Fix VRAM load for Black Hole Eclipse (#6635)

Co-authored-by: Hedara <hedara90@gmail.com>
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hedara90 2025-04-17 15:42:25 +02:00 committed by GitHub
parent 7a35f35352
commit 4528bbe01d
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@ -31487,13 +31487,15 @@ gBattleAnimMove_BlackHoleEclipse::
delay 0x8
createsprite gBlackHoleEclipseHoleShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0
waitforvisualfinish
unloadspritegfx ANIM_TAG_THIN_RING
unloadspritegfx ANIM_TAG_ICE_CHUNK
loadspritegfx ANIM_TAG_SPARKLE_4 @detect
createsprite gTargetTwinkleSpriteTemplate, ANIM_ATTACKER, 13, 0x0, 0x0, ANIM_TARGET @detect star
delay 0x2
unloadspritegfx ANIM_TAG_VERTICAL_HEX @red
unloadspritegfx ANIM_TAG_SHADOW_BALL
unloadspritegfx ANIM_TAG_THIN_RING
unloadspritegfx ANIM_TAG_ICE_CHUNK
unloadspritegfx ANIM_TAG_BLACK_BALL_2
unloadspritegfx ANIM_TAG_FOCUS_ENERGY
loadspritegfx ANIM_TAG_EXPLOSION_2
call BlackHoleEclipseExplosion
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x0, 0x10, 0x7fff @ bg to white pal