跟随文本修正+替换

This commit is contained in:
RoamerX 2025-04-12 21:09:56 +08:00
parent 98b0c6f021
commit 56330ea44c
2 changed files with 139 additions and 139 deletions

View File

@ -19,40 +19,40 @@ extern const u8 EventScript_FollowerDance[];
extern const u8 EventScript_FollowerLookUp[];
// 'Generic', unconditional happy messages
static const u8 sHappyMsg00[] = _("{STR_VAR_1} began poking you in the\nstomach.");
static const u8 sHappyMsg01[] = _("{STR_VAR_1} is happy but shy.");
static const u8 sHappyMsg02[] = _("{STR_VAR_1} is coming along happily.");
static const u8 sHappyMsg03[] = _("{STR_VAR_1} is composed.");
static const u8 sHappyMsg04[] = _("{STR_VAR_1} seems to be feeling\ngreat about walking with you!");
static const u8 sHappyMsg05[] = _("{STR_VAR_1} is glowing with health.");
static const u8 sHappyMsg06[] = _("{STR_VAR_1} looks very happy.");
static const u8 sHappyMsg07[] = _("{STR_VAR_1} put in extra effort.");
static const u8 sHappyMsg08[] = _("{STR_VAR_1} is smelling the scents\nof the surrounding air.");
static const u8 sHappyMsg09[] = _("{STR_VAR_1} is jumping for joy!");
static const u8 sHappyMsg10[] = _("{STR_VAR_1} is still feeling great!");
static const u8 sHappyMsg11[] = _("Your POKéMON has caught the scent of\nsmoke.");
static const u8 sHappyMsg12[] = _("{STR_VAR_1} is poking at your belly.");
static const u8 sHappyMsg13[] = _("Your POKéMON stretched out its body\nand is relaxing.");
static const u8 sHappyMsg14[] = _("{STR_VAR_1} looks like it wants to\nlead!");
static const u8 sHappyMsg15[] = _("{STR_VAR_1} is doing its best to\nkeep up with you.");
static const u8 sHappyMsg16[] = _("{STR_VAR_1} is happily cuddling up\nto you!");
static const u8 sHappyMsg17[] = _("{STR_VAR_1} is full of life!");
static const u8 sHappyMsg18[] = _("{STR_VAR_1} seems to be very happy!");
static const u8 sHappyMsg19[] = _("{STR_VAR_1} is so happy that it\ncan't stand still!");
static const u8 sHappyMsg20[] = _("{STR_VAR_1} nodded slowly.");
static const u8 sHappyMsg21[] = _("{STR_VAR_1} is very eager!");
static const u8 sHappyMsg22[] = _("{STR_VAR_1} is wandering around and\nlistening to the different sounds.");
static const u8 sHappyMsg23[] = _("{STR_VAR_1} looks very interested.");
static const u8 sHappyMsg24[] = _("{STR_VAR_1} is somehow forcing\nitself to keep going.");
static const u8 sHappyMsg25[] = _("{STR_VAR_1} gave you a sunny look!");
static const u8 sHappyMsg26[] = _("{STR_VAR_1} gives you a happy look\nand a smile.");
static const u8 sHappyMsg27[] = _("Your POKéMON is smelling the scent\nof flowers.");
static const u8 sHappyMsg28[] = _("{STR_VAR_1} seems very happy to see\nyou!");
static const u8 sHappyMsg29[] = _("{STR_VAR_1} faced this way and\ngrinned.");
static const u8 sHappyMsg30[] = _("{STR_VAR_1} happily cuddled up to\nyou!");
static const u8 sHappyMsg00[] = _("{STR_VAR_1}戳了戳\n你的肚子!");
static const u8 sHappyMsg01[] = _("{STR_VAR_1}看起来既\n开心又害羞!");
static const u8 sHappyMsg02[] = _("{STR_VAR_1}高兴地\n跟了上来!");
static const u8 sHappyMsg03[] = _("{STR_VAR_1}非常平静。");
static const u8 sHappyMsg04[] = _("{STR_VAR_1}好像很高兴\n能和你一起走路!");
static const u8 sHappyMsg05[] = _("{STR_VAR_1}正散发着\n健康的光芒。");
static const u8 sHappyMsg06[] = _("{STR_VAR_1}看起来\n非常开心。");
static const u8 sHappyMsg07[] = _("{STR_VAR_1}使起了\n劲儿来!");
static const u8 sHappyMsg08[] = _("{STR_VAR_1}正在闻着\n周围的气味。");
static const u8 sHappyMsg09[] = _("{STR_VAR_1}\n开心地跳着!");
static const u8 sHappyMsg10[] = _("{STR_VAR_1}仍然\n精神十足!");
static const u8 sHappyMsg11[] = _("它似乎闻到了\n烟的味道。");
static const u8 sHappyMsg12[] = _("它戳了戳你的肚子!");
static const u8 sHappyMsg13[] = _("它正在伸展身体\n放松身心。");
static const u8 sHappyMsg14[] = _("{STR_VAR_1}好像想到\n前面去!");
static const u8 sHappyMsg15[] = _("{STR_VAR_1}努力地\n在你后面跟着……");
static const u8 sHappyMsg16[] = _("{STR_VAR_1}开心地靠了过来!");
static const u8 sHappyMsg17[] = _("{STR_VAR_1}活力十足!");
static const u8 sHappyMsg18[] = _("{STR_VAR_1}看起来\n很高兴!");
static const u8 sHappyMsg19[] = _("{STR_VAR_1}开心地\n不能平静!");
static const u8 sHappyMsg20[] = _("{STR_VAR_1}缓缓地\n点了点头。");
static const u8 sHappyMsg21[] = _("{STR_VAR_1}干劲十足!");
static const u8 sHappyMsg22[] = _("{STR_VAR_1}用心地听着\n四周的声音!");
static const u8 sHappyMsg23[] = _("{STR_VAR_1}看起来好像\n非常感兴趣!");
static const u8 sHappyMsg24[] = _("{STR_VAR_1}勉强地跟了\n上来。");
static const u8 sHappyMsg25[] = _("{STR_VAR_1}看着\n你笑了笑。");
static const u8 sHappyMsg26[] = _("{STR_VAR_1}开心地\n看着你笑。");
static const u8 sHappyMsg27[] = _("它正在闻着花香。");
static const u8 sHappyMsg28[] = _("{STR_VAR_1}一脸开心地\n看着你!");
static const u8 sHappyMsg29[] = _("{STR_VAR_1}转了过来\n并冲着你笑了笑。");
static const u8 sHappyMsg30[] = _("{STR_VAR_1}开心地\n向你靠了过来!");
// Conditional messages begin here, index 31
static const u8 sHappyMsg31[] = _("Your POKéMON seems happy about the\ngreat weather.");
static const u8 sHappyMsg32[] = _("{STR_VAR_1} is very composed and\nsure of itself!");
static const u8 sHappyMsg31[] = _("它好像因为好天气\n非常开心。");
static const u8 sHappyMsg32[] = _("{STR_VAR_1}的心情\n非常平静与自信。");
const struct FollowerMsgInfo gFollowerHappyMessages[] = {
{sHappyMsg00, EventScript_FollowerPokingPlayer},
@ -72,20 +72,20 @@ const struct FollowerMsgInfo gFollowerHappyMessages[] = {
};
// Unconditional neutral messages
static const u8 sNeutralMsg00[] = _("{STR_VAR_1} is steadily poking at\nthe ground.");
static const u8 sNeutralMsg01[] = _("{STR_VAR_1} is standing guard.");
static const u8 sNeutralMsg02[] = _("{STR_VAR_1} is staring patiently at\nnothing at all.");
static const u8 sNeutralMsg03[] = _("{STR_VAR_1} is wandering around.");
static const u8 sNeutralMsg04[] = _("Your POKéMON yawned loudly!");
static const u8 sNeutralMsg05[] = _("Your POKéMON is looking around\nrestlessly.");
static const u8 sNeutralMsg06[] = _("{STR_VAR_1} is looking this way and\nsmiling.");
static const u8 sNeutralMsg07[] = _("{STR_VAR_1} is gazing around\nrestlessly.");
static const u8 sNeutralMsg08[] = _("{STR_VAR_1} let out a battle cry.");
static const u8 sNeutralMsg09[] = _("{STR_VAR_1} danced a wonderful\ndance!");
static const u8 sNeutralMsg10[] = _("{STR_VAR_1} is very eager.");
static const u8 sNeutralMsg11[] = _("{STR_VAR_1} is staring intently into\nthe distance.");
static const u8 sNeutralMsg12[] = _("{STR_VAR_1} is on the lookout!");
static const u8 sNeutralMsg13[] = _("{STR_VAR_1} looked off into the\ndistance and barked!");
static const u8 sNeutralMsg00[] = _("{STR_VAR_1}一个劲地\n戳着地面。");
static const u8 sNeutralMsg01[] = _("{STR_VAR_1}正保持着\n警惕!");
static const u8 sNeutralMsg02[] = _("{STR_VAR_1}\n正在看着远方。");
static const u8 sNeutralMsg03[] = _("{STR_VAR_1}不停地\n环视着周围。");
static const u8 sNeutralMsg04[] = _("它啊~地\n打了个哈欠。");
static const u8 sNeutralMsg05[] = _("它正在警惕四周!");
static const u8 sNeutralMsg06[] = _("{STR_VAR_1}看着\n你笑了笑。");
static const u8 sNeutralMsg07[] = _("{STR_VAR_1}紧张地\n在四处张望。");
static const u8 sNeutralMsg08[] = _("{STR_VAR_1}打起了精神!");
static const u8 sNeutralMsg09[] = _("{STR_VAR_1}跳了一支\n精彩的舞!");
static const u8 sNeutralMsg10[] = _("{STR_VAR_1}干劲十足!");
static const u8 sNeutralMsg11[] = _("{STR_VAR_1}一直在眺望\n远方。");
static const u8 sNeutralMsg12[] = _("{STR_VAR_1}正在警惕四周!");
static const u8 sNeutralMsg13[] = _("{STR_VAR_1}朝着远处\n吼了出来!");
const struct FollowerMsgInfo gFollowerNeutralMessages[] = {
{sNeutralMsg00, EventScript_FollowerPokeGround},
@ -103,15 +103,15 @@ const struct FollowerMsgInfo gFollowerNeutralMessages[] = {
};
// Unconditional sad messages
static const u8 sSadMsg00[] = _("{STR_VAR_1} is dizzy.");
static const u8 sSadMsg01[] = _("{STR_VAR_1} is stepping on your\nfeet!");
static const u8 sSadMsg00[] = _("{STR_VAR_1}晕乎乎的。");
static const u8 sSadMsg01[] = _("{STR_VAR_1}踩了踩\n你的脚。");
static const u8 sSadMsg02[] = _("{STR_VAR_1} seems a little tired.");
// Conditional messages begin, index 3
static const u8 sSadMsg03[] = _("{STR_VAR_1} is not happy.");
static const u8 sSadMsg04[] = _("{STR_VAR_1} is going to fall down!\n");
static const u8 sSadMsg05[] = _("{STR_VAR_1} seems to be about to\nfall over!");
static const u8 sSadMsg06[] = _("{STR_VAR_1} is trying very hard to\nkeep up with you");
static const u8 sSadMsg07[] = _("{STR_VAR_1} is nervous.");
static const u8 sSadMsg03[] = _("{STR_VAR_1}不太开心。");
static const u8 sSadMsg04[] = _("{STR_VAR_1}看起来\n快要倒下了!");
static const u8 sSadMsg05[] = _("{STR_VAR_1}差点就\n摔倒了!");
static const u8 sSadMsg06[] = _("{STR_VAR_1}努力地\n在你后面跟着…");
static const u8 sSadMsg07[] = _("{STR_VAR_1}紧张了。");
const struct FollowerMsgInfo gFollowerSadMessages[] = {
{sSadMsg00, EventScript_FollowerDizzy},
@ -120,11 +120,11 @@ const struct FollowerMsgInfo gFollowerSadMessages[] = {
};
// Unconditional upset messages
static const u8 sUpsetMsg00[] = _("{STR_VAR_1} seems unhappy somehow…");
static const u8 sUpsetMsg01[] = _("{STR_VAR_1} is making an unhappy\nface.");
static const u8 sUpsetMsg02[] = _("Your POKéMON seems a little\ncold.");
static const u8 sUpsetMsg00[] = _("{STR_VAR_1}好像\n有点不开心了。");
static const u8 sUpsetMsg01[] = _("{STR_VAR_1}看起来\n好像有点不开心……");
static const u8 sUpsetMsg02[] = _("\n它看起来有点冷。");
// Conditional messages, index 3
static const u8 sUpsetMsg03[] = _("{STR_VAR_1} is taking shelter in the\ngrass from the rain.");
static const u8 sUpsetMsg03[] = _("{STR_VAR_1}在草丛里躲着雨。");
const struct FollowerMsgInfo gFollowerUpsetMessages[] = {
{sUpsetMsg00}, {sUpsetMsg01},
@ -133,11 +133,11 @@ const struct FollowerMsgInfo gFollowerUpsetMessages[] = {
};
// Unconditional angry messages
static const u8 sAngryMsg00[] = _("{STR_VAR_1} let out a roar!");
static const u8 sAngryMsg01[] = _("{STR_VAR_1} is making a face like\nit's angry!");
static const u8 sAngryMsg02[] = _("{STR_VAR_1} seems to be angry for\nsome reason.");
static const u8 sAngryMsg03[] = _("Your POKéMON turned to face the\nother way, showing a defiant face.");
static const u8 sAngryMsg04[] = _("{STR_VAR_1} cried out.");
static const u8 sAngryMsg00[] = _("{STR_VAR_1}重重地\n吼了起来!");
static const u8 sAngryMsg01[] = _("{STR_VAR_1}摆出了\n生气的表情。");
static const u8 sAngryMsg02[] = _("{STR_VAR_1}看起来\n很生气!");
static const u8 sAngryMsg03[] = _("它转了过来\n摆出挑衅\n的表情。");
static const u8 sAngryMsg04[] = _("{STR_VAR_1}突然大叫了\n起来!");
const struct FollowerMsgInfo gFollowerAngryMessages[] = {
{sAngryMsg00}, {sAngryMsg01}, {sAngryMsg02},
@ -146,26 +146,26 @@ const struct FollowerMsgInfo gFollowerAngryMessages[] = {
};
// Unconditional pensive messages
static const u8 sPensiveMsg00[] = _("{STR_VAR_1} is looking down\nsteadily.");
static const u8 sPensiveMsg01[] = _("{STR_VAR_1} is surveying the area.");
static const u8 sPensiveMsg02[] = _("{STR_VAR_1} is peering down.");
static const u8 sPensiveMsg03[] = _("{STR_VAR_1} is somehow fighting off\nsleep");
static const u8 sPensiveMsg04[] = _("{STR_VAR_1} seems to be wandering\naround.");
static const u8 sPensiveMsg05[] = _("{STR_VAR_1} is looking around\nabsentmindedly.");
static const u8 sPensiveMsg06[] = _("{STR_VAR_1} yawned very loudly!");
static const u8 sPensiveMsg07[] = _("{STR_VAR_1} is relaxing comfortably.");
static const u8 sPensiveMsg08[] = _("{STR_VAR_1} is staring steadfastly\nat your face.");
static const u8 sPensiveMsg09[] = _("{STR_VAR_1} is staring intently at\nyour face.");
static const u8 sPensiveMsg10[] = _("{STR_VAR_1} is focusing its\nattention on you.");
static const u8 sPensiveMsg11[] = _("{STR_VAR_1} is staring into the\ndepths.");
static const u8 sPensiveMsg12[] = _("{STR_VAR_1} is sniffing at the\nground.");
static const u8 sPensiveMsg13[] = _("Your POKéMON is staring intently at\nnothing.");
static const u8 sPensiveMsg14[] = _("{STR_VAR_1} focused with a sharp\ngaze!");
static const u8 sPensiveMsg15[] = _("{STR_VAR_1} is concentrating.");
static const u8 sPensiveMsg16[] = _("{STR_VAR_1} faced this way and\nnodded.");
static const u8 sPensiveMsg17[] = _("{STR_VAR_1} seems a bit nervous…");
static const u8 sPensiveMsg18[] = _("{STR_VAR_1} is looking at your\nfootprints.");
static const u8 sPensiveMsg19[] = _("{STR_VAR_1} is staring straight into\nyour eyes.");
static const u8 sPensiveMsg00[] = _("{STR_VAR_1}安静的\n盯着下面看。");
static const u8 sPensiveMsg01[] = _("{STR_VAR_1}在四下张望!");
static const u8 sPensiveMsg02[] = _("{STR_VAR_1}一直盯着下面看。");
static const u8 sPensiveMsg03[] = _("{STR_VAR_1}强忍着\n睡意…");
static const u8 sPensiveMsg04[] = _("{STR_VAR_1}正在环视n着周围。");
static const u8 sPensiveMsg05[] = _("{STR_VAR_1}正看着\n周围发呆。");
static const u8 sPensiveMsg06[] = _("{STR_VAR_1}打了个\n大哈欠!");
static const u8 sPensiveMsg07[] = _("{STR_VAR_1}正在惬意\n地放松着。");
static const u8 sPensiveMsg08[] = _("{STR_VAR_1}一直在盯着\n你的脸。");
static const u8 sPensiveMsg09[] = _("{STR_VAR_1}一直在盯着\n你的脸。");
static const u8 sPensiveMsg10[] = _("{STR_VAR_1}对你非常\n感兴趣!");
static const u8 sPensiveMsg11[] = _("{STR_VAR_1}一直盯着\n下面看。");
static const u8 sPensiveMsg12[] = _("{STR_VAR_1}不停地\n闻着地面上的气味。");
static const u8 sPensiveMsg13[] = _("它一直在盯着什么\n都没有的地方……");
static const u8 sPensiveMsg14[] = _("{STR_VAR_1}目光锐利,全神贯注!");
static const u8 sPensiveMsg15[] = _("{STR_VAR_1}正在集中精神。");
static const u8 sPensiveMsg16[] = _("{STR_VAR_1}看着你\n点了点头。");
static const u8 sPensiveMsg17[] = _("{STR_VAR_1}看起来好像\n有点紧张。");
static const u8 sPensiveMsg18[] = _("{STR_VAR_1}看着\n你的脚印。");
static const u8 sPensiveMsg19[] = _("{STR_VAR_1}一直看着\n你的眼睛……");
const struct FollowerMsgInfo gFollowerPensiveMessages[] = {
{sPensiveMsg00},
@ -180,16 +180,16 @@ const struct FollowerMsgInfo gFollowerPensiveMessages[] = {
};
// All 'love' messages are unconditional
static const u8 sLoveMsg00[] = _("{STR_VAR_1} suddenly started walking\ncloser!");
static const u8 sLoveMsg01[] = _("{STR_VAR_1} cheeks are becoming\nrosy!");
static const u8 sLoveMsg02[] = _("Woah! {STR_VAR_1} suddenly hugged\nyou!");
static const u8 sLoveMsg03[] = _("Woah! {STR_VAR_1} is suddenly\nplayful!");
static const u8 sLoveMsg04[] = _("{STR_VAR_1} is rubbing against your\nlegs!");
static const u8 sLoveMsg05[] = _("{STR_VAR_1} blushes.");
static const u8 sLoveMsg06[] = _("Ah! {STR_VAR_1} cuddles you!");
static const u8 sLoveMsg07[] = _("{STR_VAR_1} is regarding you with\nadoration!");
static const u8 sLoveMsg08[] = _("{STR_VAR_1} got closer to you.");
static const u8 sLoveMsg09[] = _("{STR_VAR_1} is keeping close to your\nfeet.");
static const u8 sLoveMsg00[] = _("{STR_VAR_1}突然\n靠到了你的身边!");
static const u8 sLoveMsg01[] = _("{STR_VAR_1}的脸颊\n变得红通通的!");
static const u8 sLoveMsg02[] = _("哇!{STR_VAR_1}突然抱着\n你了!");
static const u8 sLoveMsg03[] = _("哇!{STR_VAR_1}\n突然想和你玩!");
static const u8 sLoveMsg04[] = _("{STR_VAR_1}戳了戳\n你的脚。");
static const u8 sLoveMsg05[] = _("{STR_VAR_1}\n好像害羞了。");
static const u8 sLoveMsg06[] = _("啊{STR_VAR_1}啪地一下\n靠在了你身边。");
static const u8 sLoveMsg07[] = _("{STR_VAR_1}一脸崇拜\n地看着你!");
static const u8 sLoveMsg08[] = _("{STR_VAR_1}开心地\n靠了过来!");
static const u8 sLoveMsg09[] = _("{STR_VAR_1}突然\n靠到了你的脚边!");
const struct FollowerMsgInfo gFollowerLoveMessages[] = {
{sLoveMsg00, EventScript_FollowerGetCloser},
@ -205,28 +205,28 @@ const struct FollowerMsgInfo gFollowerLoveMessages[] = {
};
// Unconditional surprised messages
static const u8 sSurpriseMsg00[] = _("{STR_VAR_1} is in danger of falling\nover!");
static const u8 sSurpriseMsg01[] = _("{STR_VAR_1} bumped into you!");
static const u8 sSurpriseMsg02[] = _("{STR_VAR_1} doesn't seem to be used\nto its own name yet.");
static const u8 sSurpriseMsg03[] = _("{STR_VAR_1} is peering down.");
static const u8 sSurpriseMsg04[] = _("Your POKéMON stumbled and nearly\nfell!");
static const u8 sSurpriseMsg05[] = _("{STR_VAR_1} feels something and is\nhowling!");
static const u8 sSurpriseMsg06[] = _("{STR_VAR_1} seems refreshed!");
static const u8 sSurpriseMsg07[] = _("{STR_VAR_1} suddenly turned around\nand started barking!");
static const u8 sSurpriseMsg08[] = _("{STR_VAR_1} suddenly turned around!");
static const u8 sSurpriseMsg09[] = _("Your POKéMON was surprised that you\nsuddenly spoke to it!");
static const u8 sSurpriseMsg10[] = _("Sniff sniff, something smells really\ngood!");
static const u8 sSurpriseMsg11[] = _("{STR_VAR_1} feels refreshed.");
static const u8 sSurpriseMsg12[] = _("{STR_VAR_1} is wobbling and seems\nabout to fall over.");
static const u8 sSurpriseMsg13[] = _("{STR_VAR_1} is in danger of falling\nover.");
static const u8 sSurpriseMsg14[] = _("{STR_VAR_1} is walking along\ncautiously.");
static const u8 sSurpriseMsg15[] = _("{STR_VAR_1} is getting tense with\nnervous energy.");
static const u8 sSurpriseMsg16[] = _("{STR_VAR_1} sensed something strange\nand was surprised!");
static const u8 sSurpriseMsg17[] = _("{STR_VAR_1} is scared and snuggled\nup to you!");
static const u8 sSurpriseMsg18[] = _("{STR_VAR_1} is feeling an unusual\npresence…");
static const u8 sSurpriseMsg19[] = _("{STR_VAR_1} is getting tense with\nnervous energy.");
static const u8 sSurpriseMsg00[] = _("{STR_VAR_1}差点就\n摔倒了!");
static const u8 sSurpriseMsg01[] = _("{STR_VAR_1}向着\n你咬了过来!");
static const u8 sSurpriseMsg02[] = _("{STR_VAR_1}好像还不习惯\n他的名字。");
static const u8 sSurpriseMsg03[] = _("{STR_VAR_1}一直盯着下面看。");
static const u8 sSurpriseMsg04[] = _("它摔了一小跤,\n有点慌慌的!");
static const u8 sSurpriseMsg05[] = _("{STR_VAR_1}好像是在\n诉说着什么一般地低吼着。");
static const u8 sSurpriseMsg06[] = _("{STR_VAR_1}挺起了身板!");
static const u8 sSurpriseMsg07[] = _("{STR_VAR_1}转了过来\n并吼叫了起来!");
static const u8 sSurpriseMsg08[] = _("{STR_VAR_1}转了过来!");
static const u8 sSurpriseMsg09[] = _("它好像因为突然被搭话\n所以吓了一跳!");
static const u8 sSurpriseMsg10[] = _("嗅了嗅,\n闻到了很香的味道!");
static const u8 sSurpriseMsg11[] = _("{STR_VAR_1}感到很清爽。");
static const u8 sSurpriseMsg12[] = _("{STR_VAR_1}看起来\n快要倒下了!");
static const u8 sSurpriseMsg13[] = _("{STR_VAR_1}差点就\n摔倒了!");
static const u8 sSurpriseMsg14[] = _("{STR_VAR_1}小心地\n跟了上来!");
static const u8 sSurpriseMsg15[] = _("{STR_VAR_1}因为\n紧张,所以很激动。");
static const u8 sSurpriseMsg16[] = _("{STR_VAR_1}好像因为\n奇怪的气味,所以\n吓了一跳!");
static const u8 sSurpriseMsg17[] = _("{STR_VAR_1}因为害怕,\n向你身上靠了过来!");
static const u8 sSurpriseMsg18[] = _("{STR_VAR_1}感觉到了\n奇怪的气味。");
static const u8 sSurpriseMsg19[] = _("{STR_VAR_1}因为\n紧张,所以很激动。");
// Conditional messages, index 20
static const u8 sSurpriseMsg20[] = _("{STR_VAR_1} seems to be very\nsurprised that it is raining!");
static const u8 sSurpriseMsg20[] = _("{STR_VAR_1} 似乎对下雨感到非常惊讶!");
const struct FollowerMsgInfo gFollowerSurpriseMessages[] = {
{sSurpriseMsg00},
@ -244,13 +244,13 @@ const struct FollowerMsgInfo gFollowerSurpriseMessages[] = {
};
// Unconditional curious messages
static const u8 sCuriousMsg00[] = _("Your POKéMON is looking around\nrestlessly for something.");
static const u8 sCuriousMsg01[] = _("Your POKéMON wasn't watching where\nit was going and ran into you!");
static const u8 sCuriousMsg02[] = _("Sniff, sniff! Is there something\nnearby?");
static const u8 sCuriousMsg03[] = _("{STR_VAR_1} is rolling a pebble\naround playfully.");
static const u8 sCuriousMsg04[] = _("{STR_VAR_1} is wandering around and\nsearching for something.");
static const u8 sCuriousMsg05[] = _("{STR_VAR_1} is sniffing at you.");
static const u8 sCuriousMsg06[] = _("{STR_VAR_1} seems to be a little\nhesitant");
static const u8 sCuriousMsg00[] = _("它东张西望的,\n好像在找着什么。");
static const u8 sCuriousMsg01[] = _("它没有在看路,\n不小心撞到了你!");
static const u8 sCuriousMsg02[] = _("嗅了嗅,\n似乎附近有什么东西!");
static const u8 sCuriousMsg03[] = _("{STR_VAR_1}正在\n骨碌骨碌地\n滚着石头玩。");
static const u8 sCuriousMsg04[] = _("{STR_VAR_1}东张西望地\n在找着什么。");
static const u8 sCuriousMsg05[] = _("{STR_VAR_1}正在\n闻着你的气味。");
static const u8 sCuriousMsg06[] = _("{STR_VAR_1}好像有点\n犹豫");
const struct FollowerMsgInfo gFollowerCuriousMessages[] = {
{sCuriousMsg00, EventScript_FollowerLookAround},
@ -261,22 +261,22 @@ const struct FollowerMsgInfo gFollowerCuriousMessages[] = {
};
// Unconditional music messages
static const u8 sMusicMsg00[] = _("{STR_VAR_1} is showing off its\nagility!");
static const u8 sMusicMsg01[] = _("{STR_VAR_1} is moving around\nhappily!");
static const u8 sMusicMsg02[] = _("Woah! {STR_VAR_1} suddenly started\ndancing in happiness!");
static const u8 sMusicMsg03[] = _("{STR_VAR_1} is steadily keeping up\nwith you!");
static const u8 sMusicMsg04[] = _("{STR_VAR_1} seems to want to play\nwith you.");
static const u8 sMusicMsg05[] = _("{STR_VAR_1} is happy skipping about.");
static const u8 sMusicMsg06[] = _("{STR_VAR_1} is singing and humming.");
static const u8 sMusicMsg07[] = _("{STR_VAR_1} is nipping at your feet!");
static const u8 sMusicMsg08[] = _("{STR_VAR_1} turns around and looks\nat you.");
static const u8 sMusicMsg09[] = _("{STR_VAR_1} is working hard to show\noff its mighty power!");
static const u8 sMusicMsg10[] = _("Whoa! {STR_VAR_1} suddenly danced in\nhappiness!");
static const u8 sMusicMsg11[] = _("{STR_VAR_1} is cheerful!");
static const u8 sMusicMsg12[] = _("{STR_VAR_1} is jumping around in a\ncarefree way!");
static const u8 sMusicMsg13[] = _("Your POKéMON seems to be smelling a\nnostalgically familiar scent");
static const u8 sMusicMsg00[] = _("{STR_VAR_1}使出全力\n炫耀了一番!");
static const u8 sMusicMsg01[] = _("{STR_VAR_1}精神十足地\n动了起来!");
static const u8 sMusicMsg02[] = _("哇!{STR_VAR_1},好像\n在高兴地跳舞。");
static const u8 sMusicMsg03[] = _("{STR_VAR_1}开心地\n跟在后面!");
static const u8 sMusicMsg04[] = _("{STR_VAR_1}好像\n想和你玩!");
static const u8 sMusicMsg05[] = _("{STR_VAR_1}在开心地\n跳着!");
static const u8 sMusicMsg06[] = _("{STR_VAR_1}\n竟然在\n哼着歌!");
static const u8 sMusicMsg07[] = _("{STR_VAR_1}向着\n你的腿咬了过来!");
static const u8 sMusicMsg08[] = _("{STR_VAR_1}转了过来\n并看着你!");
static const u8 sMusicMsg09[] = _("{STR_VAR_1}努力地,\n表现自己!");
static const u8 sMusicMsg10[] = _("哇!{STR_VAR_1}突然\n开心动了起来!");
static const u8 sMusicMsg11[] = _("{STR_VAR_1}好像非常\n开心!");
static const u8 sMusicMsg12[] = _("{STR_VAR_1}轻快地\n动了起来!");
static const u8 sMusicMsg13[] = _("它似乎闻到了一种\n令它怀念的熟悉味道…");
// Conditional music messages, index 14
static const u8 sMusicMsg14[] = _("{STR_VAR_1} is very happy about the\nrain.");
static const u8 sMusicMsg14[] = _("{STR_VAR_1}因为下雨了\n非常高兴。");
const struct FollowerMsgInfo gFollowerMusicMessages[] = {
{sMusicMsg00, EventScript_FollowerLookAround},
@ -294,7 +294,7 @@ const struct FollowerMsgInfo gFollowerMusicMessages[] = {
};
static const u8 sPoisonedMsg00[] = _("{STR_VAR_1} is shivering with the\neffects of being poisoned.");
static const u8 sPoisonedMsg00[] = _("{STR_VAR_1}中毒了,\n浑身都在发抖……");
const struct FollowerMsgInfo gFollowerPoisonedMessages[] = {
{sPoisonedMsg00, EventScript_FollowerIsShivering},

View File

@ -16,12 +16,12 @@
static const u8 sCondMsg00[] = _("{STR_VAR_1}开心地\n摇摆着身体。");
static const u8 sCondMsg01[] = _("{STR_VAR_1}优雅地\n摇摆着身体。");
static const u8* const sCelebiTexts[] = {sCondMsg00, sCondMsg01, NULL};
static const u8 sCondMsg02[] = _("{STR_VAR_1}发出火焰并\n大声地吼叫了起来");
static const u8 sCondMsg02[] = _("{STR_VAR_1}发出火焰并\n大声地吼叫了起来");
static const u8 sCondMsg03[] = _("{STR_VAR_1}猛地发出了\n火焰!");
static const u8 sCondMsg04[] = _("{STR_VAR_1}突然发出了\n火焰!");
static const u8 sCondMsg05[] = _("{STR_VAR_1}猛地放出了\n火焰!");
static const u8* const sFireTexts[] = {sCondMsg02, sCondMsg03, sCondMsg04, sCondMsg05, NULL};
static const u8 sCondMsg06[] = _("{STR_VAR_1}一直在盯着\n宝可梦联盟");
static const u8 sCondMsg06[] = _("{STR_VAR_1}一直在盯着\n宝可梦联盟");
static const u8 sCondMsg07[] = _("它一直在\n凝望着山峰。");
static const u8 sCondMsg08[] = _("传来了一股很香的气味。");
static const u8 sCondMsg09[] = _("它正在观察货架。");