Make it harder to break with battle debug

This commit is contained in:
DizzyEggg 2018-07-29 17:28:56 +02:00
parent cc764d8b77
commit 0a4b2ba456

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@ -1264,11 +1264,13 @@ static void SetUpModifyArrows(struct BattleDebugMenu *data)
{
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].hp;
data->modifyArrows.currValue = gBattleMons[data->battlerId].hp;
data->modifyArrows.minValue = 1;
data->modifyArrows.maxValue = gBattleMons[data->battlerId].maxHP;
}
else if (data->currentSecondaryListItemId == 1)
{
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].maxHP;
data->modifyArrows.minValue = gBattleMons[data->battlerId].hp;
data->modifyArrows.currValue = gBattleMons[data->battlerId].maxHP;
}
else