特性弹窗汉字上下一行像素补全
字符串大小修复
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@ -2540,8 +2540,9 @@ static void TextIntoAbilityPopUp(void *dest, u8 *windowTileData, s32 windowWidth
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}
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else
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{
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CpuCopy32(windowTileData + PIXELS(7), dest + PIXELS(7), PIXELS(1));//TODO
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CpuCopy32(windowTileData + PIXELS(7), dest + PIXELS(7), PIXELS(1));
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CpuCopy32(windowTileData + TILE_OFFSET_4BPP(ABILITY_POP_UP_WIN_WIDTH), dest + TILE_OFFSET_4BPP(8), TILE_SIZE_4BPP);
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CpuCopy32(windowTileData + TILE_OFFSET_4BPP(ABILITY_POP_UP_WIN_WIDTH) * 2, dest + TILE_OFFSET_4BPP(8) * 2, PIXELS(1));
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}
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dest += TILE_SIZE_4BPP, windowTileData += TILE_SIZE_4BPP;
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@ -401,7 +401,7 @@ const u8 gBattleBackgroundTerrainNames[][26] =
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[BATTLE_ENVIRONMENT_PLAIN] = _("普通 - 平地 "),
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};
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const u8 sShadowSizeLabels[][4] =
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const u8 sShadowSizeLabels[][8] =
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{
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[SHADOW_SIZE_S] = _(" 小 "),
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[SHADOW_SIZE_M] = _(" 中 "),
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