Fixed shadow tile tag.

This commit is contained in:
Ariel A 2022-08-15 23:18:11 -04:00
parent 0b1c81af66
commit 891b432669

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@ -129,10 +129,10 @@
#define FLDEFF_PAL_TAG_UNKNOWN 0x1011
// tile tags, for field effects that may have many copies on screen at once
#define FLDEFF_TILE_TAG_SHADOW_SMALL 0x1300
#define FLDEFF_TILE_TAG_SHADOW_MEDIUM 0x1301
#define FLDEFF_TILE_TAG_SHADOW_LARGE 0x1302
#define FLDEFF_TILE_TAG_SHADOW_EXTRA_LARGE 0x1303
#define FLDEFF_TILE_TAG_SHADOW_SMALL 0x1400
#define FLDEFF_TILE_TAG_SHADOW_MEDIUM 0x1401
#define FLDEFF_TILE_TAG_SHADOW_LARGE 0x1402
#define FLDEFF_TILE_TAG_SHADOW_EXTRA_LARGE 0x1403
// Duplicates of event_object_movement tags
#define FLDEFF_PAL_TAG_MAY 0x1110 // OBJ_EVENT_PAL_TAG_MAY