pokeemmo/test/battle/ability/inner_focus.c
2026-02-06 11:57:33 +01:00

85 lines
2.7 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Inner Focus doesn't prevent intimidate (Gen3-7)")
{
s16 turnOneHit;
s16 turnTwoHit;
GIVEN {
WITH_CONFIG(B_UPDATED_INTIMIDATE, GEN_7);
PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); }
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH); }
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
// Turn 1
HP_BAR(player, captureDamage: &turnOneHit);
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Ekans's Intimidate cuts the opposing Zubat's Attack!");
// Turn 2
HP_BAR(player, captureDamage: &turnTwoHit);
} THEN {
EXPECT_GT(turnOneHit, turnTwoHit);
}
}
SINGLE_BATTLE_TEST("Inner Focus prevents intimidate (Gen8+)")
{
s16 turnOneHit;
s16 turnTwoHit;
GIVEN {
WITH_CONFIG(B_UPDATED_INTIMIDATE, GEN_8);
PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); }
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH); }
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
HP_BAR(player, captureDamage: &turnOneHit);
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); }
ABILITY_POPUP(opponent, ABILITY_INNER_FOCUS);
MESSAGE("The opposing Zubat's Inner Focus prevents stat loss!");
HP_BAR(player, captureDamage: &turnTwoHit);
} THEN {
EXPECT_EQ(turnOneHit, turnTwoHit);
}
}
SINGLE_BATTLE_TEST("Inner Focus prevents flinching")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }
} WHEN {
TURN { MOVE(player, MOVE_FAKE_OUT);
MOVE(opponent, MOVE_SCRATCH);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, player);
NONE_OF { MESSAGE("The opposing Zubat flinched and couldn't move!"); }
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
}
}
SINGLE_BATTLE_TEST("Mold Breaker ignores Inner Focus")
{
GIVEN {
PLAYER(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); }
OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }
} WHEN {
TURN { MOVE(player, MOVE_FAKE_OUT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, player);
MESSAGE("The opposing Zubat flinched and couldn't move!");
}
}