Fixed gamma shift not blending the right palettes.

Refactored/improved some lighting code.
This commit is contained in:
Ariel A 2022-08-21 16:44:17 -04:00
parent 891b432669
commit 4654913cb6
2 changed files with 46 additions and 49 deletions

View File

@ -547,15 +547,11 @@ static void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex)
else
{
if (MapHasNaturalLight(gMapHeader.mapType)) { // Time-blend
// Create the palette mask
u32 palettes = PALETTES_ALL;
numPalettes += startPalIndex;
palettes = (palettes >> startPalIndex) << startPalIndex;
palettes = (palettes << (32-numPalettes)) >> (32-numPalettes);
UpdateAltBgPalettes(palettes & PALETTES_BG);
UpdatePalettesWithTime(palettes);
u32 palettes = ((1 << numPalettes) - 1) << startPalIndex;
UpdateAltBgPalettes(palettes & PALETTES_BG);
UpdatePalettesWithTime(palettes);
} else { // copy
CpuFastCopy(gPlttBufferUnfaded + startPalIndex * 16, gPlttBufferFaded + startPalIndex * 16, numPalettes * 16 * sizeof(u16));
CpuFastCopy(gPlttBufferUnfaded + startPalIndex * 16, gPlttBufferFaded + startPalIndex * 16, numPalettes * 16 * sizeof(u16));
}
}
}

View File

@ -819,7 +819,7 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum)
CopySecondaryTilesetToVramUsingHeap(gMapHeader.mapLayout);
LoadSecondaryTilesetPalette(gMapHeader.mapLayout, TRUE); // skip copying to Faded, gamma shift will take care of it
ApplyWeatherGammaShiftToPals(6, 6); // palettes [6,12]
ApplyWeatherGammaShiftToPals(NUM_PALS_IN_PRIMARY, NUM_PALS_TOTAL - NUM_PALS_IN_PRIMARY); // palettes [6,12]
InitSecondaryTilesetAnimation();
UpdateLocationHistoryForRoamer();
@ -1468,46 +1468,47 @@ const struct BlendSettings gTimeOfDayBlend[] =
};
u8 UpdateTimeOfDay(void) {
s32 hours, minutes;
RtcCalcLocalTime();
hours = gLocalTime.hours;
minutes = gLocalTime.minutes;
if (hours < 4) { // night
currentTimeBlend.weight = 256;
currentTimeBlend.altWeight = 0;
return gTimeOfDay = currentTimeBlend.time0 = currentTimeBlend.time1 = TIME_OF_DAY_NIGHT;
} else if (hours < 7) { // night->twilight
currentTimeBlend.time0 = TIME_OF_DAY_NIGHT;
currentTimeBlend.time1 = TIME_OF_DAY_TWILIGHT;
currentTimeBlend.weight = 256 - 256 * ((hours - 4) * 60 + minutes) / ((7-4)*60);
currentTimeBlend.altWeight = (256 - currentTimeBlend.weight) / 2;
return gTimeOfDay = TIME_OF_DAY_DAY;
} else if (hours < 10) { // twilight->day
currentTimeBlend.time0 = TIME_OF_DAY_TWILIGHT;
currentTimeBlend.time1 = TIME_OF_DAY_DAY;
currentTimeBlend.weight = 256 - 256 * ((hours - 7) * 60 + minutes) / ((10-7)*60);
currentTimeBlend.altWeight = (256 - currentTimeBlend.weight) / 2 + 128;
return gTimeOfDay = TIME_OF_DAY_DAY;
} else if (hours < 18) { // day
currentTimeBlend.weight = currentTimeBlend.altWeight = 256;
return gTimeOfDay = currentTimeBlend.time0 = currentTimeBlend.time1 = TIME_OF_DAY_DAY;
} else if (hours < 20) { // day->twilight
currentTimeBlend.time0 = TIME_OF_DAY_DAY;
currentTimeBlend.time1 = TIME_OF_DAY_TWILIGHT;
currentTimeBlend.weight = 256 - 256 * ((hours - 18) * 60 + minutes) / ((20-18)*60);
currentTimeBlend.altWeight = currentTimeBlend.weight / 2 + 128;
return gTimeOfDay = TIME_OF_DAY_TWILIGHT;
} else if (hours < 22) { // twilight->night
currentTimeBlend.time0 = TIME_OF_DAY_TWILIGHT;
currentTimeBlend.time1 = TIME_OF_DAY_NIGHT;
currentTimeBlend.weight = 256 - 256 * ((hours - 20) * 60 + minutes) / ((22-20)*60);
currentTimeBlend.altWeight = currentTimeBlend.weight / 2;
return gTimeOfDay = TIME_OF_DAY_NIGHT;
} else { // 22-24, night
currentTimeBlend.weight = 256;
currentTimeBlend.altWeight = 0;
return gTimeOfDay = currentTimeBlend.time0 = currentTimeBlend.time1 = TIME_OF_DAY_NIGHT;
}
s32 hours, minutes;
RtcCalcLocalTime();
hours = gLocalTime.hours;
minutes = gLocalTime.minutes;
if (hours < 4) { // night
currentTimeBlend.weight = 256;
currentTimeBlend.altWeight = 0;
gTimeOfDay = currentTimeBlend.time0 = currentTimeBlend.time1 = TIME_OF_DAY_NIGHT;
} else if (hours < 7) { // night->twilight
currentTimeBlend.time0 = TIME_OF_DAY_NIGHT;
currentTimeBlend.time1 = TIME_OF_DAY_TWILIGHT;
currentTimeBlend.weight = 256 - 256 * ((hours - 4) * 60 + minutes) / ((7-4)*60);
currentTimeBlend.altWeight = (256 - currentTimeBlend.weight) / 2;
gTimeOfDay = TIME_OF_DAY_DAY;
} else if (hours < 10) { // twilight->day
currentTimeBlend.time0 = TIME_OF_DAY_TWILIGHT;
currentTimeBlend.time1 = TIME_OF_DAY_DAY;
currentTimeBlend.weight = 256 - 256 * ((hours - 7) * 60 + minutes) / ((10-7)*60);
currentTimeBlend.altWeight = (256 - currentTimeBlend.weight) / 2 + 128;
gTimeOfDay = TIME_OF_DAY_DAY;
} else if (hours < 18) { // day
currentTimeBlend.weight = currentTimeBlend.altWeight = 256;
gTimeOfDay = currentTimeBlend.time0 = currentTimeBlend.time1 = TIME_OF_DAY_DAY;
} else if (hours < 20) { // day->twilight
currentTimeBlend.time0 = TIME_OF_DAY_DAY;
currentTimeBlend.time1 = TIME_OF_DAY_TWILIGHT;
currentTimeBlend.weight = 256 - 256 * ((hours - 18) * 60 + minutes) / ((20-18)*60);
currentTimeBlend.altWeight = currentTimeBlend.weight / 2 + 128;
gTimeOfDay = TIME_OF_DAY_TWILIGHT;
} else if (hours < 22) { // twilight->night
currentTimeBlend.time0 = TIME_OF_DAY_TWILIGHT;
currentTimeBlend.time1 = TIME_OF_DAY_NIGHT;
currentTimeBlend.weight = 256 - 256 * ((hours - 20) * 60 + minutes) / ((22-20)*60);
currentTimeBlend.altWeight = currentTimeBlend.weight / 2;
gTimeOfDay = TIME_OF_DAY_NIGHT;
} else { // 22-24, night
currentTimeBlend.weight = 256;
currentTimeBlend.altWeight = 0;
gTimeOfDay = currentTimeBlend.time0 = currentTimeBlend.time1 = TIME_OF_DAY_NIGHT;
}
return gTimeOfDay;
}
bool8 MapHasNaturalLight(u8 mapType) { // Whether a map type is naturally lit/outside