Add tests for Filter, Solid Rock and Prism Armor (#7734)
Co-authored-by: Hedara <hedara90@gmail.com>
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Filter (Ability) test titles")
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SINGLE_BATTLE_TEST("Filter reduces damage to Super Effective moves by 0.75", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_SOUNDPROOF; }
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PARAMETRIZE { ability = ABILITY_FILTER; }
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GIVEN {
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ASSUME(gSpeciesInfo[SPECIES_MR_MIME].types[0] == TYPE_PSYCHIC);
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ASSUME(gSpeciesInfo[SPECIES_MR_MIME].types[1] == TYPE_FAIRY);
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ASSUME(gMovesInfo[MOVE_POISON_JAB].type == TYPE_POISON);
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ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_FAIRY] > UQ_4_12(1.0));
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ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_PSYCHIC] == UQ_4_12(1.0));
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PLAYER(SPECIES_MR_MIME) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_POISON_JAB); }
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} SCENE {
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HP_BAR(player, captureDamage: &results[i].damage);
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MESSAGE("It's super effective!");
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.75), results[1].damage);
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}
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}
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Prism Armor (Ability) test titles")
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SINGLE_BATTLE_TEST("Prism Armor reduces damage to Super Effective moves by 0.75", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_NEUTRALIZING_GAS; }
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PARAMETRIZE { ability = ABILITY_LEVITATE; }
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GIVEN {
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ASSUME(gSpeciesInfo[SPECIES_NECROZMA].types[0] == TYPE_PSYCHIC);
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ASSUME(gSpeciesInfo[SPECIES_NECROZMA].types[1] == TYPE_PSYCHIC);
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ASSUME(gMovesInfo[MOVE_DARK_PULSE].type == TYPE_DARK);
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ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_FAIRY] > UQ_4_12(1.0));
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ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_PSYCHIC] == UQ_4_12(1.0));
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PLAYER(SPECIES_NECROZMA);
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OPPONENT(SPECIES_WEEZING) { Ability(ability); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_DARK_PULSE); }
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} SCENE {
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HP_BAR(player, captureDamage: &results[i].damage);
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MESSAGE("It's super effective!");
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.75), results[1].damage);
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}
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}
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25
test/battle/ability/solid_rock.c
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25
test/battle/ability/solid_rock.c
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Solid Rock reduces damage to Super Effective moves by 0.75", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_STURDY; }
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PARAMETRIZE { ability = ABILITY_SOLID_ROCK; }
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GIVEN {
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ASSUME(gSpeciesInfo[SPECIES_CARRACOSTA].types[0] == TYPE_WATER);
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ASSUME(gSpeciesInfo[SPECIES_CARRACOSTA].types[1] == TYPE_ROCK);
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ASSUME(gMovesInfo[MOVE_CLOSE_COMBAT].type == TYPE_FIGHTING);
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ASSUME(gTypeEffectivenessTable[TYPE_FIGHTING][TYPE_ROCK] > UQ_4_12(1.0));
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ASSUME(gTypeEffectivenessTable[TYPE_FIGHTING][TYPE_WATER] == UQ_4_12(1.0));
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PLAYER(SPECIES_CARRACOSTA) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CLOSE_COMBAT); }
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} SCENE {
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HP_BAR(player, captureDamage: &results[i].damage);
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MESSAGE("It's super effective!");
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.75), results[1].damage);
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}
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}
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