JudgeLookedAwayFromMon[];
|
|
extern const u8 gText_TriedToUnnerveNextMon[];
|
|
extern const u8 gText_MonBecameNervous[];
|
|
extern const u8 gText_AppealTriedToUnnerveWaitingMons[];
|
|
extern const u8 gText_TauntedMonsDoingWell[];
|
|
extern const u8 gText_MonRegainedItsForm[];
|
|
extern const u8 gText_TriedToJamMonDoingWell[];
|
|
extern const u8 gText_StandoutMonHustledEvenMore[];
|
|
extern const u8 gText_LargelyUnnoticedMonWorkedHard[];
|
|
extern const u8 gText_WorkedAsMuchAsMonBefore[];
|
|
extern const u8 gText_WorkedAsMuchAsPrecedingMon[];
|
|
extern const u8 gText_MonsAppealWasDud[];
|
|
extern const u8 gText_MonsAppealDidNotGoWell[];
|
|
extern const u8 gText_MonsAppealDidNotGoWell2[];
|
|
extern const u8 gText_MonsAppealDidNotGoWell3[];
|
|
extern const u8 gText_MonsAppealDidNotWorkVeryWell[];
|
|
extern const u8 gText_MonsAppealWentSlightlyWell[];
|
|
extern const u8 gText_MonsAppealWentSlightlyWell2[];
|
|
extern const u8 gText_MonsAppealWentPrettyWell[];
|
|
extern const u8 gText_MonsAppealWentPrettyWell2[];
|
|
extern const u8 gText_MonsAppealWentVeryWell[];
|
|
extern const u8 gText_MonsAppealWentExcellently[];
|
|
extern const u8 gText_MonsAppealWentExcellently2[];
|
|
extern const u8 gText_SameTypeAsOneBeforeGood[];
|
|
extern const u8 gText_NotSameTypeAsOneBeforeGood[];
|
|
extern const u8 gText_StoodOutMuchMoreThanMonBefore[];
|
|
extern const u8 gText_DidntDoAsWellAsMonBefore[];
|
|
extern const u8 gText_MonsConditionRoseAboveUsual[];
|
|
extern const u8 gText_MonsHotStatusMadeGreatAppeal[];
|
|
extern const u8 gText_MovedUpInLineForNextAppeal[];
|
|
extern const u8 gText_MovedBackInLineForNextAppeal[];
|
|
extern const u8 gText_ScrambledUpOrderForNextTurn[];
|
|
extern const u8 gText_JudgeLookedAtMonExpectantly[];
|
|
extern const u8 gText_AppealComboWentOverWell[];
|
|
extern const u8 gText_AppealComboWentOverVeryWell[];
|
|
extern const u8 gText_AppealComboWentOverExcellently[];
|
|
extern const u8 gText_MonManagedToAvertGaze[];
|
|
extern const u8 gText_MonManagedToAvoidSeeingIt[];
|
|
extern const u8 gText_MonIsntFazedByThatSortOfThing[];
|
|
extern const u8 gText_MonBecameALittleDistracted[];
|
|
extern const u8 gText_TriedToStartleOtherPokemon[];
|
|
extern const u8 gText_MonLookedDownOutOfDistraction[];
|
|
extern const u8 gText_MonTurnedBackOutOfDistraction[];
|
|
extern const u8 gText_MonCouldntHelpUtteringCry[];
|
|
extern const u8 gText_MonCouldntHelpLeapingUp[];
|
|
extern const u8 gText_MonTrippedOutOfDistraction[];
|
|
extern const u8 gText_ButItMessedUp2[];
|
|
extern const u8 gText_ButItFailedToMakeTargetNervous[];
|
|
extern const u8 gText_ButItFailedToMakeAnyoneNervous[];
|
|
extern const u8 gText_ButItWasIgnored[];
|
|
extern const u8 gText_CouldntImproveItsCondition[];
|
|
extern const u8 gText_BadConditionResultedInWeakAppeal[];
|
|
extern const u8 gText_MonWasUnaffected[];
|
|
extern const u8 gText_AttractedCrowdsAttention[];
|
|
|
|
// Misc, used directly
|
|
extern const u8 gText_MonAppealedWithMove[];
|
|
extern const u8 gText_MonCantAppealNextTurn[];
|
|
extern const u8 gText_RepeatedAppeal[];
|
|
extern const u8 gText_MonsXDidntGoOverWell[];
|
|
extern const u8 gText_MonsXWentOverGreat[];
|
|
extern const u8 gText_MonsXGotTheCrowdGoing[];
|
|
extern const u8 gText_CrowdContinuesToWatchMon[];
|
|
extern const u8 gText_MonsMoveIsIgnored[];
|
|
extern const u8 gText_MonWasTooNervousToMove[];
|
|
extern const u8 gText_MonWasWatchingOthers[];
|
|
extern const u8 gText_AllOutOfAppealTime[];
|
|
extern const u8 gText_Contest_Shyness[];
|
|
extern const u8 gText_Contest_Anxiety[];
|
|
extern const u8 gText_Contest_Laziness[];
|
|
extern const u8 gText_Contest_Hesitancy[];
|
|
extern const u8 gText_Contest_Fear[];
|
|
extern const u8 gText_AppealNumWhichMoveWillBePlayed[];
|
|
extern const u8 gText_AppealNumButItCantParticipate[];
|
|
|
|
static const u8 *const sAppealResultTexts[] =
|
|
{
|
|
[CONTEST_STRING_MORE_CONSCIOUS] = gText_BecameMoreConsciousOfOtherMons,
|
|
[CONTEST_STRING_NO_APPEAL] = gText_MonCantMakeAnAppealAfterThis,
|
|
[CONTEST_STRING_SETTLE_DOWN] = gText_SettledDownJustLittleBit,
|
|
[CONTEST_STRING_OBLIVIOUS_TO_OTHERS] = gText_BecameObliviousToOtherMons,
|
|
[CONTEST_STRING_LESS_AWARE] = gText_BecameLessAwareOfOtherMons,
|
|
[CONTEST_STRING_STOPPED_CARING] = gText_StoppedCaringAboutOtherMons,
|
|
[CONTEST_STRING_STARTLE_ATTEMPT] = gText_TriedToStartleOtherMons,
|
|
[CONTEST_STRING_DAZZLE_ATTEMPT] = gText_TriedToDazzleOthers,
|
|
[CONTEST_STRING_JUDGE_LOOK_AWAY2] = gText_JudgeLookedAwayFromMon,
|
|
[CONTEST_STRING_UNNERVE_ATTEMPT] = gText_TriedToUnnerveNextMon,
|
|
[CONTEST_STRING_NERVOUS] = gText_MonBecameNervous,
|
|
[CONTEST_STRING_UNNERVE_WAITING] = gText_AppealTriedToUnnerveWaitingMons,
|
|
[CONTEST_STRING_TAUNT_WELL] = gText_TauntedMonsDoingWell,
|
|
[CONTEST_STRING_REGAINED_FORM] = gText_MonRegainedItsForm,
|
|
[CONTEST_STRING_JAM_WELL] = gText_TriedToJamMonDoingWell,
|
|
[CONTEST_STRING_HUSTLE_STANDOUT] = gText_StandoutMonHustledEvenMore,
|
|
[CONTEST_STRING_WORK_HARD_UNNOTICED] = gText_LargelyUnnoticedMonWorkedHard,
|
|
[CONTEST_STRING_WORK_BEFORE] = gText_WorkedAsMuchAsMonBefore,
|
|
[CONTEST_STRING_APPEAL_NOT_WELL] = gText_MonsAppealDidNotGoWell,
|
|
[CONTEST_STRING_WORK_PRECEDING] = gText_WorkedAsMuchAsPrecedingMon,
|
|
[CONTEST_STRING_APPEAL_NOT_WELL2] = gText_MonsAppealDidNotGoWell2,
|
|
[CONTEST_STRING_APPEAL_NOT_SHOWN_WELL] = gText_MonsAppealDidNotGoWell3,
|
|
[CONTEST_STRING_APPEAL_SLIGHTLY_WELL] = gText_MonsAppealWentSlightlyWell,
|
|
[CONTEST_STRING_APPEAL_PRETTY_WELL] = gText_MonsAppealWentPrettyWell,
|
|
[CONTEST_STRING_APPEAL_EXCELLENTLY] = gText_MonsAppealWentExcellently,
|
|
[CONTEST_STRING_APPEAL_DUD] = gText_MonsAppealWasDud,
|
|
[CONTEST_STRING_APPEAL_NOT_VERY_WELL] = gText_MonsAppealDidNotWorkVeryWell,
|
|
[CONTEST_STRING_APPEAL_SLIGHTLY_WELL2] = gText_MonsAppealWentSlightlyWell2,
|
|
[CONTEST_STRING_APPEAL_PRETTY_WELL2] = gText_MonsAppealWentPrettyWell2,
|
|
[CONTEST_STRING_APPEAL_VERY_WELL] = gText_MonsAppealWentVeryWell,
|
|
[CONTEST_STRING_APPEAL_EXCELLENTLY2] = gText_MonsAppealWentExcellently2,
|
|
[CONTEST_STRING_SAME_TYPE_GOOD] = gText_SameTypeAsOneBeforeGood,
|
|
[CONTEST_STRING_DIFF_TYPE_GOOD] = gText_NotSameTypeAsOneBeforeGood,
|
|
[CONTEST_STRING_STOOD_OUT_AS_MUCH] = gText_StoodOutMuchMoreThanMonBefore,
|
|
[CONTEST_STRING_NOT_AS_WELL] = gText_DidntDoAsWellAsMonBefore,
|
|
[CONTEST_STRING_CONDITION_ROSE] = gText_MonsConditionRoseAboveUsual,
|
|
[CONTEST_STRING_HOT_STATUS] = gText_MonsHotStatusMadeGreatAppeal,
|
|
[CONTEST_STRING_MOVE_UP_LINE] = gText_MovedUpInLineForNextAppeal,
|
|
[CONTEST_STRING_MOVE_BACK_LINE] = gText_MovedBackInLineForNextAppeal,
|
|
[CONTEST_STRING_SCRAMBLE_ORDER] = gText_ScrambledUpOrderForNextTurn,
|
|
[CONTEST_STRING_JUDGE_EXPECTANTLY2] = gText_JudgeLookedAtMonExpectantly,
|
|
[CONTEST_STRING_WENT_OVER_WELL] = gText_AppealComboWentOverWell,
|
|
[CONTEST_STRING_WENT_OVER_VERY_WELL] = gText_AppealComboWentOverVeryWell,
|
|
[CONTEST_STRING_APPEAL_COMBO_EXCELLENTLY] = gText_AppealComboWentOverExcellently,
|
|
[CONTEST_STRING_AVERT_GAZE] = gText_MonManagedToAvertGaze,
|
|
[CONTEST_STRING_AVOID_SEEING] = gText_MonManagedToAvoidSeeingIt,
|
|
[CONTEST_STRING_NOT_FAZED] = gText_MonIsntFazedByThatSortOfThing,
|
|
[CONTEST_STRING_LITTLE_DISTRACTED] = gText_MonBecameALittleDistracted,
|
|
[CONTEST_STRING_ATTEMPT_STARTLE] = gText_TriedToStartleOtherPokemon,
|
|
[CONTEST_STRING_LOOKED_DOWN] = gText_MonLookedDownOutOfDistraction,
|
|
[CONTEST_STRING_TURNED_BACK] = gText_MonTurnedBackOutOfDistraction,
|
|
[CONTEST_STRING_UTTER_CRY] = gText_MonCouldntHelpUtteringCry,
|
|
[CONTEST_STRING_LEAPT_UP] = gText_MonCouldntHelpLeapingUp,
|
|
[CONTEST_STRING_TRIPPED_OVER] = gText_MonTrippedOutOfDistraction,
|
|
[CONTEST_STRING_MESSED_UP2] = gText_ButItMessedUp2,
|
|
[CONTEST_STRING_FAILED_TARGET_NERVOUS] = gText_ButItFailedToMakeTargetNervous,
|
|
[CONTEST_STRING_FAILED_ANYONE_NERVOUS] = gText_ButItFailedToMakeAnyoneNervous,
|
|
[CONTEST_STRING_IGNORED] = gText_ButItWasIgnored,
|
|
[CONTEST_STRING_NO_CONDITION_IMPROVE] = gText_CouldntImproveItsCondition,
|
|
[CONTEST_STRING_BAD_CONDITION_WEAK_APPEAL] = gText_BadConditionResultedInWeakAppeal,
|
|
[CONTEST_STRING_UNAFFECTED] = gText_MonWasUnaffected,
|
|
[CONTEST_STRING_ATTRACTED_ATTENTION] = gText_AttractedCrowdsAttention
|
|
};
|