Forgot to update this when adding AI_FLAG_SEQUENCE_SWITCHING (#4911)
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@ -49,7 +49,7 @@
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#define AI_FLAG_CONSERVATIVE (1 << 19) // AI assumes all moves will low roll damage
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#define AI_FLAG_SEQUENCE_SWITCHING (1 << 20) // AI switches in mons in exactly party order, and never switches mid-battle
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#define AI_FLAG_COUNT 20
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#define AI_FLAG_COUNT 21
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// 'other' ai logic flags
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#define AI_FLAG_ROAMING (1 << 29)
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