Fixes zmove trigger sprite on b button exit (#6009)

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Alex 2025-01-12 00:59:57 +01:00 committed by GitHub
parent 9e8ab3d891
commit 28561bca4a
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@ -776,6 +776,7 @@ void HandleInputChooseMove(u32 battler)
if (gBattleStruct->zmove.viewing)
{
ReloadMoveNames(battler);
ChangeGimmickTriggerSprite(gBattleStruct->gimmick.triggerSpriteId, gBattleStruct->gimmick.playerSelect);
}
else
{