Fixes multi battle party re-order (#7042)
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@ -4651,7 +4651,7 @@ static void HandleTurnActionSelectionState(void)
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for (i = 0; i < gBattlersCount; i++)
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{
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if (gChosenActionByBattler[i] == B_ACTION_SWITCH)
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SwitchPartyOrderInGameMulti(i, gBattleStruct->monToSwitchIntoId[battler]);
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SwitchPartyOrderInGameMulti(i, gBattleStruct->monToSwitchIntoId[i]);
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}
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}
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}
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