Update strings.c

This commit is contained in:
RoamerX 2025-04-22 17:16:11 +08:00
parent b556c1fbeb
commit 6f0eb21d44

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@ -168,7 +168,7 @@ const u8 gText_TheField[] = _("野外");
const u8 gText_TheBattle[] = _("战斗");
const u8 gText_ThePokemonList[] = _("宝可梦列表");
const u8 gText_TheShop[] = _("友好商店");
const u8 gText_ThePC[] = _("宝可梦中心");
const u8 gText_ThePC[] = _("电脑");//虽然这个PC在商店的下面但是其实它是电脑的意思……
const u8 *const gBagMenu_ReturnToStrings[] =
{
@ -270,7 +270,7 @@ const u8 gText_PkmnNeedsToReplaceMove[] = _("{STR_VAR_1}想要学习\n{STR_VAR_2
const u8 gText_StopLearningMove2[] = _("放弃学习{STR_VAR_2}吗?");
const u8 gText_MoveNotLearned[] = _("{STR_VAR_1}没有学习\n{STR_VAR_2}就结束了。{PAUSE_UNTIL_PRESS}");
const u8 gText_WhichMoveToForget[] = _("要忘记哪个招式呢?{PAUSE_UNTIL_PRESS}");
const u8 gText_12PoofForgotMove[] = _("1{PAUSE 15}2{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}空!\p{STR_VAR_1}把{STR_VAR_2}的\n使用方法忘得干干净净了!\p于是……{PAUSE_UNTIL_PRESS}");
const u8 gText_12PoofForgotMove[] = _("1{PAUSE 15}2{PAUSE 15}……{PAUSE 15}……{PAUSE 15}……{PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}空!\p{STR_VAR_1}把{STR_VAR_2}的\n使用方法忘得干干净净了!\p于是……{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAlreadyKnows[] = _("{STR_VAR_1}学会了\n{STR_VAR_2}{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnHPRestoredByVar2[] = _("{STR_VAR_1}的体力回复了\n{STR_VAR_2}。{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnCuredOfPoison[] = _("{STR_VAR_1}的毒\n消失得干干净净!{PAUSE_UNTIL_PRESS}");
@ -1237,7 +1237,7 @@ const u8 gText_MoveRelearnerTeachMoveConfirm[] = _("要学习{STR_VAR_2}吗?")
const u8 gText_MoveRelearnerPkmnLearnedMove[] = _("{STR_VAR_1}学会了\n{STR_VAR_2}");
const u8 gText_MoveRelearnerPkmnTryingToLearnMove[] = _("{STR_VAR_1}想要学习\n{STR_VAR_2}……\p为了学习{STR_VAR_2}\p要忘记其他的招式吗");
const u8 gText_MoveRelearnerStopTryingToTeachMove[] = _("放弃学习{STR_VAR_2}吗?");
const u8 gText_MoveRelearnerAndPoof[] = _("{PAUSE 32}1 {PAUSE 15}2 {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}空!\p");
const u8 gText_MoveRelearnerAndPoof[] = _("{PAUSE 32}1 {PAUSE 15}2 {PAUSE 15}……{PAUSE 15}……{PAUSE 15}……{PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}空!\p");
const u8 gText_MoveRelearnerPkmnForgotMoveAndLearnedNew[] = _("{STR_VAR_1}忘记了{STR_VAR_3}\p并且学会了{STR_VAR_2}");
const u8 gText_MoveRelearnedPkmnDidNotLearnMove[] = _("{STR_VAR_1}没有学习{STR_VAR_2}。"); // Unused
const u8 gText_MoveRelearnerGiveUp[] = _("要放弃让{STR_VAR_1}学习新招式吗?");