pokeemmo/test/battle/move_effect/misty_explosion.c
2026-01-02 18:01:43 +01:00

94 lines
2.7 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_MISTY_EXPLOSION) == EFFECT_MISTY_EXPLOSION);
}
TO_DO_BATTLE_TEST("Misty Explosion increases in power by 50% when affected by Misty Terrain")
SINGLE_BATTLE_TEST("Misty Explosion causes the user to faint")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MISTY_EXPLOSION); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MISTY_EXPLOSION, player);
MESSAGE("Wobbuffet fainted!");
}
}
SINGLE_BATTLE_TEST("Misty Explosion causes the user & the target to faint")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MISTY_EXPLOSION); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MISTY_EXPLOSION, player);
HP_BAR(opponent, hp: 0);
MESSAGE("The opposing Wobbuffet fainted!");
MESSAGE("Wobbuffet fainted!");
}
}
SINGLE_BATTLE_TEST("Misty Explosion causes the user to faint even if it misses")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MISTY_EXPLOSION, hit: FALSE); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MISTY_EXPLOSION, player);
MESSAGE("Wobbuffet fainted!");
}
}
DOUBLE_BATTLE_TEST("Misty Explosion causes everyone to faint in a double battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_ABRA) { HP(1); }
OPPONENT(SPECIES_KADABRA) { HP(1); }
OPPONENT(SPECIES_KADABRA);
} WHEN {
TURN { MOVE(playerLeft, MOVE_MISTY_EXPLOSION); }
} SCENE {
HP_BAR(playerLeft, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MISTY_EXPLOSION, playerLeft);
HP_BAR(opponentLeft, hp: 0);
HP_BAR(playerRight, hp: 0);
HP_BAR(opponentRight, hp: 0);
MESSAGE("The opposing Abra fainted!");
MESSAGE("Wynaut fainted!");
MESSAGE("The opposing Kadabra fainted!");
MESSAGE("Wobbuffet fainted!");
}
}
SINGLE_BATTLE_TEST("Misty Explosion does not trigger Destiny Bond")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_DESTINY_BOND); MOVE(opponent, MOVE_MISTY_EXPLOSION); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DESTINY_BOND, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MISTY_EXPLOSION, opponent);
HP_BAR(player);
NOT HP_BAR(opponent);
}
}