Changed trainer tutorial to take into account removed palette compression (#7044)
Co-authored-by: Hedara <hedara90@gmail.com>
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@ -31,13 +31,13 @@ Export the palette and place into the same folder.
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Sadly, just putting the image files into the graphics folder is not enough. To use the sprites we have to register them by linking the graphic files.
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[src/data/graphics/trainers](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/src/data/graphics/trainers.h):
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```diff
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const u32 gTrainerPalette_RubySapphireBrendan[] = INCBIN_U32("graphics/trainers/palettes/ruby_sapphire_brendan.gbapal.lz");
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const u16 gTrainerPalette_RubySapphireBrendan[] = INCBIN_U16("graphics/trainers/palettes/ruby_sapphire_brendan.gbapal");
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const u32 gTrainerFrontPic_RubySapphireMay[] = INCBIN_U32("graphics/trainers/front_pics/ruby_sapphire.4bpp.lz");
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const u32 gTrainerPalette_RubySapphireMay[] = INCBIN_U32("graphics/trainers/palettes/ruby_sapphire_may.gbapal.lz");
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const u16 gTrainerPalette_RubySapphireMay[] = INCBIN_U16("graphics/trainers/palettes/ruby_sapphire_may.gbapal");
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+ const u32 gTrainerFrontPic_myTrainerClass[] = INCBIN_U32("graphics/trainers/front_pics/myTrainerClass.4bpp.lz");
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+ const u32 gTrainerPalette_myTrainerClass[] = INCBIN_U32("graphics/trainers/palettes/myTrainerClass.gbapal.lz");
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+ const u16 gTrainerPalette_myTrainerClass[] = INCBIN_U16("graphics/trainers/palettes/myTrainerClass.gbapal");
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const u8 gTrainerBackPic_Brendan[] = INCBIN_U8("graphics/trainers/back_pics/brendan.4bpp");
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```
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