Merge branch 'master' of https://github.com/rh-hideout/pokeemerald-expansion into expansion/ripenfix
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commit
5ad8d852fd
@ -489,7 +489,6 @@ extern const u8 BattleScript_ShellTrapSetUp[];
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extern const u8 BattleScript_StealthRockActivates[];
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extern const u8 BattleScript_CouldntFullyProtect[];
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extern const u8 BattleScript_MoveEffectStockpileWoreOff[];
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extern const u8 BattleScript_StealthRockActivates[];
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extern const u8 BattleScript_SpikesActivates[];
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extern const u8 BattleScript_BerserkGeneRet[];
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extern const u8 BattleScript_BerserkGeneRetEnd2[];
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@ -2,7 +2,7 @@
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#include "test/battle.h"
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// Also checks that non-sleeping enemy is not affected.
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SINGLE_BATTLE_TEST("Bad Dreams causes the sleeping enemy Pokemon to lose 1/8 of hp")
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SINGLE_BATTLE_TEST("Bad Dreams causes the sleeping enemy Pokemon to lose 1/8 of HP")
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{
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u32 status;
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PARAMETRIZE { status = STATUS1_NONE; }
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7
test/battle/ability/ball_fetch.c
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7
test/battle/ability/ball_fetch.c
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@ -0,0 +1,7 @@
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Ball Fetch causes the Pokémon to pick up the last failed Ball at the end of the turn");
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TO_DO_BATTLE_TEST("Ball Fetch doesn't trigger if the Pokémon is already holding an item");
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TO_DO_BATTLE_TEST("Ball Fetch only picks up the first failed ball, once per battle"); // Bestow can help test this
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TO_DO_BATTLE_TEST("Ball Fetch doesn't trigger in Max Raid Battles");
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5
test/battle/ability/battery.c
Normal file
5
test/battle/ability/battery.c
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@ -0,0 +1,5 @@
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Battery increases Sp. Attack damage of allies by ~30%"); // 5325/4096
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TO_DO_BATTLE_TEST("Battery does not increase its own Sp. Attack damage");
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@ -73,3 +73,5 @@ SINGLE_BATTLE_TEST("Beads of Ruin's message displays correctly after all battler
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MESSAGE("The opposing Chi-Yu's Beads of Ruin weakened the Sp. Def of all surrounding Pokémon!");
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}
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}
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TO_DO_BATTLE_TEST("Beads of Ruin reduce Defense if Wonder Room is active");
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@ -56,3 +56,16 @@ SINGLE_BATTLE_TEST("Beast Boost doesn't trigger if user is fainted")
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MESSAGE("2 sent out Wobbuffet!");
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}
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}
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TO_DO_BATTLE_TEST("Beast Boost boosts Attack 1st in case of a stat tie");
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TO_DO_BATTLE_TEST("Beast Boost boosts Defense 2nd in case of a stat tie");
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TO_DO_BATTLE_TEST("Beast Boost boosts Special Attack 3rd in case of a stat tie");
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TO_DO_BATTLE_TEST("Beast Boost boosts Special Defense 4th in case of a stat tie");
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TO_DO_BATTLE_TEST("Beast Boost considers Power Split");
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TO_DO_BATTLE_TEST("Beast Boost considers Guard Split");
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TO_DO_BATTLE_TEST("Beast Boost considers Power Trick");
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TO_DO_BATTLE_TEST("Beast Boost considers Wonder Room");
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TO_DO_BATTLE_TEST("Beast Boost considers Speed Swap");
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TO_DO_BATTLE_TEST("Beast Boost doesn't consider stat stages");
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TO_DO_BATTLE_TEST("Beast Boost doesn't consider held items");
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TO_DO_BATTLE_TEST("Beast Boost doesn't consider status condition reductions");
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@ -1,7 +1,7 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Berserk activates only if the target had more than 50% of its hp")
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SINGLE_BATTLE_TEST("Berserk activates only if the target had more than 50% of its HP")
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{
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bool32 activates = FALSE;
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u16 maxHp = 500, hp = 0;
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4
test/battle/ability/bulletproof.c
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4
test/battle/ability/bulletproof.c
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@ -0,0 +1,4 @@
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Bulletproof makes ballistic moves fail against the ability user");
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