This commit is contained in:
RoamerX 2025-05-05 16:54:53 +08:00
commit 25d0c0c066
31 changed files with 363 additions and 72 deletions

6
.github/README.md vendored
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@ -64,14 +64,14 @@ pokeemerald-expansion是基于pret的[pokeemerald](https://github.com/pret/pokee
- 检查你的当前版本。
- 你可以在调试菜单的`Utilities -> Expansion Version`选项中检查。
- 如果该选项不可用你可能拥有的是1.6.2或更早的版本。在那种情况下,请查看[更改日志](docs/CHANGELOG.md)以确定你的版本,基于你仓库中可用的功能。
- ***重要提示***如果你落后了几个版本我们建议你一次更新一个小版本而不是直接跳到最新的补丁版本例如1.5.3 -> 1.6.2 -> 1.7.4等等。查看在线文档网站](https://rh-hideout.github.io/pokeemerald-expansion/CHANGELOG.html)以查看每个步骤的最新版本。)
- ***重要提示***如果你落后了几个版本我们建议你一次更新一个小版本而不是直接跳到最新的补丁版本例如1.5.3 -> 1.6.2 -> 1.7.4等等。[查看在线文档网站](https://rh-hideout.github.io/pokeemerald-expansion/CHANGELOG.html)以查看每个步骤的最新版本。)
- 一旦你设置了远程仓库,请运行命令`git pull RHH expansion/X.Y.Z`将X、Y和Z替换为你想要更新到的相应版本的数字例如要更新到1.11.1,请使用`git pull RHH expansion/1.11.1`)。
- ***重要提示***如果你落后了几个版本我们建议你一次更新一个小版本而不是直接跳到最新的补丁版本例如1.5.3 -> 1.6.2 -> 1.7.4等等)
- 另外,你可以更新到扩展的未发布版本。
- ***master稳定版***:它包含将在下一个补丁版本中发布的***bug修复***。要合并,请使用`git pull RHH master`
- ***upcoming不稳定版可能存在bug***:它包含将在下一个小版本中发布的***功能***。要合并,请使用`git pull RHH upcoming`
### 请考虑在你的项目中归功于整个贡献者名单](https://github.com/rh-hideout/pokeemerald-expansion/wiki/Credits),因为他们都为开发这个项目付出了辛勤的努力 :)
### 请考虑在你的项目中归功于整个[贡献者名单](https://github.com/rh-hideout/pokeemerald-expansion/wiki/Credits),因为他们都为开发这个项目付出了辛勤的努力 :)
## 谁在维护这个项目?
@ -246,4 +246,4 @@ pokeemerald-expansion是基于pret的[pokeemerald](https://github.com/pret/pokee
- 《黑2/白2》及以后的驱虫喷雾系统也支持《Let's Go!皮卡丘/伊布》中的香水。
- 第六世代及以后的努力值上限。
- 包含了pret的所有错误修复。
- 修复了地图上的下雪天气效果。
- 修复了地图上的下雪天气效果。

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@ -50,6 +50,7 @@ endif
PREFIX := arm-none-eabi-
OBJCOPY := $(PREFIX)objcopy
OBJDUMP := $(PREFIX)objdump
READELF := $(PREFIX)readelf
AS := $(PREFIX)as
LD := $(PREFIX)ld
@ -86,6 +87,7 @@ endif
ELF := $(ROM:.gba=.elf)
MAP := $(ROM:.gba=.map)
SYM := $(ROM:.gba=.sym)
NOCASHSYM := $(ROM:.gba=.sym)
# Commonly used directories
C_SUBDIR = src
@ -294,6 +296,8 @@ endif
syms: $(SYM)
nosyms: $(NOCASHSYM)
clean: tidy clean-tools clean-check-tools clean-generated clean-assets
@$(MAKE) clean -C libagbsyscall
@ -465,3 +469,7 @@ $(ROM): $(ELF)
# Symbol file (`make syms`)
$(SYM): $(ELF)
$(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" | $(PERL) -p -e 's/^(\w{8}) (\w).{6} \S+\t(\w{8}) (\S+)$$/\1 \2 \3 \4/g' > $@
# Symbol file (`make nosyms)
$(NOCASHSYM): $(ELF)
$(READELF) -Ws $< | tail -n +4 | awk '$$4 !~/(FILE|NOTYPE)/ && $$8 !~/^(\$$|\.)/ {print $$2,$$8}' | sort -k 1 | awk '!seen[$$1]++' > $@

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@ -8399,7 +8399,7 @@ BattleScript_BattlerAbilityStatRaiseOnSwitchIn::
BattleScript_ScriptingAbilityStatRaise::
copybyte gBattlerAbility, sBATTLER
call BattleScript_AbilityPopUp
copybyte sSAVED_DMG, gBattlerAttacker
saveattacker
copybyte gBattlerAttacker, sBATTLER
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
setgraphicalstatchangevalues
@ -8407,7 +8407,7 @@ BattleScript_ScriptingAbilityStatRaise::
waitanimation
printstring STRINGID_ATTACKERABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG
copybyte gBattlerAttacker, sSAVED_DMG
restoreattacker
return
BattleScript_WeakArmorActivates::

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@ -265,13 +265,12 @@ BattleScript_ActionWallyThrow:
end2
BattleScript_TrainerASlideMsgRet::
handletrainerslidemsg BS_SCRIPTING, 0
trainerslidein BS_OPPONENT1
handletrainerslidemsg BS_SCRIPTING, 1
handletrainerslidemsg BS_SCRIPTING, PRINT_SLIDE_MESSAGE
waitstate
trainerslideout BS_OPPONENT1
waitstate
handletrainerslidemsg BS_SCRIPTING, 2
handletrainerslidemsg BS_SCRIPTING, RESTORE_BATTLER_SLIDE_CONTROL
return
BattleScript_TrainerASlideMsgEnd2::
@ -279,13 +278,12 @@ BattleScript_TrainerASlideMsgEnd2::
end2
BattleScript_TrainerBSlideMsgRet::
handletrainerslidemsg BS_SCRIPTING, 0
trainerslidein BS_OPPONENT2
handletrainerslidemsg BS_SCRIPTING, 1
handletrainerslidemsg BS_SCRIPTING, PRINT_SLIDE_MESSAGE
waitstate
trainerslideout BS_OPPONENT2
waitstate
handletrainerslidemsg BS_SCRIPTING, 2
handletrainerslidemsg BS_SCRIPTING, RESTORE_BATTLER_SLIDE_CONTROL
return
BattleScript_TrainerBSlideMsgEnd2::

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@ -113,4 +113,40 @@ mkdir decomps
```bash
cd ~/decomps
```
## WSL更新或安装依赖时错误解决
<b>更新WSL</b><b>安装依赖项</b>时如果出现以下错误提示
```console
E: Sub-process /usr/bin/dpkg returned an error code (1)
```
可先执行以下命令
```bash
sudo mv /var/lib/dpkg/info /var/lib/dpkg/info_old
sudo mkdir /var/lib/dpkg/info
```
<b>等待命令执行完毕</b>后再次运行<b>更新WSL</b><b>安装依赖项</b>命令。<b>更新或安装完毕后</b>运行以下命令以恢复pkg信息
```bash
sudo mv /var/lib/dpkg/info_old/* /var/lib/dpkg/info/
sudo rmdir /var/lib/dpkg/info_old
```
如果出现以下提示并列出可移除的包名以libllvm17t64为例
```console
The following package was automatically installed and is no longer required:
libllvm17t64
```
可执行以下命令解决该提示
```bash
sudo apt autoremove
sudo apt install libllvm17t64
```

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@ -736,19 +736,19 @@ struct BattleStruct
u8 debugBattler;
u8 magnitudeBasePower;
u8 presentBasePower;
u8 roostTypes[MAX_BATTLERS_COUNT][2];
u8 roostTypes[MAX_BATTLERS_COUNT][NUM_BATTLE_SIDES];
u8 savedBattlerTarget[5];
u8 savedBattlerAttacker[5];
u8 savedTargetCount:4;
u8 savedAttackerCount:4;
bool8 ateBoost[MAX_BATTLERS_COUNT];
u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][2]; // two per battler
u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][NUM_BATTLE_SIDES]; // two per battler
struct ZMoveData zmove;
struct DynamaxData dynamax;
struct BattleGimmickData gimmick;
const u8 *trainerSlideMsg;
enum BattleIntroStates introState:8;
u8 ateBerry[2]; // array id determined by side, each party pokemon as bit
u8 ateBerry[NUM_BATTLE_SIDES]; // array id determined by side, each party pokemon as bit
u8 stolenStats[NUM_BATTLE_STATS]; // hp byte is used for which stats to raise, other inform about by how many stages
u8 lastMoveTarget[MAX_BATTLERS_COUNT]; // The last target on which each mon used a move, for the sake of Instruct
u16 tracedAbility[MAX_BATTLERS_COUNT];
@ -804,13 +804,14 @@ struct BattleStruct
u32 stellarBoostFlags[NUM_BATTLE_SIDES]; // stored as a bitfield of flags for all types for each side
u8 monCausingSleepClause[NUM_BATTLE_SIDES]; // Stores which pokemon on a given side is causing Sleep Clause to be active as the mon's index in the party
u8 additionalEffectsCounter:4; // A counter for the additionalEffects applied by the current move in Cmd_setadditionaleffects
s16 savedcheekPouchDamage; // Cheek Pouch can happen in the middle of an attack execution so we need to store the current dmg
u8 cheekPouchActivated:1;
u8 padding2:3;
u8 pursuitStoredSwitch; // Stored id for the Pursuit target's switch
s32 battlerExpReward;
u16 prevTurnSpecies[MAX_BATTLERS_COUNT]; // Stores species the AI has in play at start of turn
s32 moveDamage[MAX_BATTLERS_COUNT];
s32 critChance[MAX_BATTLERS_COUNT];
s16 moveDamage[MAX_BATTLERS_COUNT];
s16 critChance[MAX_BATTLERS_COUNT];
u16 moveResultFlags[MAX_BATTLERS_COUNT];
u8 missStringId[MAX_BATTLERS_COUNT];
u8 noResultString[MAX_BATTLERS_COUNT];
@ -821,7 +822,6 @@ struct BattleStruct
u8 numSpreadTargets:2;
u8 bypassMoldBreakerChecks:1; // for ABILITYEFFECT_IMMUNITY
u8 noTargetPresent:1;
u8 usedEjectItem;
u8 usedMicleBerry;
struct MessageStatus slideMessageStatus;
u8 trainerSlideSpriteIds[MAX_BATTLERS_COUNT];

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@ -605,4 +605,10 @@ enum StartingStatus
STARTING_STATUS_SWAMP_OPPONENT,
};
enum SlideMsgStates
{
PRINT_SLIDE_MESSAGE,
RESTORE_BATTLER_SLIDE_CONTROL,
};
#endif // GUARD_CONSTANTS_BATTLE_H

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@ -1,3 +1,4 @@
#!/usr/bin/python python3
# 原始字符串
text = "全副武装的样子。\n即使是极巨化宝可梦的\n攻击也能轻易抵挡。"

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@ -1,9 +1,19 @@
#!/usr/bin/python python3
import os
import openpyxl
import re
# 获取py文件所在文件夹绝对路径
pydir = os.path.dirname(os.path.realpath(__file__))
#获取excel相对py文件路径
excel_path = os.path.join(pydir, "src", "精灵跟随.xlsx")
# 获取C文件所在文件夹相对py文件路径
cdir = os.path.join(os.path.dirname(pydir), "src")
# 文件路径
excel_path = r"c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\python_tools\src\精灵跟随.xlsx"
c_file_path = r"c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\follower_helper.c"
c_file_path = os.path.join(cdir, "follower_helper.c")
# 读取 Excel 文件
wb = openpyxl.load_workbook(excel_path)

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@ -1,8 +1,16 @@
#!/usr/bin/python python3
import os
import re
# 获取py文件所在文件夹绝对路径
pydir = os.path.dirname(os.path.realpath(__file__))
# 获取C文件所在文件夹相对py文件路径
cdir = os.path.join(os.path.dirname(pydir), "src")
# 文件路径
input_file = r"c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\strings.c"
output_file = r"c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\extracted_strings.txt"
input_file = os.path.join(cdir, "strings.c")
output_file = os.path.join(os.path.dirname(pydir), "extracted_strings.txt")
# 正则表达式匹配变量名和 _("...") 之间的内容
pattern = re.compile(r'const\s+u8\s+(\w+)\[\]\s*=\s*_\("([^"]*)"\)')

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@ -1,10 +1,13 @@
#!/usr/bin/python python3
import re
import os
from openpyxl import load_workbook
pydir = os.path.dirname(os.path.abspath(__file__))
# 文件路径
c_file_path = os.path.dirname(os.path.abspath(__file__))+"/../src/battle_message.c"
xlsx_file_path = os.path.dirname(os.path.abspath(__file__))+"/src/战斗文本.xlsx"
c_file_path = os.path.join(os.path.dirname(pydir), "src", "battle_message.c")
xlsx_file_path = os.path.join(pydir, "src", "战斗文本.xlsx")
# 读取 xlsx 文件并解析为字典
def load_translations(xlsx_file_path):

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@ -1,3 +1,4 @@
#!/usr/bin/python python3
import re
import openpyxl
import os
@ -45,8 +46,8 @@ def replace_in_c_file(c_file, replacement_dict):
# 主函数
def main():
current_folder = os.path.dirname(os.path.abspath(__file__))
xlsx_file = current_folder+"/src/debug文本.xlsx" # Excel 文件路径
c_file = current_folder+"/../src/battle_debug.c" # C 文件路径
xlsx_file = os.path.join(current_folder, "src", "debug文本.xlsx") # Excel 文件路径
c_file = os.path.join(os.path.dirname(current_folder), "src", "battle_debug.c") # C 文件路径
# 加载替换字典
replacement_dict = load_replacement_dict(xlsx_file)

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@ -1,11 +1,12 @@
#!/usr/bin/python python3
import openpyxl
import re
import os
# 文件路径
base_dir = os.path.dirname(os.path.abspath(__file__))
h_file_path = os.path.join(base_dir, "../src/data/decoration/header.h")
xlsx_path = os.path.join(base_dir, "src/装饰物品.xlsx")
h_file_path = os.path.join(os.path.dirname(base_dir), "src", "data", "decoration", "header.h")
xlsx_path = os.path.join(base_dir, "src", "装饰物品.xlsx")
# 加载Excel文件
wb = openpyxl.load_workbook(xlsx_path)

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@ -1,10 +1,12 @@
#!/usr/bin/python python3
import openpyxl
import re
import os
# 文件路径
h_file_path = os.path.dirname(os.path.abspath(__file__))+"/../src/data/decoration/description.h"
xlsx_path = os.path.dirname(os.path.abspath(__file__))+"/src/装饰物品.xlsx"
base_dir = os.path.dirname(os.path.abspath(__file__))
h_file_path = os.path.join(os.path.dirname(base_dir), "src", "data", "decoration", "description.h")
xlsx_path = os.path.join(base_dir, "src", "装饰物品.xlsx")
# 加载Excel文件
wb = openpyxl.load_workbook(xlsx_path)

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@ -1,3 +1,4 @@
#!/usr/bin/python python3
import os
import re
import pandas as pd
@ -60,13 +61,13 @@ def replace_item_info(content, df):
return content
def log(message):
with open(current_folder+"\log.txt", "a", encoding="utf-8") as log_file:
with open(os.path.join(current_folder, "log.txt"), "a", encoding="utf-8") as log_file:
log_file.write(message + "\n")
print(message)
if __name__ == "__main__":
work_file = current_folder +"\..\src\data\items.h"
df = pd.read_excel(current_folder +r'\src\道具.xlsx')
work_file = os.path.join(os.path.dirname(current_folder), "src", "data", "items.h")
df = pd.read_excel(os.path.join(current_folder, "src", "道具.xlsx"))
df.set_index('道具', inplace=True)

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@ -1,3 +1,4 @@
#!/usr/bin/python python3
import os
import re
import pandas as pd
@ -56,14 +57,13 @@ def replace_species_info(content, df):
return content
def log(message):
with open(current_folder+"\log.txt", "a", encoding="utf-8") as log_file:
with open(os.path.join(current_folder, "log.txt"), "a", encoding="utf-8") as log_file:
log_file.write(message + "\n")
print(message)
if __name__ == "__main__":
work_folder = current_folder +"\..\src\data\pokemon\species_info"
df = pd.read_excel(current_folder +r'\src\图鉴.xlsx')
work_folder = os.path.join(os.path.dirname(current_folder), "src", "data", "pokemon", "species_info")
df = pd.read_excel(os.path.join(current_folder, "src", "图鉴.xlsx"))
df.set_index('name', inplace=True)
for filename in os.listdir(work_folder):

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@ -1,3 +1,4 @@
#!/usr/bin/python python3
import os
import re
import pandas as pd
@ -60,14 +61,13 @@ def replace_move_info(content, df):
return content
def log(message):
with open(current_folder+"\log.txt", "a", encoding="utf-8") as log_file:
with open(os.path.join(current_folder, "log.txt"), "a", encoding="utf-8") as log_file:
log_file.write(message + "\n")
print(message)
if __name__ == "__main__":
work_file = current_folder +"\..\src\data\moves_info.h"
df = pd.read_excel(current_folder +r'\src\招式.xlsx')
work_file = os.path.join(os.path.dirname(current_folder), "src", "data", "moves_info.h")
df = pd.read_excel(os.path.join(current_folder, "src", "招式.xlsx"))
df.set_index('招式', inplace=True)

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@ -1,4 +1,4 @@
#!/usr/bin/python python3
import os
import re
import pandas as pd
@ -44,13 +44,12 @@ def replace_move_info(content, df):
return content
def log(message):
with open(current_folder+"\log.txt", "a", encoding="utf-8") as log_file:
with open(os.path.join(current_folder, "log.txt"), "a", encoding="utf-8") as log_file:
log_file.write(message + "\n")
print(message)
if __name__ == "__main__":
work_file = current_folder +"\..\src\strings.c"
df = pd.read_excel(current_folder + r'\src\文本.xlsx')
work_file = os.path.join(os.path.dirname(current_folder), "src", "strings.c")
df = pd.read_excel(os.path.join(current_folder, "src", "文本.xlsx"))
# 检查并清理重复的“变量名”
df = df.drop_duplicates(subset='变量名', keep='first')

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@ -1677,6 +1677,7 @@ static void AccuracyCheck(bool32 recalcDragonDarts, const u8 *nextInstr, const u
gBattleStruct->blunderPolicy = TRUE; // Only activates from missing through acc/evasion checks
if (effect == EFFECT_DRAGON_DARTS
&& !IsAffectedByFollowMe(gBattlerAttacker, GetBattlerSide(battlerDef), gCurrentMove)
&& !recalcDragonDarts // So we don't jump back and forth between targets
&& CanTargetPartner(gBattlerAttacker, battlerDef)
&& !TargetFullyImmuneToCurrMove(gBattlerAttacker, BATTLE_PARTNER(battlerDef)))
@ -6496,8 +6497,7 @@ static void Cmd_moveend(void)
else if (moveRecoil > 0
&& !(gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)
&& IsBattlerAlive(gBattlerAttacker)
&& IsBattlerTurnDamaged(gBattlerTarget)
&& gBattleScripting.savedDmg != 0) // Some checks may be redundant alongside this one
&& IsBattlerTurnDamaged(gBattlerTarget))
{
gBattleStruct->moveDamage[gBattlerAttacker] = max(1, gBattleScripting.savedDmg * max(1, moveRecoil) / 100);
BattleScriptPushCursor();
@ -7006,6 +7006,7 @@ static void Cmd_moveend(void)
else
{
if (moveEffect == EFFECT_DRAGON_DARTS
&& !IsAffectedByFollowMe(gBattlerAttacker, GetBattlerSide(gBattlerTarget), gCurrentMove)
&& !(gBattleStruct->moveResultFlags[BATTLE_PARTNER(gBattlerTarget)] & MOVE_RESULT_MISSED) // didn't miss the other target
&& CanTargetPartner(gBattlerAttacker, gBattlerTarget)
&& !TargetFullyImmuneToCurrMove(gBattlerAttacker, BATTLE_PARTNER(gBattlerTarget)))
@ -7157,6 +7158,10 @@ static void Cmd_moveend(void)
if (!(ejectPackBattlers & 1u << battler))
continue;
// Hit escape moves activate before Eject Pack for user
if (moveEffect == EFFECT_HIT_ESCAPE && gBattlerAttacker == battler)
continue;
gBattleScripting.battler = battler;
gLastUsedItem = gBattleMons[battler].item;
@ -9048,7 +9053,7 @@ static bool32 TryCheekPouch(u32 battler, u32 itemId)
&& !IsBattlerAtMaxHp(battler))
{
gBattleStruct->cheekPouchActivated = TRUE;
gBattleScripting.savedDmg = gBattleStruct->moveDamage[battler];
gBattleStruct->savedcheekPouchDamage = gBattleStruct->moveDamage[battler];
gBattleStruct->moveDamage[battler] = GetNonDynamaxMaxHP(battler) / 3;
if (gBattleStruct->moveDamage[battler] == 0)
gBattleStruct->moveDamage[battler] = 1;
@ -9066,7 +9071,7 @@ static void TryRestoreDamageAfterCheeckPouch(u32 battler)
{
if (gBattleStruct->cheekPouchActivated)
{
gBattleStruct->moveDamage[battler] = gBattleScripting.savedDmg;
gBattleStruct->moveDamage[battler] = gBattleStruct->savedcheekPouchDamage;
gBattleStruct->cheekPouchActivated = FALSE;
}
}
@ -10602,6 +10607,7 @@ static void Cmd_various(void)
if ((battlerAbility == ABILITY_MOXIE
|| battlerAbility == ABILITY_CHILLING_NEIGH
|| battlerAbility == ABILITY_AS_ONE_ICE_RIDER)
&& IsBattlerAlive(battler)
&& HasAttackerFaintedTarget()
&& !NoAliveMonsForEitherParty()
&& CompareStat(gBattlerAttacker, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
@ -10625,6 +10631,7 @@ static void Cmd_various(void)
if ((battlerAbility == ABILITY_GRIM_NEIGH
|| battlerAbility == ABILITY_AS_ONE_SHADOW_RIDER)
&& IsBattlerAlive(battler)
&& HasAttackerFaintedTarget()
&& !NoAliveMonsForEitherParty()
&& CompareStat(gBattlerAttacker, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN))
@ -10663,7 +10670,8 @@ static void Cmd_various(void)
VARIOUS_ARGS();
i = GetHighestStatId(battler);
if (GetBattlerAbility(battler) == ABILITY_BEAST_BOOST
if (IsBattlerAlive(battler)
&& GetBattlerAbility(battler) == ABILITY_BEAST_BOOST
&& HasAttackerFaintedTarget()
&& !NoAliveMonsForEitherParty()
&& CompareStat(gBattlerAttacker, i, MAX_STAT_STAGE, CMP_LESS_THAN))
@ -10701,6 +10709,7 @@ static void Cmd_various(void)
{
VARIOUS_ARGS();
if (GetMoveEffect(gCurrentMove) == EFFECT_FELL_STINGER
&& IsBattlerAlive(gBattlerAttacker)
&& HasAttackerFaintedTarget()
&& !NoAliveMonsForEitherParty()
&& CompareStat(gBattlerAttacker, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
@ -11119,21 +11128,13 @@ static void Cmd_various(void)
case VARIOUS_HANDLE_TRAINER_SLIDE_MSG:
{
VARIOUS_ARGS(u8 case_);
if (cmd->case_ == 0)
{
// Save sprite IDs, because trainer slide in will overwrite gBattlerSpriteIds variable.
gBattleScripting.savedDmg = (gBattlerSpriteIds[battler] & 0xFF) | (gBattlerSpriteIds[BATTLE_PARTNER(battler)] << 8);
}
else if (cmd->case_ == 1)
if (cmd->case_ == PRINT_SLIDE_MESSAGE)
{
BtlController_EmitPrintString(battler, BUFFER_A, STRINGID_TRAINERSLIDE);
MarkBattlerForControllerExec(battler);
}
else
else if (cmd->case_ == RESTORE_BATTLER_SLIDE_CONTROL)
{
gBattlerSpriteIds[BATTLE_PARTNER(battler)] = gBattleScripting.savedDmg >> 8;
gBattlerSpriteIds[battler] = gBattleScripting.savedDmg & 0xFF;
gBattleScripting.savedDmg = 0;
if (IsBattlerAlive(battler))
{
SetBattlerShadowSpriteCallback(battler, gBattleMons[battler].species);

View File

@ -227,15 +227,28 @@ static bool32 ShouldTeraShellDistortTypeMatchups(u32 move, u32 battlerDef, u32 a
return FALSE;
}
static inline bool32 IsDragonDartsSecondHit(u32 effect)
{
if (effect != EFFECT_DRAGON_DARTS)
return FALSE;
if (gMultiHitCounter == 1)
return TRUE;
return FALSE;
}
bool32 IsAffectedByFollowMe(u32 battlerAtk, u32 defSide, u32 move)
{
u32 ability = GetBattlerAbility(battlerAtk);
u32 effect = GetMoveEffect(move);
if (gSideTimers[defSide].followmeTimer == 0
|| !IsBattlerAlive(gSideTimers[defSide].followmeTarget)
|| effect == EFFECT_SNIPE_SHOT || effect == EFFECT_SKY_DROP
|| ability == ABILITY_PROPELLER_TAIL || ability == ABILITY_STALWART)
|| (!IsBattlerAlive(gSideTimers[defSide].followmeTarget) && !IsDragonDartsSecondHit(effect))
|| effect == EFFECT_SNIPE_SHOT
|| effect == EFFECT_SKY_DROP
|| ability == ABILITY_PROPELLER_TAIL
|| ability == ABILITY_STALWART)
return FALSE;
if (effect == EFFECT_PURSUIT && IsPursuitTargetSet())
@ -3582,6 +3595,9 @@ static void CancellerWeatherPrimal(u32 *effect)
}
if (*effect == 1)
{
gBattleScripting.moveEffect = 0;
gProtectStructs[gBattlerAttacker].chargingTurn = FALSE;
CancelMultiTurnMoves(gBattlerAttacker);
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrimalWeatherBlocksMove;
@ -3696,6 +3712,7 @@ static void CancellerMultihitMoves(u32 *effect)
gMultiHitCounter = GetMoveStrikeCount(gCurrentMove);
if (GetMoveEffect(gCurrentMove) == EFFECT_DRAGON_DARTS
&& !IsAffectedByFollowMe(gBattlerAttacker, GetBattlerSide(gBattlerTarget), gCurrentMove)
&& CanTargetPartner(gBattlerAttacker, gBattlerTarget)
&& TargetFullyImmuneToCurrMove(gBattlerAttacker, gBattlerTarget))
gBattlerTarget = BATTLE_PARTNER(gBattlerTarget);
@ -7355,6 +7372,7 @@ u32 RestoreWhiteHerbStats(u32 battler)
}
if (effect != 0)
{
gLastUsedItem = gBattleMons[battler].item;
gBattleScripting.battler = battler;
gPotentialItemEffectBattler = battler;
}
@ -7679,10 +7697,7 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler, bool32 moveTurn)
case HOLD_EFFECT_RESTORE_STATS:
effect = RestoreWhiteHerbStats(battler);
if (effect != 0)
{
gBattlerAttacker = battler;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
case HOLD_EFFECT_CONFUSE_SPICY:
if (B_BERRIES_INSTANT >= GEN_4)
@ -7898,10 +7913,7 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler, bool32 moveTurn)
case HOLD_EFFECT_RESTORE_STATS:
effect = RestoreWhiteHerbStats(battler);
if (effect != 0)
{
gBattlerAttacker = battler;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
case HOLD_EFFECT_BLACK_SLUDGE:
if (IS_BATTLER_OF_TYPE(battler, TYPE_POISON))
@ -8190,7 +8202,8 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler, bool32 moveTurn)
break;
case HOLD_EFFECT_LIFE_ORB:
if (IsBattlerAlive(gBattlerAttacker)
&& (IsBattlerTurnDamaged(gBattlerTarget) || gBattleStruct->moveDamage[gBattlerTarget]) // Needs the second check in case of Substitute
&& !IsBattleMoveStatus(gCurrentMove)
&& (IsBattlerTurnDamaged(gBattlerTarget) || !(gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)) // Needs the second check in case of Substitute
&& !(TestIfSheerForceAffected(gBattlerAttacker, gCurrentMove))
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
@ -8311,7 +8324,7 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler, bool32 moveTurn)
effect = TrySetEnigmaBerry(battler);
break;
case HOLD_EFFECT_JABOCA_BERRY: // consume and damage attacker if used physical move
if (IsBattlerAlive(battler)
if (IsBattlerAlive(gBattlerAttacker)
&& IsBattlerTurnDamaged(gBattlerTarget)
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
&& IsBattleMovePhysical(gCurrentMove)
@ -8331,7 +8344,7 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler, bool32 moveTurn)
}
break;
case HOLD_EFFECT_ROWAP_BERRY: // consume and damage attacker if used special move
if (IsBattlerAlive(battler)
if (IsBattlerAlive(gBattlerAttacker)
&& IsBattlerTurnDamaged(gBattlerTarget)
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
&& IsBattleMoveSpecial(gCurrentMove)

View File

@ -4278,6 +4278,13 @@ static const u16 sBasculinEggMoveLearnset[] = {
MOVE_HEAD_SMASH,
MOVE_UNAVAILABLE,
};
#if P_HISUIAN_FORMS
static const u16 sBasculinWhiteStripedEggMoveLearnset[] = {
MOVE_ENDEAVOR,
MOVE_LAST_RESPECTS,
MOVE_UNAVAILABLE,
};
#endif //P_HISUIAN_FORMS
#endif //P_FAMILY_BASCULIN
#if P_FAMILY_SANDILE

View File

@ -4377,6 +4377,7 @@ const struct SpeciesInfo gSpeciesInfoGen5[] =
)
.levelUpLearnset = sBasculinWhiteStripedLevelUpLearnset,
.teachableLearnset = sBasculinWhiteStripedTeachableLearnset,
.eggMoveLearnset = sBasculinWhiteStripedEggMoveLearnset,
.formSpeciesIdTable = sBasculinFormSpeciesIdTable,
.evolutions = EVOLUTION({EVO_RECOIL_DAMAGE_MALE, 294, SPECIES_BASCULEGION_M},
{EVO_RECOIL_DAMAGE_FEMALE, 294, SPECIES_BASCULEGION_F}),

View File

@ -36,3 +36,23 @@ SINGLE_BATTLE_TEST("Beast Boost boosts the most proficient stat when knocking ou
}
}
}
SINGLE_BATTLE_TEST("Beast Boost doesn't trigger if user is fainted")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_DESTINY_BOND) == EFFECT_DESTINY_BOND);
ASSUME(GetMovePower(MOVE_SCRATCH) > 0);
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_KARTANA) { Ability(ABILITY_BEAST_BOOST); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_DESTINY_BOND); MOVE(opponent, MOVE_SCRATCH); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DESTINY_BOND, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
NOT ABILITY_POPUP(opponent, ABILITY_BEAST_BOOST);
SEND_IN_MESSAGE("Wynaut");
MESSAGE("2 sent out Wobbuffet!");
}
}

View File

@ -65,3 +65,21 @@ SINGLE_BATTLE_TEST("Desolate Land does not block a move if pokemon is asleep and
MESSAGE("The opposing Wobbuffet is fast asleep.");
}
}
SINGLE_BATTLE_TEST("Desolate Land will not create a softlock when move in semi invulnerable position is blocked")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
} WHEN {
TURN { MOVE(player, MOVE_DIVE); }
TURN { SWITCH(opponent, 1); SKIP_TURN(player); }
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DIVE, player);
ABILITY_POPUP(opponent, ABILITY_DESOLATE_LAND);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_DIVE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
}
}

View File

@ -58,3 +58,18 @@ SINGLE_BATTLE_TEST("Jaboca Berry tirggers before Bug Bite can steal it")
NOT MESSAGE("Wynaut stole and ate the opposing Wobbuffet's Jaboca Berry!");
}
}
SINGLE_BATTLE_TEST("Jaboca Berry is triggered even if berry user dies")
{
GIVEN {
ASSUME(GetMoveCategory(MOVE_SWIFT) == DAMAGE_CATEGORY_SPECIAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Item(ITEM_JABOCA_BERRY); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(player);
MESSAGE("Wobbuffet was hurt by the opposing Wobbuffet's Jaboca Berry!");
}
}

View File

@ -0,0 +1,33 @@
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Life Orb activates if it hits a Substitute")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LIFE_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SUBSTITUTE); MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(player);
MESSAGE("Wobbuffet was hurt by the Life Orb!");
}
}
SINGLE_BATTLE_TEST("Life Orb does not activate if using a status move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LIFE_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_GROWL); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GROWL, player);
NONE_OF {
HP_BAR(player);
MESSAGE("Wobbuffet was hurt by the Life Orb!");
}
}
}

View File

@ -217,3 +217,21 @@ SINGLE_BATTLE_TEST("White Herb has correct interactions with Intimidate triggere
}
}
}
DOUBLE_BATTLE_TEST("White Herb is correctly displayed")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT) { Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerRight, MOVE_SUPERPOWER, target: opponentRight); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerRight);
MESSAGE("Wynaut returned its stats to normal using its White Herb!");
} THEN {
EXPECT(playerLeft->item == ITEM_NONE);
EXPECT(playerLeft->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
}
}

View File

@ -57,3 +57,18 @@ SINGLE_BATTLE_TEST("Rowap Berry is not triggered by a physical move")
}
}
}
SINGLE_BATTLE_TEST("Rowap Berry is triggered even if berry user dies")
{
GIVEN {
ASSUME(GetMoveCategory(MOVE_TACKLE) == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Item(ITEM_ROWAP_BERRY); }
} WHEN {
TURN { MOVE(player, MOVE_SWIFT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, player);
HP_BAR(player);
MESSAGE("Wobbuffet was hurt by the opposing Wobbuffet's Rowap Berry!");
}
}

View File

@ -76,6 +76,7 @@ DOUBLE_BATTLE_TEST("Dragon Darts strikes an opponent twice if the other one is F
PARAMETRIZE { chosenTarget = opponentRight; finalTarget = opponentRight; speciesLeft = SPECIES_CLEFAIRY; speciesRight = SPECIES_WOBBUFFET; }
PARAMETRIZE { chosenTarget = opponentLeft; finalTarget = opponentLeft; speciesLeft = SPECIES_WOBBUFFET; speciesRight = SPECIES_CLEFAIRY; }
PARAMETRIZE { chosenTarget = opponentRight; finalTarget = opponentLeft; speciesLeft = SPECIES_WOBBUFFET; speciesRight = SPECIES_CLEFAIRY; }
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_CLEFAIRY].types[0] == TYPE_FAIRY || gSpeciesInfo[SPECIES_CLEFAIRY].types[1] == TYPE_FAIRY);
PLAYER(SPECIES_WOBBUFFET);
@ -252,3 +253,61 @@ DOUBLE_BATTLE_TEST("Dragon Darts strikes right ally twice if one strike misses")
MESSAGE("The Pokémon was hit 2 time(s)!");
}
}
DOUBLE_BATTLE_TEST("Dragon Darts strikes will be both redirected to Follow Me user")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_CLEFAIRY].types[0] == TYPE_FAIRY || gSpeciesInfo[SPECIES_CLEFAIRY].types[1] == TYPE_FAIRY);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentRight, MOVE_FOLLOW_ME); MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
MESSAGE("The Pokémon was hit 2 time(s)!");
}
}
DOUBLE_BATTLE_TEST("Dragon Darts fails to strike any target if under a fairy type follow me user")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_CLEFAIRY].types[0] == TYPE_FAIRY || gSpeciesInfo[SPECIES_CLEFAIRY].types[1] == TYPE_FAIRY);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_CLEFAIRY);
} WHEN {
TURN { MOVE(opponentRight, MOVE_FOLLOW_ME); MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
MESSAGE("The Pokémon was hit 2 time(s)!");
}
}
}
DOUBLE_BATTLE_TEST("Dragon Darts fails to strike the second target if first target fainted and follow me was active")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_CLEFAIRY].types[0] == TYPE_FAIRY || gSpeciesInfo[SPECIES_CLEFAIRY].types[1] == TYPE_FAIRY);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
} WHEN {
TURN { MOVE(opponentRight, MOVE_FOLLOW_ME); MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
MESSAGE("The Pokémon was hit 2 time(s)!");
}
}
}

View File

@ -179,3 +179,19 @@ SINGLE_BATTLE_TEST("Hit Escape: Electric Seed boost is received by the right pok
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("Hit Escape: U-turn triggers before Eject Pack")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_PACK); };
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_GOODRA_HISUI) { Ability(ABILITY_GOOEY); };
} WHEN {
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
HP_BAR(opponent);
SEND_IN_MESSAGE("Wynaut");
}
}

View File

@ -23,6 +23,7 @@
#include <cstdlib>
#include <cstdio>
#include <limits>
#include <cstdint>
namespace json11 {