Add clarification for EVO_SCRIPT_TRIGGER_DMG (#6579)

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Bassoonian 2025-04-12 18:56:30 +02:00 committed by GitHub
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@ -283,7 +283,7 @@ enum EvolutionMethods {
EVO_LEVEL_NATURE_AMPED, // Pokémon reaches the specified level, it has a Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky nature.
EVO_LEVEL_NATURE_LOW_KEY, // Pokémon reaches the specified level, it has a Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful nature.
EVO_CRITICAL_HITS, // Pokémon performs specified number of critical hits in one battle
EVO_SCRIPT_TRIGGER_DMG, // Pokémon has specified HP below max, then player interacts trigger
EVO_SCRIPT_TRIGGER_DMG, // Pokémon has specified HP below max, then player interacts with script calling "tryspecialevo EVO_SCRIPT_TRIGGER_DMG"
EVO_DARK_SCROLL, // interacts with Scroll of Darkness
EVO_WATER_SCROLL, // interacts with Scroll of Waters
EVO_ITEM_NIGHT, // specified item is used on Pokémon, is night