2026-02-06 11:57:33 +01:00

30 lines
858 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_MINIMIZE) == EFFECT_MINIMIZE);
}
SINGLE_BATTLE_TEST("Minimize increases the user's Evasion by 2 stages (Gen5+) or 1 stage (Gen1-4)")
{
u32 config;
PARAMETRIZE { config = GEN_4; }
PARAMETRIZE { config = GEN_5; }
GIVEN {
WITH_CONFIG(B_MINIMIZE_EVASION, config);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MINIMIZE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MINIMIZE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
} THEN {
EXPECT_EQ(player->statStages[STAT_EVASION], DEFAULT_STAT_STAGE + (config >= GEN_5 ? 2 : 1));
}
}
// Minimize's flag tests are handled in tests/battle/move_flags/minimize_double_damage.c