fix exp gain when defeating two opponents at once (#3798)

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
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ghoulslash 2023-12-22 10:24:46 -05:00 committed by GitHub
parent 91741cb60f
commit 38d67d9051
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@ -3338,7 +3338,8 @@ bool32 HandleFaintedMonActions(void)
&& gCurrentTurnActionNumber != gBattlersCount)
{
gAbsentBattlerFlags |= gBitTable[gBattlerFainted];
return FALSE;
if (gBattleStruct->faintedActionsState != 1)
return FALSE;
}
break;
case 3: