Update the description of OW_OBJECT_VANILLA_SHADOWS (#7184)
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#define OW_ENABLE_DNS TRUE // If set to TRUE, the overworld will be tinted depending on time of day.
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// Object Event Shadows
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#define OW_OBJECT_VANILLA_SHADOWS FALSE // In vanilla shadows in the overworld are only shown when jumping.
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#define OW_OBJECT_VANILLA_SHADOWS FALSE // When FALSE, every object in the overworld has a shadow. WARNING: This means every object will take up two sprites instead of one. When TRUE, an object's shadow is only shown when jumping.
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// Overworld flags
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// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
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