Fix VRAM load for Black Hole Eclipse (#6635)
Co-authored-by: Hedara <hedara90@gmail.com>
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@ -31487,13 +31487,15 @@ gBattleAnimMove_BlackHoleEclipse::
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delay 0x8
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createsprite gBlackHoleEclipseHoleShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0
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waitforvisualfinish
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unloadspritegfx ANIM_TAG_THIN_RING
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unloadspritegfx ANIM_TAG_ICE_CHUNK
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loadspritegfx ANIM_TAG_SPARKLE_4 @detect
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createsprite gTargetTwinkleSpriteTemplate, ANIM_ATTACKER, 13, 0x0, 0x0, ANIM_TARGET @detect star
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delay 0x2
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unloadspritegfx ANIM_TAG_VERTICAL_HEX @red
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unloadspritegfx ANIM_TAG_SHADOW_BALL
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unloadspritegfx ANIM_TAG_THIN_RING
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unloadspritegfx ANIM_TAG_ICE_CHUNK
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unloadspritegfx ANIM_TAG_BLACK_BALL_2
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unloadspritegfx ANIM_TAG_FOCUS_ENERGY
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loadspritegfx ANIM_TAG_EXPLOSION_2
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call BlackHoleEclipseExplosion
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x0, 0x10, 0x7fff @ bg to white pal
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