Fixes zmove trigger sprite on b button exit (#6009)
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@ -776,6 +776,7 @@ void HandleInputChooseMove(u32 battler)
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if (gBattleStruct->zmove.viewing)
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{
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ReloadMoveNames(battler);
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ChangeGimmickTriggerSprite(gBattleStruct->gimmick.triggerSpriteId, gBattleStruct->gimmick.playerSelect);
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}
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else
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{
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