Re-order moves in fling test (#7559)
Co-authored-by: Hedara <hedara90@gmail.com>
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@ -446,12 +446,12 @@ SINGLE_BATTLE_TEST("Fling deals damage based on items fling power")
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_VENUSAURITE); }
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OPPONENT(SPECIES_REGIROCK);
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} WHEN {
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TURN { MOVE(player, MOVE_CRUNCH); }
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TURN { MOVE(player, MOVE_FLING); }
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TURN { MOVE(player, MOVE_CRUNCH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CRUNCH, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CRUNCH, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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EXPECT_EQ(damage[0], damage[1]);
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