24 lines
563 B
C
24 lines
563 B
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_SEISMIC_TOSS) == EFFECT_LEVEL_DAMAGE);
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}
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SINGLE_BATTLE_TEST("Level Damage: Seismic Toss deals damage based on user's level")
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{
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s16 dmg;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Level(50); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SEISMIC_TOSS); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SEISMIC_TOSS, player);
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HP_BAR(opponent, captureDamage: &dmg);
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} THEN {
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EXPECT(dmg == 50);
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}
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}
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