Fixes Recharge not actually being removed when recharge turn occurs (#7744)
This commit is contained in:
parent
f99f234237
commit
37e1188045
@ -1937,7 +1937,7 @@ static enum MoveCanceller CancellerRecharge(void)
|
||||
{
|
||||
if (gBattleMons[gBattlerAttacker].volatiles.recharge)
|
||||
{
|
||||
gBattleMons[gBattlerAttacker].volatiles.recharge = TRUE;
|
||||
gBattleMons[gBattlerAttacker].volatiles.recharge = FALSE;
|
||||
gDisableStructs[gBattlerAttacker].rechargeTimer = 0;
|
||||
CancelMultiTurnMoves(gBattlerAttacker, SKY_DROP_ATTACKCANCELLER_CHECK);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user