2026-02-06 11:57:33 +01:00

84 lines
3.8 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Drought sets up sun for 5 turns (Gen6+)")
{
GIVEN {
WITH_CONFIG(B_ABILITY_WEATHER, GEN_6);
PLAYER(SPECIES_NINETALES) { Moves(MOVE_CELEBRATE); Ability(ABILITY_DROUGHT); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_DROUGHT);
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight faded.");
}
}
SINGLE_BATTLE_TEST("Drought sets up sun for 8 turns with Heat Rock (Gen6+)")
{
GIVEN {
WITH_CONFIG(B_ABILITY_WEATHER, GEN_6);
PLAYER(SPECIES_NINETALES) { Moves(MOVE_CELEBRATE); Ability(ABILITY_DROUGHT); Item(ITEM_HEAT_ROCK); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_DROUGHT);
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight faded.");
}
}
SINGLE_BATTLE_TEST("Drought sets up permanent sun (Gen3-5)")
{
GIVEN {
WITH_CONFIG(B_ABILITY_WEATHER, GEN_3);
PLAYER(SPECIES_NINETALES) { Moves(MOVE_CELEBRATE); Ability(ABILITY_DROUGHT); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_DROUGHT);
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
NOT MESSAGE("The sunlight faded.");
}
}