Fix wrong palette in palyer backsprite in recorded battle (#4875)
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@ -517,7 +517,7 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(u32 battler)
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else
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trainerPicId = gSaveBlock2Ptr->playerGender + TRAINER_BACK_PIC_BRENDAN;
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trainerPal = gTrainerSprites[trainerPicId].palette.data;
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trainerPal = gTrainerBacksprites[trainerPicId].palette.data;
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BtlController_HandleIntroTrainerBallThrow(battler, 0xD6F9, trainerPal, 24, Intro_TryShinyAnimShowHealthbox);
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}
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