clean up
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* `AI_STRIKES_FIRST` is also replaced by `AI_IsFaster`.
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* Switch AI uses trapping abilities aggressively by @Pawkkie in https://github.com/rh-hideout/pokeemerald-expansion/pull/4669
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* Use 9th roll instead of average in AI calcs by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4679
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* Use `gAiLogicData->abilities` in more places by @Sneed69 in https://github.com/rh-hideout/pokeemerald-expansion/pull/4729
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* Use `AI_DATA->abilities` in more places by @Sneed69 in https://github.com/rh-hideout/pokeemerald-expansion/pull/4729
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* Minor switch AI cleanup by @Pawkkie, @DizzyEggg, @AlexOn1ine and @Sneed69 in https://github.com/rh-hideout/pokeemerald-expansion/pull/4849
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* Removed `SetBattlerData` from `AI_CalcDamage` by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4881
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* Removed unused `AI_FLAG_HELP_PARTNER` by @pkmnsnfrn and @Pawkkie in https://github.com/rh-hideout/pokeemerald-expansion/pull/4918
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@ -9,7 +9,7 @@
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// Battle Debug Menu
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#define DEBUG_BATTLE_MENU TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
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#define DEBUG_AI_DELAY_TIMER TRUE // If set to TRUE, displays the number of frames it takes for the AI to choose a move. Replaces the "What will PKMN do" text. Useful for devs or anyone who modifies the AI code and wants to see if it doesn't take too long to run.
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#define DEBUG_AI_DELAY_TIMER FALSE // If set to TRUE, displays the number of frames it takes for the AI to choose a move. Replaces the "What will PKMN do" text. Useful for devs or anyone who modifies the AI code and wants to see if it doesn't take too long to run.
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// Pokémon Debug
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#define DEBUG_POKEMON_SPRITE_VISUALIZER TRUE // Enables a debug menu for Pokémon sprites and icons, accessed by pressing Select in the summary screen.
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