pokeemmo/test/battle/move_effect/flower_shield.c
2026-01-02 18:01:43 +01:00

90 lines
3.4 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_FLOWER_SHIELD) == EFFECT_FLOWER_SHIELD);
}
DOUBLE_BATTLE_TEST("Flower Shield raises the defense of all Grass-type Pokémon")
{
GIVEN {
ASSUME(GetSpeciesType(SPECIES_TANGELA, 0) == TYPE_GRASS);
ASSUME(GetSpeciesType(SPECIES_TANGROWTH, 0) == TYPE_GRASS);
ASSUME(GetSpeciesType(SPECIES_SUNKERN, 0) == TYPE_GRASS);
ASSUME(GetSpeciesType(SPECIES_SUNFLORA, 0) == TYPE_GRASS);
PLAYER(SPECIES_TANGELA);
PLAYER(SPECIES_TANGROWTH);
OPPONENT(SPECIES_SUNKERN);
OPPONENT(SPECIES_SUNFLORA);
} WHEN {
TURN { MOVE(playerLeft, MOVE_FLOWER_SHIELD); MOVE(playerRight, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Tangela used Flower Shield!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Tangela's Defense rose!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("The opposing Sunkern's Defense rose!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Tangrowth's Defense rose!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("The opposing Sunflora's Defense rose!");
}
}
SINGLE_BATTLE_TEST("Flower Shield fails if there's no Grass-type Pokémon on the field")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLOWER_SHIELD); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, player);
}
}
DOUBLE_BATTLE_TEST("Flower Shield doesn't affect Grass-type Pokémon that are in a semi-invulnerable position")
{
GIVEN {
PLAYER(SPECIES_BULBASAUR);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_BULBASAUR);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN {
MOVE(opponentLeft, MOVE_FLY, target: playerLeft);
MOVE(playerLeft, MOVE_FLOWER_SHIELD);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLY, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
}
}
}
AI_DOUBLE_BATTLE_TEST("AI uses Flower Shield")
{
GIVEN {
ASSUME(GetSpeciesType(SPECIES_TANGELA, 0) == TYPE_GRASS);
ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 0) != TYPE_GRASS);
ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 1) != TYPE_GRASS);
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT);
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_POUND, MOVE_CELEBRATE); }
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_POUND, MOVE_CELEBRATE); }
OPPONENT(SPECIES_TANGELA) { Moves(MOVE_FLOWER_SHIELD, MOVE_POUND); }
OPPONENT(SPECIES_TANGELA);
} WHEN {
TURN { EXPECT_MOVE(opponentLeft, MOVE_FLOWER_SHIELD); }
}
}