Finished Wish tests (#8530)
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@ -92,7 +92,7 @@
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F(GLARE_GHOST, glareGhost, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(GLARE_GHOST, glareGhost, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(SKILL_SWAP, skillSwap, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(SKILL_SWAP, skillSwap, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(BRICK_BREAK, brickBreak, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(BRICK_BREAK, brickBreak, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(WISH_HP_SOURCE, wishHpSource, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(WISH_HP_SOURCE, wishHpSource, (u32, GEN_COUNT - 1)) \
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F(RAMPAGE_CANCELLING, rampageCancelling, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(RAMPAGE_CANCELLING, rampageCancelling, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(HEAL_BLOCKING, healBlocking, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(HEAL_BLOCKING, healBlocking, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(ROOTED_GROUNDING, rootedGrounding, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(ROOTED_GROUNDING, rootedGrounding, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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@ -270,7 +270,7 @@ static bool32 HandleEndTurnWish(u32 battler)
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s32 wishHeal = 0;
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s32 wishHeal = 0;
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gBattlerTarget = battler;
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gBattlerTarget = battler;
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PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, battler, gWishFutureKnock.wishPartyId[battler])
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PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, battler, gWishFutureKnock.wishPartyId[battler])
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if (B_WISH_HP_SOURCE >= GEN_5)
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if (GetConfig(CONFIG_WISH_HP_SOURCE) >= GEN_5)
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{
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{
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if (IsOnPlayerSide(battler))
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if (IsOnPlayerSide(battler))
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wishHeal = GetMonData(&gPlayerParty[gWishFutureKnock.wishPartyId[battler]], MON_DATA_MAX_HP) / 2;
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wishHeal = GetMonData(&gPlayerParty[gWishFutureKnock.wishPartyId[battler]], MON_DATA_MAX_HP) / 2;
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@ -6,9 +6,13 @@ ASSUMPTIONS
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ASSUME(GetMoveEffect(MOVE_WISH) == EFFECT_WISH);
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ASSUME(GetMoveEffect(MOVE_WISH) == EFFECT_WISH);
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}
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}
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SINGLE_BATTLE_TEST("Wish restores 50% of max player HP")
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SINGLE_BATTLE_TEST("Wish restores 50% of the user's HP when not switching")
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{
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{
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u32 config;
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PARAMETRIZE { config = GEN_4; }
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PARAMETRIZE { config = GEN_5; }
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GIVEN {
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GIVEN {
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WITH_CONFIG(CONFIG_WISH_HP_SOURCE, config);
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PLAYER(SPECIES_WYNAUT) { HP(50); MaxHP(100); }
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PLAYER(SPECIES_WYNAUT) { HP(50); MaxHP(100); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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} WHEN {
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@ -18,11 +22,51 @@ SINGLE_BATTLE_TEST("Wish restores 50% of max player HP")
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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MESSAGE("Wynaut's wish came true!");
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MESSAGE("Wynaut's wish came true!");
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HP_BAR(player, hp: 100);
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HP_BAR(player, damage: -50);
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MESSAGE("Wynaut's HP was restored.");
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MESSAGE("Wynaut's HP was restored.");
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Wish restores 50% of the user's HP when switching (Gen5+)")
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{
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GIVEN {
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WITH_CONFIG(CONFIG_WISH_HP_SOURCE, GEN_5);
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PLAYER(SPECIES_WYNAUT) { HP(50); MaxHP(100); }
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PLAYER(SPECIES_WOBBUFFET) { HP(100); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_WISH); }
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TURN { SWITCH(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player);
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SWITCH_OUT_MESSAGE("Wynaut");
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SEND_IN_MESSAGE("Wobbuffet");
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MESSAGE("Wynaut's wish came true!");
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HP_BAR(player, damage: -50);
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MESSAGE("Wobbuffet's HP was restored.");
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}
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}
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SINGLE_BATTLE_TEST("Wish restores 50% of the recipient's HP when switching (Gen3-4)")
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{
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GIVEN {
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WITH_CONFIG(CONFIG_WISH_HP_SOURCE, GEN_4);
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PLAYER(SPECIES_WYNAUT) { HP(50); MaxHP(100); }
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PLAYER(SPECIES_WOBBUFFET) { HP(100); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_WISH); }
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TURN { SWITCH(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player);
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SWITCH_OUT_MESSAGE("Wynaut");
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SEND_IN_MESSAGE("Wobbuffet");
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MESSAGE("Wynaut's wish came true!");
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HP_BAR(player, damage: -100);
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MESSAGE("Wobbuffet's HP was restored.");
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}
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}
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SINGLE_BATTLE_TEST("Wish heals the user at the end of the next turn")
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SINGLE_BATTLE_TEST("Wish heals the user at the end of the next turn")
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{
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{
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GIVEN {
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GIVEN {
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@ -60,5 +104,3 @@ SINGLE_BATTLE_TEST("Wish is blocked by Heal Block")
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NOT HP_BAR(player);
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NOT HP_BAR(player);
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}
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}
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}
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}
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TO_DO_BATTLE_TEST("TODO: Write Wish (Move Effect) test titles")
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