anger shell use saveattacker (#5409)
* anger shell use saveattacker * tabs instead of spaces * add BattleScript_RestoreAttackerButItFailed for anger shell failure * Update data/battle_scripts_1.s Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> --------- Co-authored-by: ghoulslash <pokevoyager0@gmail.com> Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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@ -4724,6 +4724,9 @@ BattleScript_ButItFailed::
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_RestoreAttackerButItFailed:
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restoreattacker
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goto BattleScript_ButItFailed
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BattleScript_NotAffected::
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pause B_WAIT_TIME_SHORT
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@ -6460,12 +6463,14 @@ BattleScript_SeedSowerActivates::
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return
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BattleScript_AngerShellActivates::
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saveattacker
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copybyte gBattlerAttacker, gBattlerTarget
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call BattleScript_AbilityPopUp
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jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
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jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
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jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
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jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_AngerShellTryDef
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jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed
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jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_RestoreAttackerButItFailed
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BattleScript_AngerShellTryDef::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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modifybattlerstatstage BS_ATTACKER, STAT_DEF, DECREASE, 1, BattleScript_AngerShellTrySpDef, ANIM_ON
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@ -6479,6 +6484,7 @@ BattleScript_AngerShellTrySpAtk:
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BattleScript_AngerShellTrySpeed:
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modifybattlerstatstage BS_ATTACKER, STAT_SPEED, INCREASE, 1, BattleScript_AngerShellRet, ANIM_ON
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BattleScript_AngerShellRet:
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restoreattacker
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return
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BattleScript_WindPowerActivates::
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@ -5936,7 +5936,6 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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&& HadMoreThanHalfHpNowDoesnt(gBattlerTarget)
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&& !(TestIfSheerForceAffected(gBattlerAttacker, gCurrentMove)))
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{
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gBattlerAttacker = gBattlerTarget;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_AngerShellActivates;
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effect++;
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