Make it harder to break with battle debug
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@ -1264,11 +1264,13 @@ static void SetUpModifyArrows(struct BattleDebugMenu *data)
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{
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data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].hp;
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data->modifyArrows.currValue = gBattleMons[data->battlerId].hp;
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data->modifyArrows.minValue = 1;
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data->modifyArrows.maxValue = gBattleMons[data->battlerId].maxHP;
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}
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else if (data->currentSecondaryListItemId == 1)
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{
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data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].maxHP;
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data->modifyArrows.minValue = gBattleMons[data->battlerId].hp;
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data->modifyArrows.currValue = gBattleMons[data->battlerId].maxHP;
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}
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else
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