fix exp gain when defeating two opponents at once (#3798)
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
This commit is contained in:
parent
91741cb60f
commit
38d67d9051
@ -3338,7 +3338,8 @@ bool32 HandleFaintedMonActions(void)
|
||||
&& gCurrentTurnActionNumber != gBattlersCount)
|
||||
{
|
||||
gAbsentBattlerFlags |= gBitTable[gBattlerFainted];
|
||||
return FALSE;
|
||||
if (gBattleStruct->faintedActionsState != 1)
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user