Fixes Recharge not actually being removed when recharge turn occurs (#7744)

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PhallenTree 2025-09-16 18:40:38 +01:00 committed by GitHub
parent f99f234237
commit 37e1188045
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@ -1937,7 +1937,7 @@ static enum MoveCanceller CancellerRecharge(void)
{
if (gBattleMons[gBattlerAttacker].volatiles.recharge)
{
gBattleMons[gBattlerAttacker].volatiles.recharge = TRUE;
gBattleMons[gBattlerAttacker].volatiles.recharge = FALSE;
gDisableStructs[gBattlerAttacker].rechargeTimer = 0;
CancelMultiTurnMoves(gBattlerAttacker, SKY_DROP_ATTACKCANCELLER_CHECK);
gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;