pokeemmo/src/data/contest_text_tables.h
Bassoonian 2f2d7c281f
Clean up contest strings (#3876)
* Move contest move descriptions out of inc file

* Clean up unused contest strings

* More contest cleanup

* sRoundResultTexts cleanup

---------

Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2024-02-02 10:55:39 +01:00

152 lines
8.9 KiB
C

#include "global.h"
// sAppealResultTexts
extern const u8 gText_BecameMoreConsciousOfOtherMons[];
extern const u8 gText_MonCantMakeAnAppealAfterThis[];
extern const u8 gText_SettledDownJustLittleBit[];
extern const u8 gText_BecameObliviousToOtherMons[];
extern const u8 gText_BecameLessAwareOfOtherMons[];
extern const u8 gText_StoppedCaringAboutOtherMons[];
extern const u8 gText_TriedToStartleOtherMons[];
extern const u8 gText_TriedToDazzleOthers[];
extern const u8 gText_JudgeLookedAwayFromMon[];
extern const u8 gText_TriedToUnnerveNextMon[];
extern const u8 gText_MonBecameNervous[];
extern const u8 gText_AppealTriedToUnnerveWaitingMons[];
extern const u8 gText_TauntedMonsDoingWell[];
extern const u8 gText_MonRegainedItsForm[];
extern const u8 gText_TriedToJamMonDoingWell[];
extern const u8 gText_StandoutMonHustledEvenMore[];
extern const u8 gText_LargelyUnnoticedMonWorkedHard[];
extern const u8 gText_WorkedAsMuchAsMonBefore[];
extern const u8 gText_WorkedAsMuchAsPrecedingMon[];
extern const u8 gText_MonsAppealWasDud[];
extern const u8 gText_MonsAppealDidNotGoWell[];
extern const u8 gText_MonsAppealDidNotGoWell2[];
extern const u8 gText_MonsAppealDidNotGoWell3[];
extern const u8 gText_MonsAppealDidNotWorkVeryWell[];
extern const u8 gText_MonsAppealWentSlightlyWell[];
extern const u8 gText_MonsAppealWentSlightlyWell2[];
extern const u8 gText_MonsAppealWentPrettyWell[];
extern const u8 gText_MonsAppealWentPrettyWell2[];
extern const u8 gText_MonsAppealWentVeryWell[];
extern const u8 gText_MonsAppealWentExcellently[];
extern const u8 gText_MonsAppealWentExcellently2[];
extern const u8 gText_SameTypeAsOneBeforeGood[];
extern const u8 gText_NotSameTypeAsOneBeforeGood[];
extern const u8 gText_StoodOutMuchMoreThanMonBefore[];
extern const u8 gText_DidntDoAsWellAsMonBefore[];
extern const u8 gText_MonsConditionRoseAboveUsual[];
extern const u8 gText_MonsHotStatusMadeGreatAppeal[];
extern const u8 gText_MovedUpInLineForNextAppeal[];
extern const u8 gText_MovedBackInLineForNextAppeal[];
extern const u8 gText_ScrambledUpOrderForNextTurn[];
extern const u8 gText_JudgeLookedAtMonExpectantly[];
extern const u8 gText_AppealComboWentOverWell[];
extern const u8 gText_AppealComboWentOverVeryWell[];
extern const u8 gText_AppealComboWentOverExcellently[];
extern const u8 gText_MonManagedToAvertGaze[];
extern const u8 gText_MonManagedToAvoidSeeingIt[];
extern const u8 gText_MonIsntFazedByThatSortOfThing[];
extern const u8 gText_MonBecameALittleDistracted[];
extern const u8 gText_TriedToStartleOtherPokemon[];
extern const u8 gText_MonLookedDownOutOfDistraction[];
extern const u8 gText_MonTurnedBackOutOfDistraction[];
extern const u8 gText_MonCouldntHelpUtteringCry[];
extern const u8 gText_MonCouldntHelpLeapingUp[];
extern const u8 gText_MonTrippedOutOfDistraction[];
extern const u8 gText_ButItMessedUp2[];
extern const u8 gText_ButItFailedToMakeTargetNervous[];
extern const u8 gText_ButItFailedToMakeAnyoneNervous[];
extern const u8 gText_ButItWasIgnored[];
extern const u8 gText_CouldntImproveItsCondition[];
extern const u8 gText_BadConditionResultedInWeakAppeal[];
extern const u8 gText_MonWasUnaffected[];
extern const u8 gText_AttractedCrowdsAttention[];
// Misc, used directly
extern const u8 gText_MonAppealedWithMove[];
extern const u8 gText_MonCantAppealNextTurn[];
extern const u8 gText_RepeatedAppeal[];
extern const u8 gText_MonsXDidntGoOverWell[];
extern const u8 gText_MonsXWentOverGreat[];
extern const u8 gText_MonsXGotTheCrowdGoing[];
extern const u8 gText_CrowdContinuesToWatchMon[];
extern const u8 gText_MonsMoveIsIgnored[];
extern const u8 gText_MonWasTooNervousToMove[];
extern const u8 gText_MonWasWatchingOthers[];
extern const u8 gText_AllOutOfAppealTime[];
extern const u8 gText_Contest_Shyness[];
extern const u8 gText_Contest_Anxiety[];
extern const u8 gText_Contest_Laziness[];
extern const u8 gText_Contest_Hesitancy[];
extern const u8 gText_Contest_Fear[];
extern const u8 gText_AppealNumWhichMoveWillBePlayed[];
extern const u8 gText_AppealNumButItCantParticipate[];
static const u8 *const sAppealResultTexts[] =
{
[CONTEST_STRING_MORE_CONSCIOUS] = gText_BecameMoreConsciousOfOtherMons,
[CONTEST_STRING_NO_APPEAL] = gText_MonCantMakeAnAppealAfterThis,
[CONTEST_STRING_SETTLE_DOWN] = gText_SettledDownJustLittleBit,
[CONTEST_STRING_OBLIVIOUS_TO_OTHERS] = gText_BecameObliviousToOtherMons,
[CONTEST_STRING_LESS_AWARE] = gText_BecameLessAwareOfOtherMons,
[CONTEST_STRING_STOPPED_CARING] = gText_StoppedCaringAboutOtherMons,
[CONTEST_STRING_STARTLE_ATTEMPT] = gText_TriedToStartleOtherMons,
[CONTEST_STRING_DAZZLE_ATTEMPT] = gText_TriedToDazzleOthers,
[CONTEST_STRING_JUDGE_LOOK_AWAY2] = gText_JudgeLookedAwayFromMon,
[CONTEST_STRING_UNNERVE_ATTEMPT] = gText_TriedToUnnerveNextMon,
[CONTEST_STRING_NERVOUS] = gText_MonBecameNervous,
[CONTEST_STRING_UNNERVE_WAITING] = gText_AppealTriedToUnnerveWaitingMons,
[CONTEST_STRING_TAUNT_WELL] = gText_TauntedMonsDoingWell,
[CONTEST_STRING_REGAINED_FORM] = gText_MonRegainedItsForm,
[CONTEST_STRING_JAM_WELL] = gText_TriedToJamMonDoingWell,
[CONTEST_STRING_HUSTLE_STANDOUT] = gText_StandoutMonHustledEvenMore,
[CONTEST_STRING_WORK_HARD_UNNOTICED] = gText_LargelyUnnoticedMonWorkedHard,
[CONTEST_STRING_WORK_BEFORE] = gText_WorkedAsMuchAsMonBefore,
[CONTEST_STRING_APPEAL_NOT_WELL] = gText_MonsAppealDidNotGoWell,
[CONTEST_STRING_WORK_PRECEDING] = gText_WorkedAsMuchAsPrecedingMon,
[CONTEST_STRING_APPEAL_NOT_WELL2] = gText_MonsAppealDidNotGoWell2,
[CONTEST_STRING_APPEAL_NOT_SHOWN_WELL] = gText_MonsAppealDidNotGoWell3,
[CONTEST_STRING_APPEAL_SLIGHTLY_WELL] = gText_MonsAppealWentSlightlyWell,
[CONTEST_STRING_APPEAL_PRETTY_WELL] = gText_MonsAppealWentPrettyWell,
[CONTEST_STRING_APPEAL_EXCELLENTLY] = gText_MonsAppealWentExcellently,
[CONTEST_STRING_APPEAL_DUD] = gText_MonsAppealWasDud,
[CONTEST_STRING_APPEAL_NOT_VERY_WELL] = gText_MonsAppealDidNotWorkVeryWell,
[CONTEST_STRING_APPEAL_SLIGHTLY_WELL2] = gText_MonsAppealWentSlightlyWell2,
[CONTEST_STRING_APPEAL_PRETTY_WELL2] = gText_MonsAppealWentPrettyWell2,
[CONTEST_STRING_APPEAL_VERY_WELL] = gText_MonsAppealWentVeryWell,
[CONTEST_STRING_APPEAL_EXCELLENTLY2] = gText_MonsAppealWentExcellently2,
[CONTEST_STRING_SAME_TYPE_GOOD] = gText_SameTypeAsOneBeforeGood,
[CONTEST_STRING_DIFF_TYPE_GOOD] = gText_NotSameTypeAsOneBeforeGood,
[CONTEST_STRING_STOOD_OUT_AS_MUCH] = gText_StoodOutMuchMoreThanMonBefore,
[CONTEST_STRING_NOT_AS_WELL] = gText_DidntDoAsWellAsMonBefore,
[CONTEST_STRING_CONDITION_ROSE] = gText_MonsConditionRoseAboveUsual,
[CONTEST_STRING_HOT_STATUS] = gText_MonsHotStatusMadeGreatAppeal,
[CONTEST_STRING_MOVE_UP_LINE] = gText_MovedUpInLineForNextAppeal,
[CONTEST_STRING_MOVE_BACK_LINE] = gText_MovedBackInLineForNextAppeal,
[CONTEST_STRING_SCRAMBLE_ORDER] = gText_ScrambledUpOrderForNextTurn,
[CONTEST_STRING_JUDGE_EXPECTANTLY2] = gText_JudgeLookedAtMonExpectantly,
[CONTEST_STRING_WENT_OVER_WELL] = gText_AppealComboWentOverWell,
[CONTEST_STRING_WENT_OVER_VERY_WELL] = gText_AppealComboWentOverVeryWell,
[CONTEST_STRING_APPEAL_COMBO_EXCELLENTLY] = gText_AppealComboWentOverExcellently,
[CONTEST_STRING_AVERT_GAZE] = gText_MonManagedToAvertGaze,
[CONTEST_STRING_AVOID_SEEING] = gText_MonManagedToAvoidSeeingIt,
[CONTEST_STRING_NOT_FAZED] = gText_MonIsntFazedByThatSortOfThing,
[CONTEST_STRING_LITTLE_DISTRACTED] = gText_MonBecameALittleDistracted,
[CONTEST_STRING_ATTEMPT_STARTLE] = gText_TriedToStartleOtherPokemon,
[CONTEST_STRING_LOOKED_DOWN] = gText_MonLookedDownOutOfDistraction,
[CONTEST_STRING_TURNED_BACK] = gText_MonTurnedBackOutOfDistraction,
[CONTEST_STRING_UTTER_CRY] = gText_MonCouldntHelpUtteringCry,
[CONTEST_STRING_LEAPT_UP] = gText_MonCouldntHelpLeapingUp,
[CONTEST_STRING_TRIPPED_OVER] = gText_MonTrippedOutOfDistraction,
[CONTEST_STRING_MESSED_UP2] = gText_ButItMessedUp2,
[CONTEST_STRING_FAILED_TARGET_NERVOUS] = gText_ButItFailedToMakeTargetNervous,
[CONTEST_STRING_FAILED_ANYONE_NERVOUS] = gText_ButItFailedToMakeAnyoneNervous,
[CONTEST_STRING_IGNORED] = gText_ButItWasIgnored,
[CONTEST_STRING_NO_CONDITION_IMPROVE] = gText_CouldntImproveItsCondition,
[CONTEST_STRING_BAD_CONDITION_WEAK_APPEAL] = gText_BadConditionResultedInWeakAppeal,
[CONTEST_STRING_UNAFFECTED] = gText_MonWasUnaffected,
[CONTEST_STRING_ATTRACTED_ATTENTION] = gText_AttractedCrowdsAttention
};