Re-order moves in fling test (#7559)

Co-authored-by: Hedara <hedara90@gmail.com>
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hedara90 2025-08-15 19:34:54 +02:00 committed by GitHub
parent d5ada82455
commit 3a4dbec021
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@ -446,12 +446,12 @@ SINGLE_BATTLE_TEST("Fling deals damage based on items fling power")
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_VENUSAURITE); }
OPPONENT(SPECIES_REGIROCK);
} WHEN {
TURN { MOVE(player, MOVE_CRUNCH); }
TURN { MOVE(player, MOVE_FLING); }
TURN { MOVE(player, MOVE_CRUNCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CRUNCH, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CRUNCH, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);