pokeemmo/test/battle/ability/effect_spore.c
2026-02-06 11:57:33 +01:00

125 lines
4.9 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Effect Spore only inflicts status on contact")
{
u32 move;
PARAMETRIZE { move = MOVE_SCRATCH; }
PARAMETRIZE { move = MOVE_SWIFT; }
GIVEN {
ASSUME(MoveMakesContact(MOVE_SCRATCH));
ASSUME(!MoveMakesContact(MOVE_SWIFT));
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); }
} WHEN {
TURN { MOVE(player, move, WITH_RNG(RNG_EFFECT_SPORE, 1)); }
TURN {}
} SCENE {
if (MoveMakesContact(move)) {
ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
MESSAGE("Wobbuffet was poisoned by the opposing Breloom's Effect Spore!");
STATUS_ICON(player, poison: TRUE);
} else {
NONE_OF {
ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
MESSAGE("Wobbuffet was poisoned by the opposing Breloom's Effect Spore!");
STATUS_ICON(player, poison: TRUE);
}
}
}
}
SINGLE_BATTLE_TEST("Effect Spore causes poison 3.3% (Gen3), 10% (Gen4) and 9% (Gen5+) of the time")
{
u32 config, passes, trials;
PARAMETRIZE { config = GEN_3; passes = 1; trials = 30; } // 3.3%
PARAMETRIZE { config = GEN_4; passes = 1; trials = 10; } // 10%
PARAMETRIZE { config = GEN_5; passes = 9; trials = 100; } // 9%
PASSES_RANDOMLY(passes, trials, RNG_EFFECT_SPORE);
GIVEN {
WITH_CONFIG(B_ABILITY_TRIGGER_CHANCE, config);
ASSUME(MoveMakesContact(MOVE_SCRATCH));
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); }
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); }
TURN {}
} SCENE {
ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
MESSAGE("Wobbuffet was poisoned by the opposing Breloom's Effect Spore!");
STATUS_ICON(player, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Effect Spore causes paralysis 3.3% (Gen3) and 10% (Gen4+) of the time")
{
u32 config, passes, trials;
PARAMETRIZE { config = GEN_3; passes = 1; trials = 30; } // 3.3%
PARAMETRIZE { config = GEN_4; passes = 1; trials = 10; } // 10%
PARAMETRIZE { config = GEN_5; passes = 1; trials = 10; } // 10%
PASSES_RANDOMLY(passes, trials, RNG_EFFECT_SPORE);
GIVEN {
WITH_CONFIG(B_ABILITY_TRIGGER_CHANCE, config);
ASSUME(MoveMakesContact(MOVE_SCRATCH));
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); }
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); }
TURN {}
} SCENE {
ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player);
MESSAGE("The opposing Breloom's Effect Spore paralyzed Wobbuffet, so it may be unable to move!");
STATUS_ICON(player, paralysis: TRUE);
}
}
SINGLE_BATTLE_TEST("Effect Spore causes sleep 3.3% (Gen3), 10% (Gen4) and 11% (Gen5+) of the time")
{
u32 config, passes, trials;
PARAMETRIZE { config = GEN_3; passes = 1; trials = 30; } // 3.3%
PARAMETRIZE { config = GEN_4; passes = 1; trials = 10; } // 10%
PARAMETRIZE { config = GEN_5; passes = 11; trials = 100; } // 11%
PASSES_RANDOMLY(passes, trials, RNG_EFFECT_SPORE);
GIVEN {
WITH_CONFIG(B_ABILITY_TRIGGER_CHANCE, config);
ASSUME(MoveMakesContact(MOVE_SCRATCH));
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); }
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); }
TURN {}
} SCENE {
ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player);
MESSAGE("The opposing Breloom's Effect Spore made Wobbuffet sleep!");
STATUS_ICON(player, sleep: TRUE);
}
}
SINGLE_BATTLE_TEST("Effect Spore will check if it can inflict status onto attacker, not itself")
{
u32 config, passes, trials;
PARAMETRIZE { config = GEN_3; passes = 1; trials = 30; } // 3.3%
PARAMETRIZE { config = GEN_4; passes = 1; trials = 10; } // 10%
PARAMETRIZE { config = GEN_5; passes = 11; trials = 100; } // 11%
PASSES_RANDOMLY(passes, trials, RNG_EFFECT_SPORE);
GIVEN {
WITH_CONFIG(B_ABILITY_TRIGGER_CHANCE, config);
ASSUME(MoveMakesContact(MOVE_SCRATCH));
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_BRELOOM) { Status1(STATUS1_BURN); Ability(ABILITY_EFFECT_SPORE); }
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player);
MESSAGE("The opposing Breloom's Effect Spore made Wobbuffet sleep!");
STATUS_ICON(player, sleep: TRUE);
}
}