pokeemmo/test/battle/ability/wind_power.c
2026-01-02 18:01:43 +01:00

263 lines
9.5 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(!IsBattleMoveStatus(MOVE_NUZZLE));
ASSUME(GetMoveType(MOVE_NUZZLE) == TYPE_ELECTRIC);
ASSUME(!IsBattleMoveStatus(MOVE_SCRATCH));
ASSUME(!IsWindMove(MOVE_SCRATCH));
ASSUME(!IsBattleMoveStatus(MOVE_AIR_CUTTER));
ASSUME(GetMoveTarget(MOVE_AIR_CUTTER) == MOVE_TARGET_BOTH);
ASSUME(IsWindMove(MOVE_AIR_CUTTER));
ASSUME(!IsBattleMoveStatus(MOVE_PETAL_BLIZZARD));
ASSUME(GetMoveTarget(MOVE_PETAL_BLIZZARD) == MOVE_TARGET_FOES_AND_ALLY);
ASSUME(IsWindMove(MOVE_PETAL_BLIZZARD));
ASSUME(!IsWindMove(MOVE_SCRATCH));
}
SINGLE_BATTLE_TEST("Wind Power sets up Charge for player when hit by a wind move")
{
s16 dmgBefore, dmgAfter;
u16 move;
PARAMETRIZE { move = MOVE_SCRATCH; }
PARAMETRIZE { move = MOVE_AIR_CUTTER; }
GIVEN {
PLAYER(SPECIES_WATTREL) { Ability(ABILITY_WIND_POWER); Speed(10); }
OPPONENT(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); Speed(5); } // Limber, so it doesn't get paralyzed.
} WHEN {
TURN { MOVE(player, MOVE_NUZZLE), MOVE(opponent, move); }
TURN { MOVE(player, MOVE_NUZZLE), MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_NUZZLE, player);
HP_BAR(opponent, captureDamage: &dmgBefore);
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
HP_BAR(player);
if (move == MOVE_AIR_CUTTER) {
ABILITY_POPUP(player, ABILITY_WIND_POWER);
MESSAGE("Being hit by Air Cutter charged Wattrel with power!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_NUZZLE, player);
HP_BAR(opponent, captureDamage: &dmgAfter);
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
HP_BAR(player);
if (move == MOVE_AIR_CUTTER) {
ABILITY_POPUP(player, ABILITY_WIND_POWER);
MESSAGE("Being hit by Air Cutter charged Wattrel with power!");
}
}
THEN {
if (move == MOVE_AIR_CUTTER) {
EXPECT_MUL_EQ(dmgBefore, Q_4_12(2.0), dmgAfter);
}
else {
EXPECT_EQ(dmgAfter, dmgBefore);
}
}
}
SINGLE_BATTLE_TEST("Wind Power sets up Charge for opponent when hit by a wind move")
{
s16 dmgBefore, dmgAfter;
u16 move;
PARAMETRIZE { move = MOVE_SCRATCH; }
PARAMETRIZE { move = MOVE_AIR_CUTTER; }
GIVEN {
PLAYER(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); Speed(5); } // Limber, so it doesn't get paralyzed.
OPPONENT(SPECIES_WATTREL) { Ability(ABILITY_WIND_POWER); Speed(10); }
} WHEN {
TURN { MOVE(opponent, MOVE_NUZZLE), MOVE(player, move); }
TURN { MOVE(opponent, MOVE_NUZZLE), MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_NUZZLE, opponent);
HP_BAR(player, captureDamage: &dmgBefore);
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
if (move == MOVE_AIR_CUTTER) {
ABILITY_POPUP(opponent, ABILITY_WIND_POWER);
MESSAGE("Being hit by Air Cutter charged the opposing Wattrel with power!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_NUZZLE, opponent);
HP_BAR(player, captureDamage: &dmgAfter);
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
if (move == MOVE_AIR_CUTTER) {
ABILITY_POPUP(opponent, ABILITY_WIND_POWER);
MESSAGE("Being hit by Air Cutter charged the opposing Wattrel with power!");
}
}
THEN {
if (move == MOVE_AIR_CUTTER) {
EXPECT_MUL_EQ(dmgBefore, Q_4_12(2.0), dmgAfter);
}
else {
EXPECT_EQ(dmgAfter, dmgBefore);
}
}
}
SINGLE_BATTLE_TEST("Wind Power sets up Charge for only one attack when hit by a wind move")
{
s16 dmgCharged, dmgAfter;
u16 move;
PARAMETRIZE { move = MOVE_SCRATCH; }
PARAMETRIZE { move = MOVE_AIR_CUTTER; }
GIVEN {
PLAYER(SPECIES_WATTREL) { Ability(ABILITY_WIND_POWER); Speed(5); }
OPPONENT(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); Speed(10); } // Limber, so it doesn't get paralyzed.
} WHEN {
TURN { MOVE(opponent, move); MOVE(player, MOVE_NUZZLE); }
TURN { MOVE(player, MOVE_NUZZLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
HP_BAR(player);
if (move == MOVE_AIR_CUTTER) {
ABILITY_POPUP(player, ABILITY_WIND_POWER);
MESSAGE("Being hit by Air Cutter charged Wattrel with power!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_NUZZLE, player);
HP_BAR(opponent, captureDamage: &dmgCharged);
ANIMATION(ANIM_TYPE_MOVE, MOVE_NUZZLE, player);
HP_BAR(opponent, captureDamage: &dmgAfter);
}
THEN {
if (move == MOVE_AIR_CUTTER) {
EXPECT_MUL_EQ(dmgAfter, Q_4_12(2.0), dmgCharged);
}
else {
EXPECT_EQ(dmgAfter, dmgCharged);
}
}
}
DOUBLE_BATTLE_TEST("Wind Power activates correctly for every battler with the ability when hit by a 2/3 target move")
{
enum Ability abilityLeft, abilityRight;
PARAMETRIZE { abilityLeft = ABILITY_NONE, abilityRight = ABILITY_WIND_POWER; }
PARAMETRIZE { abilityLeft = ABILITY_WIND_POWER, abilityRight = ABILITY_NONE; }
PARAMETRIZE { abilityLeft = ABILITY_WIND_POWER, abilityRight = ABILITY_WIND_POWER; }
GIVEN {
PLAYER(SPECIES_WATTREL) { Ability(abilityLeft); Speed(10); }
PLAYER(SPECIES_WATTREL) { Ability(abilityRight); Speed(5); }
OPPONENT(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); Speed(20); }
OPPONENT(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); Speed(15); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_AIR_CUTTER); MOVE(opponentRight, MOVE_AIR_CUTTER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_AIR_CUTTER, opponentLeft);
HP_BAR(playerLeft);
if (abilityLeft == ABILITY_WIND_POWER) {
ABILITY_POPUP(playerLeft, ABILITY_WIND_POWER);
MESSAGE("Being hit by Air Cutter charged Wattrel with power!");
}
HP_BAR(playerRight);
if (abilityRight == ABILITY_WIND_POWER) {
ABILITY_POPUP(playerRight, ABILITY_WIND_POWER);
MESSAGE("Being hit by Air Cutter charged Wattrel with power!");
}
NONE_OF {
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
}
}
THEN {
EXPECT_NE(playerLeft->hp, playerLeft->maxHP);
EXPECT_NE(playerRight->hp, playerRight->maxHP);
EXPECT_EQ(opponentRight->hp, opponentRight->maxHP);
EXPECT_EQ(opponentLeft->hp, opponentLeft->maxHP);
}
}
DOUBLE_BATTLE_TEST("Wind Power activates correctly for every battler with the ability when hit by a 3 target move")
{
enum Ability abilityLeft, abilityRight;
PARAMETRIZE { abilityLeft = ABILITY_NONE, abilityRight = ABILITY_WIND_POWER; }
PARAMETRIZE { abilityLeft = ABILITY_WIND_POWER, abilityRight = ABILITY_NONE; }
PARAMETRIZE { abilityLeft = ABILITY_WIND_POWER, abilityRight = ABILITY_WIND_POWER; }
GIVEN {
PLAYER(SPECIES_WATTREL) { Ability(abilityLeft); Speed(10); }
PLAYER(SPECIES_WATTREL) { Ability(abilityRight); Speed(5); }
OPPONENT(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); Speed(20); }
OPPONENT(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); Speed(15); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_PETAL_BLIZZARD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_BLIZZARD, opponentLeft);
HP_BAR(playerLeft);
HP_BAR(playerRight);
HP_BAR(opponentRight);
NOT HP_BAR(opponentLeft);
if (abilityLeft == ABILITY_WIND_POWER) {
ABILITY_POPUP(playerLeft, ABILITY_WIND_POWER);
MESSAGE("Being hit by Petal Blizzard charged Wattrel with power!");
}
if (abilityRight == ABILITY_WIND_POWER) {
ABILITY_POPUP(playerRight, ABILITY_WIND_POWER);
MESSAGE("Being hit by Petal Blizzard charged Wattrel with power!");
}
}
THEN {
EXPECT_NE(playerLeft->hp, playerLeft->maxHP);
EXPECT_NE(playerRight->hp, playerRight->maxHP);
EXPECT_NE(opponentRight->hp, opponentRight->maxHP);
EXPECT_EQ(opponentLeft->hp, opponentLeft->maxHP);
}
}
DOUBLE_BATTLE_TEST("Wind Power activates correctly when Tailwind is used")
{
bool8 opponentSide;
PARAMETRIZE { opponentSide = TRUE; }
PARAMETRIZE { opponentSide = FALSE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_TAILWIND) == EFFECT_TAILWIND);
PLAYER(SPECIES_WATTREL) { Ability(ABILITY_WIND_POWER); Speed(10); }
PLAYER(SPECIES_WATTREL) { Ability(ABILITY_WIND_POWER); Speed(5); }
OPPONENT(SPECIES_WATTREL) { Ability(ABILITY_WIND_POWER); Speed(20); }
OPPONENT(SPECIES_WATTREL) { Ability(ABILITY_WIND_POWER); Speed(15); }
} WHEN {
TURN { MOVE((opponentSide == TRUE) ? opponentLeft : playerLeft, MOVE_TAILWIND); }
} SCENE {
if (opponentSide) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, opponentLeft);
ABILITY_POPUP(opponentLeft, ABILITY_WIND_POWER);
MESSAGE("Being hit by Tailwind charged the opposing Wattrel with power!");
ABILITY_POPUP(opponentRight, ABILITY_WIND_POWER);
MESSAGE("Being hit by Tailwind charged the opposing Wattrel with power!");
}
else {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, playerLeft);
ABILITY_POPUP(playerLeft, ABILITY_WIND_POWER);
MESSAGE("Being hit by Tailwind charged Wattrel with power!");
ABILITY_POPUP(playerRight, ABILITY_WIND_POWER);
MESSAGE("Being hit by Tailwind charged Wattrel with power!");
}
}
}