Remove redundant function call (#7752)

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Alex 2025-09-20 11:19:25 +02:00 committed by GitHub
parent db3405dc3a
commit 40ffcfb94a
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@ -2885,8 +2885,7 @@ static enum MoveCanceller CancellerMultiTargetMoves(struct BattleContext *ctx)
gBattleStruct->moveResultFlags[battlerDef] = MOVE_RESULT_NO_EFFECT;
gBattleStruct->noResultString[battlerDef] = WILL_FAIL;
}
else if (CanAbilityBlockMove(ctx->battlerAtk, battlerDef, abilityAtk, abilityDef, ctx->currentMove, CHECK_TRIGGER)
|| (IsBattlerTerrainAffected(ctx->battlerAtk, STATUS_FIELD_PSYCHIC_TERRAIN) && GetBattleMovePriority(ctx->battlerAtk, abilityAtk, gCurrentMove) > 0))
else if (CanAbilityBlockMove(ctx->battlerAtk, battlerDef, abilityAtk, abilityDef, ctx->currentMove, CHECK_TRIGGER))
{
gBattleStruct->moveResultFlags[battlerDef] = 0;
gBattleStruct->noResultString[battlerDef] = WILL_FAIL;