Fixes multi battle party re-order (#7042)

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Alex 2025-06-01 13:08:37 +02:00 committed by GitHub
parent a93a17d490
commit 661a418960
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@ -4651,7 +4651,7 @@ static void HandleTurnActionSelectionState(void)
for (i = 0; i < gBattlersCount; i++)
{
if (gChosenActionByBattler[i] == B_ACTION_SWITCH)
SwitchPartyOrderInGameMulti(i, gBattleStruct->monToSwitchIntoId[battler]);
SwitchPartyOrderInGameMulti(i, gBattleStruct->monToSwitchIntoId[i]);
}
}
}