华丽大赛一些相关文本的修正
还有几个秘传招式相关文本的修正
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@ -30,5 +30,5 @@ DewfordTown_PokemonCenter_1F_Text_StoneCavern:
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.string "镇子边上有个石窟。\p据说那里面能\n找到稀有的石头。$"
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DewfordTown_PokemonCenter_1F_Text_FaintedMonCanUseHM:
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.string "即使宝可梦昏厥不能\n战斗了,它仍然可以使用\l从秘传学习器里学到\l的招式。$"
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.string "即使宝可梦昏厥不能战斗了,\n它也仍然可以使用秘传招式。$"
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@ -491,7 +491,7 @@ LilycoveCity_Text_StrangeCaveInCove:
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.string "你看到镇子边缘的海湾里\n那个可疑的洞窟了吗?$"
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LilycoveCity_Text_GoingToMoveDeleterForHMs:
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.string "我打算教我的宝可梦\n一些新的招式去参加比赛,\p但我得先去遗忘爷爷那儿\n让它忘记秘传学习\l器招式。$"
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.string "我打算教我的宝可梦\n一些新的招式去参加比赛,\p但我得先去遗忘爷爷那儿\n让它忘记秘传招式。$"
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LilycoveCity_Text_ImFromKanto:
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.string "我是从关都来的。\p有着青山碧水的丰缘地区\n真的很美。\p呃?等等……\p也许会有只在这片地区生活的\n稀有宝可梦吧?$"
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@ -1417,7 +1417,7 @@ LilycoveCity_ContestLobby_Text_ExplainContests:
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.string "招式展示进行表演。\p"
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.string "您应该精心设计您的\n"
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.string "宝可梦的表演招式\l"
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.string "以获得更高的评价。\l"
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.string "以获得更高的评价。\p"
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.string "最后将第1次和第2次的成绩\n"
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.string "相加作为最终的总成绩。\p"
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.string "总成绩最高的宝可梦\n"
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@ -1433,7 +1433,7 @@ LilycoveCity_ContestLobby_Text_ExplainContestTypes:
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LilycoveCity_ContestLobby_Text_ExplainContestRanks:
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.string "在华丽大赛中共有4个\n"
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.string "不同的级别。\p"
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.string "分别是普通级,高手级,究极级\n"
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.string "分别是普通级、高手级、究极级\n"
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.string "和大师级。\p"
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.string "任何宝可梦都可以参加\n"
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.string "华丽大赛的普通级。\p"
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@ -1441,9 +1441,8 @@ LilycoveCity_ContestLobby_Text_ExplainContestRanks:
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.string "就获得了参加同一类别的\l"
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.string "华丽大赛的高手级的资格。\p"
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.string "依此类推,获得高手级比赛胜利的\n"
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.string "就能参加华丽大赛的究极级,\l"
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.string "究极级比赛胜利的\l"
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.string "就能参加华丽大赛的大师级。\p"
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.string "就能参加究极级,究极级比赛胜利\l"
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.string "的就能参加大师级。\p"
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.string "而大师级比赛中获胜的宝可梦\n"
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.string "可以随意再次参加华丽大赛的大师级。$"
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@ -1734,8 +1733,8 @@ LilycoveCity_ContestLobby_Text_ExplainEMode:
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.string "如果玩家数量少于4人,\n"
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.string "那么在会场里的训练家就会\l"
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.string "作为补充参加到华丽大赛中。\p"
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.string "要注意的是使用红宝石\n"
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.string "和蓝宝石的玩家不能使用E模式。$"
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.string "要注意的是使用红/蓝宝石卡带\n"
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.string "的玩家不能使用E模式。$"
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LilycoveCity_ContestLobby_Text_ExplainGMode:
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.string "G模式(全球模式)专供\n"
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@ -1744,8 +1743,8 @@ LilycoveCity_ContestLobby_Text_ExplainGMode:
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.string "每名玩家都需要持有\n"
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.string "红/蓝/绿宝石中的任意卡带。\p"
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.string "华丽大赛将在所有玩家\n"
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.string "选择了G模式后(绿宝石),或是\l"
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.string "在连接前台报名后(红/蓝宝石)\l"
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.string "选择了G模式后(绿宝石),\l"
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.string "或是在连接前台报名后(红/蓝宝石)\l"
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.string "正式开始。$"
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LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
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@ -6,19 +6,19 @@ gContestPaintingContest::
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.string "比赛$"
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gContestRankNormal::
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.string "普通组$"
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.string "普通级$"
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gContestRankSuper::
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.string "超级组$"
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.string "超级级$"
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gContestRankHyper::
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.string "专家组$"
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.string "专家级$"
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gContestRankMaster::
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.string "大师组$"
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.string "大师级$"
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gContestLink::
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.string "联机$"
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.string "连接$"
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gContestCoolness::
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.string "帅气$"
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@ -17,8 +17,8 @@ gText_MonAppealedWithMove::
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@{STR_VAR_2}でアピール!
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gText_MonWasWatchingOthers::
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.string "{STR_VAR_1}\n"
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.string "看了看大家!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "{STR_VAR_1}在观察\n"
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.string "其他的宝可梦!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@{STR_VAR_1}は
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@みんなを みていた!
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@ -28,50 +28,50 @@ gText_AllOutOfAppealTime::
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@ Appeal result texts
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gText_BecameMoreConsciousOfOtherMons::
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.string "其它宝可梦比平时\n"
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.string "变得更担心了起来!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "它变得比平时\n"
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.string "更加担心其他宝可梦了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@ほかの ポケモンが いつもより
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@きに なって きた!
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gText_MonCantMakeAnAppealAfterThis::
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.string "{STR_VAR_1}此后\n"
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.string "都无法再次登台表演了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "都无法再次进行表演了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@{STR_VAR_1}は このあと
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@アピール できなく なった!
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gText_SettledDownJustLittleBit::
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.string "它稍稍有点\n"
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.string "心情平静了下来!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "它稍微有些\n"
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.string "冷静下来了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@ちょっと だけ
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@きもちが おちついた!
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gText_BecameObliviousToOtherMons::
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.string "它变得完全\n"
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.string "不关注其它宝可梦了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "不关注其他宝可梦了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@ほかの ポケモンが ぜんぜん
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@きに ならなく なった!
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gText_BecameLessAwareOfOtherMons::
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.string "它变得不怎么去\n"
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.string "关注其它宝可梦了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "它变得不那么\n"
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.string "关注其他宝可梦了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@ほかの ポケモンが あまり
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@きに ならなく なった!
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gText_StoppedCaringAboutOtherMons::
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.string "它变得不怎么去\n"
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.string "分心或留意其它宝可梦了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "它不再那么\n"
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.string "留意其他宝可梦了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@ほかの ポケモンを あまり
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@きに しないように なった!
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gText_TriedToStartleOtherMons::
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.string "它试图把其他的\n"
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.string "宝可梦吓一跳!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "它试图惊吓\n"
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.string "其他宝可梦!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@ほかの ポケモンを
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@びっくり させようと した!
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gText_TriedToDazzleOthers::
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.string "它试图让大家\n"
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.string "都变得眼花起来!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "它试图让\n"
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.string "其他宝可梦眼花缭乱!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@みんなの めを
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@くらませようと した!
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@ -82,8 +82,8 @@ gText_JudgeLookedAwayFromMon::
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@めを そらして しまった!
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gText_TriedToUnnerveNextMon::
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.string "它想让下一只等待表演的\n"
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.string "宝可梦紧张!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "它试图让下一只\n"
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.string "表演的宝可梦紧张!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@つぎに まっている ポケモンを
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@きんちょう させようと した!
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@ -94,13 +94,13 @@ gText_MonBecameNervous::
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@きんちょう してしまった!
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gText_AppealTriedToUnnerveWaitingMons::
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.string "它试图让所有之后表演的\n"
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.string "宝可梦紧张!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "它试图让所有\n"
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.string "之后表演的宝可梦紧张!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@アピールが まだの ポケモンを
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@きんちょう させようと した!
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gText_TauntedMonsDoingWell::
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.string "它试着去捉弄那些\n"
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.string "它嘲笑了\n"
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.string "气势良好的宝可梦!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@ちょうしが いい ポケモンを
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@からかってみた!
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@ -113,7 +113,7 @@ gText_MonRegainedItsForm::
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gText_TriedToJamMonDoingWell::
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.string "它试图干扰那些\n"
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.string "气势良好的宝可梦!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "表演引人注目的宝可梦!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@ちょうしが いい ポケモンの
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@じゃまを しようと した!
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@ -124,7 +124,7 @@ gText_StandoutMonHustledEvenMore::
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@さらに はりきった!
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gText_LargelyUnnoticedMonWorkedHard::
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.string "本来不太引人注目的{STR_VAR_1}\n"
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.string "原本不太引人注目的{STR_VAR_1}\n"
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.string "加油努力了起来!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@めだっていない {STR_VAR_1}は
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@がんばりまくった!
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@ -179,7 +179,7 @@ gText_MonsAppealWentExcellently::
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gText_MonsAppealWasDud::
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.string "{STR_VAR_1}的表演\n"
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.string "成了一场失败!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "完全失败了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@{STR_VAR_1}の アピールは
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@しっぱい して しまった!
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@ -226,13 +226,13 @@ gText_NotSameTypeAsOneBeforeGood::
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@ちがうタイプで きにいられた!
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gText_StoodOutMuchMoreThanMonBefore::
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.string "相比前面的宝可梦\n"
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.string "比起前面的宝可梦\n"
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.string "要出彩得多!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@まえの ポケモンより
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@だいぶ めだった!
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gText_DidntDoAsWellAsMonBefore::
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.string "相比前面的宝可梦\n"
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.string "比起前面的宝可梦\n"
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.string "完成得不算太好!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@まえの ポケモンより
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@うまく できなかった!
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@ -274,38 +274,38 @@ gText_JudgeLookedAtMonExpectantly::
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@{STR_VAR_1}を みつめた!
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gText_AppealComboWentOverWell::
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.string "前后两场表演的组合\n"
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.string "前后演出的招式组合\n"
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.string "得到了大家的喜爱!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@アピールの くみあわせが
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@きに いって もらえた!
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gText_AppealComboWentOverVeryWell::
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.string "前后两场表演的组合\n"
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.string "前后演出的招式组合\n"
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.string "很受大家喜欢!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@アピールの くみあわせが
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@かなり きに いられた!
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gText_AppealComboWentOverExcellently::
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.string "前后两场表演的组合\n"
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.string "前后演出的招式组合\n"
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.string "特别受大家喜欢!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@アピールの くみあわせが
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@ものすごく きに いられた!
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gText_MonManagedToAvertGaze::
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.string "{STR_VAR_1}不知为何\n"
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.string "没有看它!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "{STR_VAR_1}成功地\n"
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.string "移开了视线!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@{STR_VAR_1}は なんとか
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@めを そらした!
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gText_MonManagedToAvoidSeeingIt::
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.string "{STR_VAR_1}\n"
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.string "没看向那里而没有被吓到!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "{STR_VAR_1}成功地\n"
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.string "避开了视线!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@{STR_VAR_1}は
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@そっちを みずに すんだ!
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gText_MonIsntFazedByThatSortOfThing::
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.string "这种程度的事情\n"
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.string "没有对{STR_VAR_1}造成影响!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "{STR_VAR_1}没有受\n"
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.string "这种程度的事情影响!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@{STR_VAR_1}は
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@このくらいは へいきだった!
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@ -316,37 +316,37 @@ gText_MonBecameALittleDistracted::
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@きを とられて しまった!
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gText_TriedToStartleOtherPokemon::
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.string "它试图把其他的\n"
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.string "宝可梦吓一跳!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "它试图惊吓\n"
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.string "其他宝可梦!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@ほかの ポケモンを
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@びっくり させようと した!
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gText_MonLookedDownOutOfDistraction::
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.string "{STR_VAR_1}被吸引了注意力\n"
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.string "低头看向下面了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "{STR_VAR_1}因为分心\n"
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.string "低下了头!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@{STR_VAR_1}は きをとられて
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@したを むいて しまった!(小)
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gText_MonTurnedBackOutOfDistraction::
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.string "{STR_VAR_1}被吸引了注意力\n"
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.string "转过头去了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "{STR_VAR_1}因为分心\n"
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.string "转过了身!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@{STR_VAR_1}は きを とられて
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@ふりかえって しまった!(中)
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gText_MonCouldntHelpUtteringCry::
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.string "{STR_VAR_1}不受控制地\n"
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.string "提高了自己的声音!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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.string "{STR_VAR_1}忍不住地\n"
|
||||
.string "叫出了声!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
@{STR_VAR_1}は おもわず
|
||||
@こえを あげて しまった!(大)
|
||||
|
||||
gText_MonCouldntHelpLeapingUp::
|
||||
.string "{STR_VAR_1}不受控制地\n"
|
||||
.string "猛地跳了起来!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
.string "{STR_VAR_1}忍不住地\n"
|
||||
.string "跳了起来!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
@{STR_VAR_1}は おもわず
|
||||
@とびあがって しまった!(特大)
|
||||
|
||||
gText_MonTrippedOutOfDistraction::
|
||||
.string "{STR_VAR_1}被吸引了注意力\n"
|
||||
.string "{STR_VAR_1}因为分心\n"
|
||||
.string "摔在了地上四脚朝天!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
@{STR_VAR_1}は きを とられて
|
||||
@ひっくり かえって しまった!(?)
|
||||
@ -358,28 +358,28 @@ gText_MonWasTooNervousToMove::
|
||||
@アピールが できなかった!
|
||||
|
||||
gText_ButItMessedUp2::
|
||||
.string "但是最终失败了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
.string "但它搞砸了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
@でも しっぱい してしまった!
|
||||
|
||||
gText_ButItFailedToMakeTargetNervous::
|
||||
.string "但是没有成功\n"
|
||||
.string "使宝可梦紧张起来!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
.string "但是它没能让\n"
|
||||
.string "目标宝可梦紧张!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
@でも きんちょう
|
||||
@させられなかった!
|
||||
|
||||
gText_ButItFailedToMakeAnyoneNervous::
|
||||
.string "但是场上的所有宝可梦\n"
|
||||
.string "全都没有紧张!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
.string "但是它没能让\n"
|
||||
.string "任何宝可梦紧张!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
@でも だれも
|
||||
@きんちょう しなかった!
|
||||
|
||||
gText_ButItWasIgnored::
|
||||
.string "但是被无视了……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
.string "但它被无视了……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
@でも むし されて しまった……
|
||||
|
||||
gText_CouldntImproveItsCondition::
|
||||
.string "但是气势\n"
|
||||
.string "并没有被提升……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
.string "但是它并没能\n"
|
||||
.string "提升自己的气势……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
@でも ちょうしは
|
||||
@あがらなかった……
|
||||
|
||||
@ -391,19 +391,19 @@ gText_BadConditionResultedInWeakAppeal::
|
||||
|
||||
gText_MonWasUnaffected::
|
||||
.string "{STR_VAR_1}\n"
|
||||
.string "依然气定神闲!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
.string "完全不为所动!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
@{STR_VAR_1}は
|
||||
@へいき だった!
|
||||
|
||||
gText_RepeatedAppeal::
|
||||
.string "{STR_VAR_1}持续表演\n"
|
||||
.string "相同的招式真让人失望。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
.string "{STR_VAR_1}因为\n"
|
||||
.string "重复表演,让大家失望了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
@{STR_VAR_1}は おなじアピールを
|
||||
@つづけて がっかり された!
|
||||
|
||||
gText_MonsXWentOverGreat::
|
||||
.string "{STR_VAR_1}的{STR_VAR_3}表演\n"
|
||||
.string "受到了周围的热烈欢迎!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
.string "受到了大家的热烈欢迎!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
@{STR_VAR_1}の {STR_VAR_3}が
|
||||
@まわりに とても うけた!
|
||||
|
||||
@ -433,13 +433,13 @@ gText_AttractedCrowdsAttention::
|
||||
|
||||
gText_CrowdContinuesToWatchMon::
|
||||
.string "观众们一直\n"
|
||||
.string "持续看着{STR_VAR_3}!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
.string "持续关注着{STR_VAR_3}!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
@かんきゃくは
|
||||
@{STR_VAR_3}を みつづけている!
|
||||
|
||||
gText_MonsMoveIsIgnored::
|
||||
.string "{STR_VAR_1}的{STR_VAR_2}\n"
|
||||
.string "连看都没人看……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
.string "被完全无视了……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
@{STR_VAR_1}の {STR_VAR_2}は
|
||||
@めを むけられなかった……
|
||||
|
||||
|
||||
@ -691,8 +691,8 @@ static const u16 sText_Pal[] = INCBIN_U16("graphics/contest/text.gbapal");
|
||||
const u8 *const gContestEffectDescriptionPointers[] =
|
||||
{
|
||||
[CONTEST_EFFECT_HIGHLY_APPEALING] = COMPOUND_STRING("能够吸引人的表演。"),
|
||||
[CONTEST_EFFECT_USER_MORE_EASILY_STARTLED] = COMPOUND_STRING("虽然能够演出很好的表演,\n但是之后会更容易受到干扰。"),
|
||||
[CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES] = COMPOUND_STRING("极具吸引力的表演,\n但是之后就做不了任何事了。"),
|
||||
[CONTEST_EFFECT_USER_MORE_EASILY_STARTLED] = COMPOUND_STRING("虽然能够演出很好的表演,\n但是之后会更容易受干扰。"),
|
||||
[CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES] = COMPOUND_STRING("极具吸引力的表演,\n但是此后无法再进行表演。"),
|
||||
[CONTEST_EFFECT_REPETITION_NOT_BORING] = COMPOUND_STRING("即使重复演出也不会\n让评委感到无聊。"),
|
||||
[CONTEST_EFFECT_AVOID_STARTLE_ONCE] = COMPOUND_STRING("即使被之后的宝可梦干扰\n也会挺住一次。"),
|
||||
[CONTEST_EFFECT_AVOID_STARTLE] = COMPOUND_STRING("即使被之后的宝可梦干扰\n也会挺住。"),
|
||||
@ -721,7 +721,7 @@ const u8 *const gContestEffectDescriptionPointers[] =
|
||||
[CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION] = COMPOUND_STRING("严重干扰气势良好的\n所有宝可梦。"),
|
||||
[CONTEST_EFFECT_BETTER_IF_FIRST] = COMPOUND_STRING("最先演出时表演\n会更加吸引人。"),
|
||||
[CONTEST_EFFECT_BETTER_IF_LAST] = COMPOUND_STRING("最后演出时表演\n会更加吸引人。"),
|
||||
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES] = COMPOUND_STRING("演出和此前所有宝可梦的表演\n吸引力程度相当的表演。"),
|
||||
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES] = COMPOUND_STRING("演出和此前所有宝可梦表演\n吸引力程度相当的表演。"),
|
||||
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE] = COMPOUND_STRING("和前一位宝可梦的\n表演一样吸引人。"),
|
||||
[CONTEST_EFFECT_BETTER_WHEN_LATER] = COMPOUND_STRING("演出时排序越靠后,\n越能演出吸引人的表演。"),
|
||||
[CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING] = COMPOUND_STRING("每次演出的结果都不同。"),
|
||||
@ -729,7 +729,7 @@ const u8 *const gContestEffectDescriptionPointers[] =
|
||||
[CONTEST_EFFECT_BETTER_IF_DIFF_TYPE] = COMPOUND_STRING("和前一位宝可梦的表演类别\n不同时会更吸引人。"),
|
||||
[CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL] = COMPOUND_STRING("演出水平受前一位宝可梦\n表演吸引程度的影响。"),
|
||||
[CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS] = COMPOUND_STRING("提升表演的气势,\n变得不容易感到紧张。"),
|
||||
[CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION] = COMPOUND_STRING("气势良好时表演会非常吸引人。"),
|
||||
[CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION] = COMPOUND_STRING("气势良好时表演\n会非常吸引人。"),
|
||||
[CONTEST_EFFECT_NEXT_APPEAL_EARLIER] = COMPOUND_STRING("下一次表演时最先出场。"),
|
||||
[CONTEST_EFFECT_NEXT_APPEAL_LATER] = COMPOUND_STRING("下一次表演时最后出场。"),
|
||||
[CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER] = COMPOUND_STRING("使下一次表演的顺序\n容易被打乱。"),
|
||||
|
||||
@ -12201,9 +12201,9 @@ const struct Item gItemsInfo[] =
|
||||
.name = _("船票"),
|
||||
.price = 0,
|
||||
.description = COMPOUND_STRING(
|
||||
"乘坐圣特安努号时\n"
|
||||
"所需的船票。上面\n"
|
||||
"绘有船的图案。"),
|
||||
"乘坐渡船时需要用\n"
|
||||
"到的船票。上面绘\n"
|
||||
"有船只的图案。"),
|
||||
.importance = 1,
|
||||
.pocket = POCKET_KEY_ITEMS,
|
||||
.type = ITEM_USE_BAG_MENU,
|
||||
|
||||
@ -8,16 +8,16 @@ static const struct MenuAction MultichoiceList_BrineyOnDewford[] =
|
||||
|
||||
static const struct MenuAction MultichoiceList_EnterInfo[] =
|
||||
{
|
||||
{COMPOUND_STRING("报名")},
|
||||
{COMPOUND_STRING("参加")},
|
||||
{gText_Info2},
|
||||
{gText_Exit},
|
||||
};
|
||||
|
||||
static const struct MenuAction MultichoiceList_ContestInfo[] =
|
||||
{
|
||||
{COMPOUND_STRING("华丽大赛是什么?")},
|
||||
{COMPOUND_STRING("华丽大赛的类型")},
|
||||
{COMPOUND_STRING("级别")},
|
||||
{COMPOUND_STRING("什么是华丽大赛?")},
|
||||
{COMPOUND_STRING("华丽大赛的类别")},
|
||||
{COMPOUND_STRING("华丽大赛的级别")},
|
||||
{gText_Cancel2},
|
||||
};
|
||||
|
||||
|
||||
@ -458,7 +458,7 @@ const u8 gText_Brawly[] = _("藤树");
|
||||
const u8 gText_Winona[] = _("娜琪");
|
||||
const u8 gText_Phoebe[] = _("芙蓉");
|
||||
const u8 gText_Glacia[] = _("波妮");
|
||||
const u8 gText_Info2[] = _("信息");
|
||||
const u8 gText_Info2[] = _("听说明");
|
||||
const u8 gText_CoolnessContest[] = _("帅气华丽大赛");
|
||||
const u8 gText_BeautyContest[] = _("美丽华丽大赛");
|
||||
const u8 gText_CutenessContest[] = _("可爱华丽大赛");
|
||||
@ -466,8 +466,8 @@ const u8 gText_SmartnessContest[] = _("聪明华丽大赛");
|
||||
const u8 gText_ToughnessContest[] = _("强壮华丽大赛");
|
||||
const u8 gText_Decoration2[] = _("装饰");
|
||||
const u8 gText_PackUp[] = _("收回");
|
||||
const u8 gText_Registry[] = _("登记");
|
||||
const u8 gText_Information[] = _("信息");
|
||||
const u8 gText_Registry[] = _("名单");
|
||||
const u8 gText_Information[] = _("听说明");
|
||||
const u8 gText_Yes[] = _("是");
|
||||
const u8 gText_No[] = _("否");
|
||||
const u8 gText_Lv50[] = _("Lv. 50级");
|
||||
@ -482,10 +482,10 @@ const u8 gText_Beauty[] = _("美丽");
|
||||
const u8 gText_Cute[] = _("可爱");
|
||||
const u8 gText_Smart[] = _("聪明");
|
||||
const u8 gText_Tough[] = _("强壮");
|
||||
const u8 gText_Normal[] = _("普通");
|
||||
const u8 gText_Super[] = _("超级");
|
||||
const u8 gText_Hyper[] = _("专家");
|
||||
const u8 gText_Master[] = _("大师");
|
||||
const u8 gText_Normal[] = _("普通级");
|
||||
const u8 gText_Super[] = _("高手级");
|
||||
const u8 gText_Hyper[] = _("究极级");
|
||||
const u8 gText_Master[] = _("大师级");
|
||||
const u8 gText_Cool2[] = _("帅气");
|
||||
const u8 gText_Beauty2[] = _("美丽");
|
||||
const u8 gText_Cute2[] = _("可爱");
|
||||
@ -907,10 +907,10 @@ const u8 gText_WantToPlayAgain2[] = _("再玩一次吗?");
|
||||
const u8 gText_SomeoneDroppedOut2[] = _("有人退出了,\n连接会断开。");
|
||||
const u8 gText_CommunicationStandby4[] = _("等待连接中……");
|
||||
const u8 gText_LinkContestResults[] = _("{PLAYER}的连线华丽大赛成绩");
|
||||
const u8 gText_1st[] = _("1st");
|
||||
const u8 gText_2nd[] = _("2nd");
|
||||
const u8 gText_3rd[] = _("3rd");
|
||||
const u8 gText_4th[] = _("4th");
|
||||
const u8 gText_1st[] = _("第1");
|
||||
const u8 gText_2nd[] = _("第2");
|
||||
const u8 gText_3rd[] = _("第3");
|
||||
const u8 gText_4th[] = _("第4");
|
||||
const u8 gText_Friend[] = _("好友");
|
||||
const u8 gText_Pokemon3[] = _("宝可梦"); // Unused
|
||||
const u8 gJPText_MysteryGift[] = _("ふしぎなもらいもの");
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user