Fixed shadow tile tag.
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0b1c81af66
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891b432669
@ -129,10 +129,10 @@
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#define FLDEFF_PAL_TAG_UNKNOWN 0x1011
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// tile tags, for field effects that may have many copies on screen at once
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#define FLDEFF_TILE_TAG_SHADOW_SMALL 0x1300
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#define FLDEFF_TILE_TAG_SHADOW_MEDIUM 0x1301
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#define FLDEFF_TILE_TAG_SHADOW_LARGE 0x1302
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#define FLDEFF_TILE_TAG_SHADOW_EXTRA_LARGE 0x1303
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#define FLDEFF_TILE_TAG_SHADOW_SMALL 0x1400
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#define FLDEFF_TILE_TAG_SHADOW_MEDIUM 0x1401
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#define FLDEFF_TILE_TAG_SHADOW_LARGE 0x1402
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#define FLDEFF_TILE_TAG_SHADOW_EXTRA_LARGE 0x1403
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// Duplicates of event_object_movement tags
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#define FLDEFF_PAL_TAG_MAY 0x1110 // OBJ_EVENT_PAL_TAG_MAY
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