67 lines
2.5 KiB
C
67 lines
2.5 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Slush Rush doubles speed from hail")
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{
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GIVEN {
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PLAYER(SPECIES_CETITAN) { Ability(ABILITY_SLUSH_RUSH); Speed(100); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(199); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_HAIL); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HAIL, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Slush Rush doubles speed from snow")
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{
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GIVEN {
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PLAYER(SPECIES_CETITAN) { Ability(ABILITY_SLUSH_RUSH); Speed(100); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(199); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_SNOWSCAPE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SNOWSCAPE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Slush Rush doesn't double speed if Cloud Nine/Air Lock is on the field")
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{
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GIVEN {
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PLAYER(SPECIES_CETITAN) { Ability(ABILITY_SLUSH_RUSH); Speed(100); }
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OPPONENT(SPECIES_GOLDUCK) { Speed(199); Ability(ABILITY_CLOUD_NINE); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_SNOWSCAPE); }
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SNOWSCAPE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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}
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}
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SINGLE_BATTLE_TEST("Slush Rush doesn't prevent non-Ice types from taking damage in Hail")
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{
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GIVEN {
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ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 0) != TYPE_ICE);
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ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 1) != TYPE_ICE);
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ASSUME(GetMoveEffect(MOVE_HAIL) == EFFECT_HAIL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_CETITAN) { Ability(ABILITY_SLUSH_RUSH); }
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} WHEN {
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TURN { MOVE(player, MOVE_HAIL); MOVE(opponent, MOVE_SKILL_SWAP); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HAIL, player);
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HP_BAR(player);
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}
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}
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