Use 'Stringappend' in some functions & Few Changes of Pics
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graphics/frontier_pass/medals_jp.png
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graphics/frontier_pass/medals_jp.png
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@ -2583,7 +2583,6 @@ static void PrintBattlerOnAbilityPopUp(u8 battler, u8 spriteId1, u8 spriteId2)
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textPtr++;
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textPtr[0] = 0x0B; //手动写入汉字第二部分
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textPtr++;
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textPtr[0] = EOS;
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PrintOnAbilityPopUp((const u8 *)monName,
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11
src/menu.c
11
src/menu.c
@ -2252,11 +2252,9 @@ void BufferSaveMenuText(u8 textId, u8 *dest, u8 color)
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string = ConvertIntToDecimalStringN(string, GetNationalPokedexCount(FLAG_GET_CAUGHT), STR_CONV_MODE_LEFT_ALIGN, 4);
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else
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string = ConvertIntToDecimalStringN(string, GetHoennPokedexCount(FLAG_GET_CAUGHT), STR_CONV_MODE_LEFT_ALIGN, 3);
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//*string = EOS;
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//修改,增加图鉴单位显示
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*string++ = 0x10;
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*string++ = 0x8C; //手动写入汉字「只」的编码
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*string++ = EOS; //结束
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StringAppend(string, COMPOUND_STRING("只"));
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//*string = EOS; //修正错误
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break;
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case SAVE_MENU_PLAY_TIME:
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string = ConvertIntToDecimalStringN(string, gSaveBlock2Ptr->playTimeHours, STR_CONV_MODE_LEFT_ALIGN, 3);
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@ -2276,9 +2274,8 @@ void BufferSaveMenuText(u8 textId, u8 *dest, u8 color)
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*string = flagCount + CHAR_0;
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string++;
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//修改,增加徽章单位显示
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*string++ = 0x04;
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*string++ = 0x60; //手动写入汉字「个」的编码
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//*string++ = EOS; //结束
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StringAppend(string, COMPOUND_STRING("个"));
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//*string++ = EOS; //修正错误
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*endOfString = EOS;
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break;
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}
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