73 lines
3.0 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Electrify makes the target's move Electric-type for the remainder of the turn (single move)")
{
GIVEN {
ASSUME(GetSpeciesType(SPECIES_SANDSLASH, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSLASH, 1) == TYPE_GROUND);
ASSUME(GetMoveType(MOVE_SCRATCH) != TYPE_ELECTRIC);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SANDSLASH);
} WHEN {
TURN { MOVE(opponent, MOVE_ELECTRIFY); MOVE(player, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponent);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
}
}
DOUBLE_BATTLE_TEST("Electrify makes the target's move Electric-type for the remainder of the turn (double move)")
{
GIVEN {
ASSUME(GetSpeciesType(SPECIES_SANDSLASH, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSLASH, 1) == TYPE_GROUND);
ASSUME(GetMoveType(MOVE_SCRATCH) != TYPE_ELECTRIC);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_SANDSLASH);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_ELECTRIFY, target: playerLeft); MOVE(playerLeft, MOVE_SCRATCH, target:opponentLeft); MOVE(playerRight, MOVE_INSTRUCT, target: playerLeft); MOVE(opponentRight, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponentLeft);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerRight);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
}
}
SINGLE_BATTLE_TEST("Electrify can change status moves to Electric-type")
{
KNOWN_FAILING;
GIVEN {
ASSUME(GetSpeciesType(SPECIES_SANDSLASH, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSLASH, 1) == TYPE_GROUND);
ASSUME(GetMoveCategory(MOVE_LEER) == DAMAGE_CATEGORY_STATUS);
ASSUME(GetMoveType(MOVE_LEER) != TYPE_ELECTRIC);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SANDSLASH);
} WHEN {
TURN { MOVE(opponent, MOVE_ELECTRIFY); MOVE(player, MOVE_LEER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponent);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_LEER, player);
}
}
SINGLE_BATTLE_TEST("Electrify changes the type of foreseen moves when hitting its target")
{
GIVEN {
ASSUME(GetSpeciesType(SPECIES_SANDSLASH, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSLASH, 1) == TYPE_GROUND);
ASSUME(GetMoveEffect(MOVE_FUTURE_SIGHT) == EFFECT_FUTURE_SIGHT);
ASSUME(GetMoveType(MOVE_FUTURE_SIGHT) != TYPE_ELECTRIC);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SANDSLASH);
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_FUTURE_SIGHT); }
TURN {}
TURN { MOVE(opponent, MOVE_ELECTRIFY); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponent);
NOT HP_BAR(opponent);
}
}