Update Battle Debug menu with new AI flags (#6444)
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@ -218,7 +218,7 @@ enum
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LIST_AI_CHECK_BAD_MOVE,
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LIST_AI_TRY_TO_FAINT,
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LIST_AI_CHECK_VIABILITY,
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LIST_AI_SETUP_FIRST_TURN,
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LIST_AI_FORCE_SETUP_FIRST_TURN,
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LIST_AI_RISKY,
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LIST_AI_TRY_TO_2HKO,
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LIST_AI_PREFER_BATON_PASS,
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@ -227,13 +227,20 @@ enum
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LIST_AI_POWERFUL_STATUS,
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LIST_AI_NEGATE_UNAWARE,
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LIST_AI_WILL_SUICIDE,
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LIST_AI_HELP_PARTNER,
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LIST_AI_PREFER_STATUS_MOVES,
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LIST_AI_STALL,
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LIST_AI_SMART_SWITCHING,
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LIST_AI_ACE_POKEMON,
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LIST_AI_OMNISCIENT,
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LIST_AI_SMART_MON_CHOICES,
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LIST_AI_CONSERVATIVE,
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LIST_AI_SEQUENCE_SWITCHING,
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LIST_AI_DOUBLE_ACE_POKEMON,
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LIST_AI_WEIGH_ABILITY_PREDICTION,
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LIST_AI_PREFER_HIGHEST_DAMAGE_MOVE,
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LIST_AI_PREDICT_SWITCH,
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LIST_AI_PREDICT_INCOMING_MON,
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LIST_AI_DYNAMIC_FUNC,
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LIST_AI_ROAMING,
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LIST_AI_SAFARI,
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LIST_AI_FIRST_BATTLE,
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@ -383,7 +390,7 @@ static const u8 sText_Swamp[] = _("Swamp");
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static const u8 sText_CheckBadMove[] = _("Check Bad Move");
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static const u8 sText_TryToFaint[] = _("Try to Faint");
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static const u8 sText_CheckViability[] = _("Check Viability");
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static const u8 sText_SetUpFirstTurn[] = _("Setup First Turn");
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static const u8 sText_ForceSetupFirstTurn[] = _("Force Setup First Turn");
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static const u8 sText_Risky[] = _("Risky");
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static const u8 sText_TryTo2HKO[] = _("Try to 2HKO");
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static const u8 sText_PreferBatonPass[] = _("Prefer Baton Pass");
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@ -392,13 +399,20 @@ static const u8 sText_HpAware[] = _("HP Aware");
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static const u8 sText_PowerfulStatus[] = _("Powerful Status");
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static const u8 sText_NegateUnaware[] = _("Negate Unaware");
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static const u8 sText_WillSuicide[] = _("Will Suicide");
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static const u8 sText_HelpPartner[] = _("Help Partner");
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static const u8 sText_PreferStatusMoves[] = _("Prefer Status Moves");
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static const u8 sText_Stall[] = _("Stall");
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static const u8 sText_SmartSwitching[] = _("Smart Switching");
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static const u8 sText_AcePokemon[] = _("Ace Pokemon");
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static const u8 sText_AcePokemon[] = _("Ace Pokémon");
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static const u8 sText_Omniscient[] = _("Omniscient");
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static const u8 sText_SmartMonChoices[] = _("Smart Mon Choices");
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static const u8 sText_Conservative[] = _("Conservative");
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static const u8 sText_SequenceSwitching[] = _("Sequence Switching");
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static const u8 sText_DoubleAcePokemon[] = _("Double Ace Pokémon");
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static const u8 sText_WeighAbilityPrediction[] = _("Weigh Ability Prediction");
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static const u8 sText_PreferHighestDamageMove[] = _("Prefer Highest Damage Move");
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static const u8 sText_PredictSwitch[] = _("Predict Switch");
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static const u8 sText_PredictIncomingMon[] = _("Predict Incoming Mon");
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static const u8 sText_DynamicFunc[] = _("Dynamic Func");
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static const u8 sText_Roaming[] = _("Roaming");
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static const u8 sText_Safari[] = _("Safari");
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static const u8 sText_FirstBattle[] = _("First Battle");
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@ -479,7 +493,7 @@ static const struct BitfieldInfo sAIBitfield[] =
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{/*Check Bad Move*/ 1, 0},
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{/*Try to Faint*/ 1, 1},
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{/*Check Viability*/ 1, 2},
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{/*Setup First Turn*/ 1, 3},
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{/*Force Setup First Turn*/ 1, 3},
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{/*Risky*/ 1, 4},
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{/*Prefer Strongest Move*/ 1, 5},
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{/*Prefer Baton Pass*/ 1, 6},
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@ -488,16 +502,20 @@ static const struct BitfieldInfo sAIBitfield[] =
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{/*Powerful Status*/ 1, 9},
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{/*Negate Unaware*/ 1, 10},
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{/*Will Suicide*/ 1, 11},
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{/*Help Partner*/ 1, 12},
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{/*Prefer Status Moves*/ 1, 13},
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{/*Stall*/ 1, 14},
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{/*Smart Switching*/ 1, 15},
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{/*Ace Pokemon*/ 1, 16},
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{/*Omniscient*/ 1, 17},
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{/*Smart Mon Choices*/ 1, 18},
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{/*Ace Pokemon*/ 1, 16},
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{/*Omniscient*/ 1, 17},
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{/*Smart Mon Choices*/ 1, 18},
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{/*Prefer Status Moves*/ 1, 12},
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{/*Stall*/ 1, 13},
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{/*Smart Switching*/ 1, 14},
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{/*Ace Pokemon*/ 1, 15},
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{/*Omniscient*/ 1, 16},
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{/*Smart Mon Choices*/ 1, 17},
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{/*Conservative*/ 1, 18},
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{/*Sequence Switching*/ 1, 19},
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{/*Double Ace Pokemon*/ 1, 20},
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{/*Weigh Ability Prediction*/ 1, 21},
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{/*Prefer Highest Damage Move*/ 1, 22},
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{/*Predict Switch*/ 1, 23},
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{/*Predict Incoming Mon*/ 1, 24},
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{/*Dynamic Func*/ 1, 28},
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{/*Roaming*/ 1, 29},
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{/*Safari*/ 1, 30},
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{/*First Battle*/ 1, 31},
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@ -626,7 +644,7 @@ static const struct ListMenuItem sAIListItems[] =
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{sText_CheckBadMove, LIST_AI_CHECK_BAD_MOVE},
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{sText_TryToFaint, LIST_AI_TRY_TO_FAINT},
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{sText_CheckViability, LIST_AI_CHECK_VIABILITY},
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{sText_SetUpFirstTurn, LIST_AI_SETUP_FIRST_TURN},
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{sText_ForceSetupFirstTurn, LIST_AI_FORCE_SETUP_FIRST_TURN},
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{sText_Risky, LIST_AI_RISKY},
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{sText_TryTo2HKO, LIST_AI_TRY_TO_2HKO},
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{sText_PreferBatonPass, LIST_AI_PREFER_BATON_PASS},
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@ -635,13 +653,20 @@ static const struct ListMenuItem sAIListItems[] =
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{sText_PowerfulStatus, LIST_AI_POWERFUL_STATUS},
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{sText_NegateUnaware, LIST_AI_NEGATE_UNAWARE},
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{sText_WillSuicide, LIST_AI_WILL_SUICIDE},
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{sText_HelpPartner, LIST_AI_HELP_PARTNER},
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{sText_PreferStatusMoves, LIST_AI_PREFER_STATUS_MOVES},
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{sText_Stall, LIST_AI_STALL},
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{sText_SmartSwitching, LIST_AI_SMART_SWITCHING},
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{sText_AcePokemon, LIST_AI_ACE_POKEMON},
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{sText_Omniscient, LIST_AI_OMNISCIENT},
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{sText_SmartMonChoices, LIST_AI_SMART_MON_CHOICES},
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{sText_Conservative, LIST_AI_CONSERVATIVE},
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{sText_SequenceSwitching, LIST_AI_SEQUENCE_SWITCHING},
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{sText_DoubleAcePokemon, LIST_AI_DOUBLE_ACE_POKEMON},
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{sText_WeighAbilityPrediction, LIST_AI_WEIGH_ABILITY_PREDICTION},
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{sText_PreferHighestDamageMove, LIST_AI_PREFER_HIGHEST_DAMAGE_MOVE},
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{sText_PredictSwitch, LIST_AI_PREDICT_SWITCH},
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{sText_PredictIncomingMon, LIST_AI_PREDICT_INCOMING_MON},
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{sText_DynamicFunc, LIST_AI_DYNAMIC_FUNC},
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{sText_Roaming, LIST_AI_ROAMING},
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{sText_Safari, LIST_AI_SAFARI},
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{sText_FirstBattle, LIST_AI_FIRST_BATTLE},
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@ -2580,8 +2605,8 @@ static const u8 *const sHoldEffectNames[] =
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[HOLD_EFFECT_COVERT_CLOAK] = sText_HoldEffectCovertCloak,
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[HOLD_EFFECT_LOADED_DICE] = sText_HoldEffectLoadedDice,
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[HOLD_EFFECT_BOOSTER_ENERGY] = sText_HoldEffectBoosterEnergy,
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[HOLD_EFFECT_BERSERK_GENE] = sText_HoldEffectBerserkGene,
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[HOLD_EFFECT_OGERPON_MASK] = sText_HoldEffectOgerponMask,
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[HOLD_EFFECT_BERSERK_GENE] = sText_HoldEffectBerserkGene,
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};
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static const u8 *GetHoldEffectName(u16 holdEffect)
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{
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