Fix transform shininess in link battles (#8554)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
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@ -956,8 +956,8 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 changeType)
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if (changeType == SPECIES_GFX_CHANGE_TRANSFORM)
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{
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personalityValue = gDisableStructs[battlerAtk].transformedMonPersonality;
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isShiny = gDisableStructs[battlerAtk].transformedMonShininess;
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personalityValue = gTransformedPersonalities[battlerAtk];
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isShiny = gTransformedShininess[battlerAtk];
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}
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else
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{
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