@ -1,11 +1,11 @@
ALIGNED ( 4 ) static const u8 sText_EmptyString [ ] = _ ( " " ) ;
ALIGNED ( 4 ) static const u8 sText_Colon [ ] = _ ( " : " ) ;
ALIGNED ( 4 ) static const u8 sText_ID [ ] = _ ( " {ID} " ) ;
ALIGNED ( 4 ) static const u8 sText_PleaseStartOver [ ] = _ ( " 请 从起始的地方开始 。" ) ;
ALIGNED ( 4 ) static const u8 sText_WirelessSearchCanceled [ ] = _ ( " 无线 通讯\n 系统搜索被取消了 。" ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingCommunucation2 [ ] = _ ( " 等待其他\n 选手的 连接。" ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_AwaitingCommunication [ ] = _ ( " {STR_VAR_1}! \n 等待其他选手的 连接。" ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingLinkPressStart [ ] = _ ( " {STR_VAR_1}!等待连接! \n 当所有人准备完毕后按开始 键。" ) ;
ALIGNED ( 4 ) static const u8 sText_PleaseStartOver [ ] = _ ( " 请 重新再试一次 。" ) ;
ALIGNED ( 4 ) static const u8 sText_WirelessSearchCanceled [ ] = _ ( " 无线 连接系统\n 搜索已取消 。" ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingCommunucation2 [ ] = _ ( " 正在等待其他玩家 连接。" ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_AwaitingCommunication [ ] = _ ( " {STR_VAR_1}! \n 正在等待其他玩家 连接。" ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingLinkPressStart [ ] = _ ( " {STR_VAR_1}!等待连接! \n 所有玩家准备完毕后请按START 键。" ) ;
ALIGNED ( 4 ) static const u8 sJPText_SingleBattle [ ] = _ ( " シングルバトルを かいさいする " ) ;
ALIGNED ( 4 ) static const u8 sJPText_DoubleBattle [ ] = _ ( " ダブルバトルを かいさいする " ) ;
ALIGNED ( 4 ) static const u8 sJPText_MultiBattle [ ] = _ ( " マルチバトルを かいさいする " ) ;
@ -38,14 +38,14 @@ static const u8 *const sJPLinkGroupActionTexts[] = {
sJPText_HoldSpinShop
} ;
static const u8 sText_1PlayerNeeded [ ] = _ ( " 需要 \n 1 个 玩家。" ) ;
static const u8 sText_2PlayersNeeded [ ] = _ ( " 需要 \n 2 个 玩家。" ) ;
static const u8 sText_3PlayersNeeded [ ] = _ ( " 需要 \n 3 个 玩家。" ) ;
static const u8 sText_4PlayersNeeded [ ] = _ ( " 需要 \n 4 个 玩家。" ) ;
static const u8 sText_2PlayerMode [ ] = _ ( " 2 个 玩家\n 模式 " ) ;
static const u8 sText_3PlayerMode [ ] = _ ( " 3 个 玩家\n 模式 " ) ;
static const u8 sText_4PlayerMode [ ] = _ ( " 4 个 玩家\n 模式 " ) ;
static const u8 sText_5PlayerMode [ ] = _ ( " 5 个 玩家\n 模式 " ) ;
static const u8 sText_1PlayerNeeded [ ] = _ ( " 需要 \n 1 名 玩家。" ) ;
static const u8 sText_2PlayersNeeded [ ] = _ ( " 需要 \n 2 名 玩家。" ) ;
static const u8 sText_3PlayersNeeded [ ] = _ ( " 需要 \n 3 名 玩家。" ) ;
static const u8 sText_4PlayersNeeded [ ] = _ ( " 需要 \n 4 名 玩家。" ) ;
static const u8 sText_2PlayerMode [ ] = _ ( " 2 名 玩家\n 模式 " ) ;
static const u8 sText_3PlayerMode [ ] = _ ( " 3 名 玩家\n 模式 " ) ;
static const u8 sText_4PlayerMode [ ] = _ ( " 4 名 玩家\n 模式 " ) ;
static const u8 sText_5PlayerMode [ ] = _ ( " 5 名 玩家\n 模式 " ) ;
static const u8 * const sPlayersNeededOrModeTexts [ ] [ 5 ] = {
// 2 players required
@ -87,36 +87,36 @@ static const u8 *const sPlayersNeededOrModeTexts[][5] = {
ALIGNED ( 4 ) static const u8 sText_BButtonCancel [ ] = _ ( " {B_BUTTON}取消 " ) ;
ALIGNED ( 4 ) static const u8 sJPText_SearchingForParticipants [ ] = _ ( " ため \n さんかしゃ ぼしゅうちゅう です! " ) ; // Unused, may have been cut off
ALIGNED ( 4 ) static const u8 sText_PlayerContactedYouForXAccept [ ] = _ ( " {STR_VAR_2}想要与您连接\n \n {STR_VAR_1}接受 吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerContactedYouShareX [ ] = _ ( " {STR_VAR_2}连接上了您。\n 想要交换{STR_VAR_1} ? " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerContactedYouAddToMembers [ ] = _ ( " {STR_VAR_2}连接上了您。\n 添加到成员 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_AreTheseMembersOK [ ] = _ ( " {STR_VAR_1}! \n 这些成员 可以吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_CancelModeWithTheseMembers [ ] = _ ( " 取消和其他成员的\n {STR_VAR_1}模式 " ) ;
ALIGNED ( 4 ) static const u8 sText_AnOKWasSentToPlayer [ ] = _ ( " 已向\n {STR_VAR_1}提交确认。 " ) ; // 待定
ALIGNED ( 4 ) static const u8 sText_OtherTrainerUnavailableNow [ ] = _ ( " 其他训练家好像\n 现在不可见 ……\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_CantTransmitTrainerTooFar [ ] = _ ( " 您不能和一个 太远的\n 训练家进行连接。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TrainersNotReadyYet [ ] = _ ( " 其他训练家没有 \n 准备好。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerContactedYouForXAccept [ ] = _ ( " 收到了来自{STR_VAR_2}的联络!\n 要同意{STR_VAR_1} 吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerContactedYouShareX [ ] = _ ( " 收到了来自{STR_VAR_2}的联络!\n 要开始{STR_VAR_1}吗 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerContactedYouAddToMembers [ ] = _ ( " 收到了来自{STR_VAR_2}的联络!\n 要将其加为成员吗 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_AreTheseMembersOK [ ] = _ ( " {STR_VAR_1}! \n 以现有的成员开始, 可以吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_CancelModeWithTheseMembers [ ] = _ ( " 要放弃以当前成员\n 进行{STR_VAR_1}模式吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_AnOKWasSentToPlayer [ ] = _ ( " OK联络已发送给\n {STR_VAR_1}! " ) ; // 待定
ALIGNED ( 4 ) static const u8 sText_OtherTrainerUnavailableNow [ ] = _ ( " 对方训练家现在\n 好像不方便 ……\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_CantTransmitTrainerTooFar [ ] = _ ( " 无法与距离 太远的\n 训练家进行连接。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TrainersNotReadyYet [ ] = _ ( " 对方训练家尚未 \n 准备好。 \ p " ) ;
static const u8 * const sCantTransmitToTrainerTexts [ ] = {
[ UR_TRADE_PLAYER_NOT_READY - 1 ] = sText_CantTransmitTrainerTooFar ,
[ UR_TRADE_PARTNER_NOT_READY - 1 ] = sText_TrainersNotReadyYet
} ;
ALIGNED ( 4 ) static const u8 sText_ModeWithTheseMembersWillBeCanceled [ ] = _ ( " 和其他成员的{STR_VAR_1}模式\n 将要被取消 。{PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_MemberNoLongerAvailable [ ] = _ ( " 对方好像不 太 方便……\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ModeWithTheseMembersWillBeCanceled [ ] = _ ( " 与当前成员的{STR_VAR_1}模式\n 即将中止 。{PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_MemberNoLongerAvailable [ ] = _ ( " 对方好像不 方便……\ p " ) ;
static const u8 * const sPlayerUnavailableTexts [ ] = {
sText_OtherTrainerUnavailableNow ,
sText_MemberNoLongerAvailable
} ;
ALIGNED ( 4 ) static const u8 sText_TrainerAppearsUnavailable [ ] = _ ( " 其他训练家\n 断开了 ……\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerSentBackOK [ ] = _ ( " {STR_VAR_1}回复“是” ! " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerOKdRegistration [ ] = _ ( " {STR_VAR_1}确认被您登录为\n 成员。 " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerRepliedNo [ ] = _ ( " {STR_VAR_1}回复,“否 ……” \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingOtherMembers [ ] = _ ( " {STR_VAR_1}! \n 等待其他成员!" ) ;
ALIGNED ( 4 ) static const u8 sText_QuitBeingMember [ ] = _ ( " 取消加入 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_StoppedBeingMember [ ] = _ ( " 您 停止加入 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TrainerAppearsUnavailable [ ] = _ ( " 有成员不便进行 ……\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerSentBackOK [ ] = _ ( " 收到了来自\n {STR_VAR_1}的OK 回复!" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerOKdRegistration [ ] = _ ( " 收到了来自{STR_VAR_1}的OK联络, \n 同意加您为成员! " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerRepliedNo [ ] = _ ( " 收到了来自\n {STR_VAR_1}的NO 回复……\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingOtherMembers [ ] = _ ( " {STR_VAR_1}! \n 正在 等待其他成员!" ) ;
ALIGNED ( 4 ) static const u8 sText_QuitBeingMember [ ] = _ ( " 要退出成员吗 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_StoppedBeingMember [ ] = _ ( " 您 已退出成员 。\ p " ) ;
static const u8 * const sPlayerDisconnectedTexts [ ] = {
[ RFU_STATUS_OK ] = NULL ,
@ -131,10 +131,10 @@ static const u8 *const sPlayerDisconnectedTexts[] = {
[ RFU_STATUS_LEAVE_GROUP ] = sText_StoppedBeingMember
} ;
ALIGNED ( 4 ) static const u8 sText_WirelessLinkEstablished [ ] = _ ( " 无线 通讯\n 系统连接已确定 。" ) ;
ALIGNED ( 4 ) static const u8 sText_WirelessLinkDropped [ ] = _ ( " 无线 通讯\n 系统连接失败 ……" ) ;
ALIGNED ( 4 ) static const u8 sText_LinkWithFriendDropped [ ] = _ ( " 与好友的连接 \n 失败 ……" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerRepliedNo2 [ ] = _ ( " {STR_VAR_1}回复,“否 ……” " ) ;
ALIGNED ( 4 ) static const u8 sText_WirelessLinkEstablished [ ] = _ ( " 无线 连接系统\n 已连接 。" ) ;
ALIGNED ( 4 ) static const u8 sText_WirelessLinkDropped [ ] = _ ( " 无线 连接系统\n 断开了 ……" ) ;
ALIGNED ( 4 ) static const u8 sText_LinkWithFriendDropped [ ] = _ ( " 与好友的连接 \n 断开了 ……" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerRepliedNo2 [ ] = _ ( " 收到了来自\n {STR_VAR_1}的NO 回复……" ) ;
static const u8 * const sLinkDroppedTexts [ ] = {
[ RFU_STATUS_OK ] = NULL ,
@ -149,8 +149,8 @@ static const u8 *const sLinkDroppedTexts[] = {
[ RFU_STATUS_LEAVE_GROUP ] = NULL
} ;
ALIGNED ( 4 ) static const u8 sText_DoYouWantXMode [ ] = _ ( " 您想要 加入 {STR_VAR_2}\n 模式 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_DoYouWantXMode2 [ ] = _ ( " 您想要 加入 {STR_VAR_2}\n 模式 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_DoYouWantXMode [ ] = _ ( " 您想要 参 加{STR_VAR_2}\n 模式 吗 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_DoYouWantXMode2 [ ] = _ ( " 您想要 参 加{STR_VAR_2}\n 模式 吗 ? " ) ;
// Unused
static const u8 * const sDoYouWantModeTexts [ ] = {
@ -158,9 +158,9 @@ static const u8 *const sDoYouWantModeTexts[] = {
sText_DoYouWantXMode2
} ;
ALIGNED ( 4 ) static const u8 sText_CommunicatingPleaseWait [ ] = _ ( " 连接中……\n 请稍候 。" ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_AwaitingPlayersResponseAboutTrade [ ] = _ ( " 等待{STR_VAR_1}的\n 交换回复…… " ) ;
ALIGNED ( 4 ) static const u8 sText_Communicating [ ] = _ ( " 连接中 {PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n "
ALIGNED ( 4 ) static const u8 sText_CommunicatingPleaseWait [ ] = _ ( " 正在连接……\n 请稍等片刻 。" ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_AwaitingPlayersResponseAboutTrade [ ] = _ ( " 正在 等待{STR_VAR_1}的\n 交换回复…… " ) ;
ALIGNED ( 4 ) static const u8 sText_Communicating [ ] = _ ( " 正在 连接{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n "
" {PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}. " ) ;
ALIGNED ( 4 ) static const u8 sText_CommunicatingWithPlayer [ ] = _ ( " 正在与{STR_VAR_1}连接……{PAUSE 15}.{PAUSE 15}.{PAUSE 15}. \n "
" {PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}. " ) ;
@ -173,10 +173,10 @@ static const u8 *const sCommunicatingWaitTexts[] = {
sText_PleaseWaitAWhile
} ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingMale [ ] = _ ( " 嘿! \n 有什么想做的 吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingFemale [ ] = _ ( " 你好! \n 想 要做什么?" ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingAgainMale [ ] = _ ( " {STR_VAR_1}:嘿,我们又见面了! \n 最近怎么样 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingAgainFemale [ ] = _ ( " {STR_VAR_1}:哦!{PLAYER},你好! \n 想 要做什么?" ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingMale [ ] = _ ( " 嘿! \n 有什么想做的 事 吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingFemale [ ] = _ ( " 你好! \n 要做点 什么呢 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingAgainMale [ ] = _ ( " {STR_VAR_1}:嘿,我们又见面了! \n 这次打算做什么 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingAgainFemale [ ] = _ ( " {STR_VAR_1}:哦!{PLAYER},你好! \n 要做点 什么呢 ? " ) ;
static const u8 * const sHiDoSomethingTexts [ ] [ GENDER_COUNT ] = {
{
@ -190,7 +190,7 @@ static const u8 *const sHiDoSomethingTexts[][GENDER_COUNT] = {
ALIGNED ( 4 ) static const u8 sText_DoSomethingMale [ ] = _ ( " 想做点什么? " ) ;
ALIGNED ( 4 ) static const u8 sText_DoSomethingFemale [ ] = _ ( " 想做点什么? " ) ;
ALIGNED ( 4 ) static const u8 sText_DoSomethingAgainMale [ ] = _ ( " {STR_VAR_1}: 你 现在想 要\n 做什么?" ) ;
ALIGNED ( 4 ) static const u8 sText_DoSomethingAgainMale [ ] = _ ( " {STR_VAR_1}: 现在要做些 什么呢 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_DoSomethingAgainFemale [ ] = _ ( " {STR_VAR_1}:想做点其他的不? " ) ; // Unused
// Unused
@ -204,15 +204,15 @@ static const u8 *const sDoSomethingTexts[][GENDER_COUNT] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_SomebodyHasContactedYou [ ] = _ ( " 有人连接上了您。 {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerHasContactedYou [ ] = _ ( " {STR_VAR_1}连接上了您。 {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_SomebodyHasContactedYou [ ] = _ ( " 收到了来自某人的联络! {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerHasContactedYou [ ] = _ ( " 收到了来自{STR_VAR_1}的联络! {PAUSE 60}" ) ;
static const u8 * const sPlayerContactedYouTexts [ ] = {
sText_SomebodyHasContactedYou ,
sText_PlayerHasContactedYou
} ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromTrainer [ ] = _ ( " 等待 \n 另一个训练家 回复……" ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromTrainer [ ] = _ ( " 等待 \n 对方训练家的 回复……" ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromPlayer [ ] = _ ( " 等待 \n {STR_VAR_1}的回复…… " ) ;
static const u8 * const sAwaitingResponseTexts [ ] = {
@ -220,15 +220,15 @@ static const u8 *const sAwaitingResponseTexts[] = {
sText_AwaitingResponseFromPlayer
} ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCard [ ] = _ ( " 其他训练家展示\n 给您看他们的训练家卡。 \ p您也要展示 \n 训练家卡 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleChallenge [ ] = _ ( " 其他训练家想通过\n 宝可梦对战挑战您。 \ p您想要接受 \n 挑 战吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_ChatInvitation [ ] = _ ( " 其他训练家邀请您\n 聊天。 \ p您想要接受 \n 聊天申 请吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_OfferToTradeMon [ ] = _ ( " 有人愿意用一只 \n 等级{DYNAMIC 0}的{DYNAMIC 1} \ p与您登记的等级{DYNAMIC 2} \n 的{DYNAMIC 3}交换。 \ p 您同意 吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_OfferToTradeEgg [ ] = _ ( " 有人想要交换您 \n 登记的蛋。 \ l 您想要接受交换申请 吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_ChatDropped [ ] = _ ( " 聊天断开 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_OfferDeclined1 [ ] = _ ( " 您 拒绝了请求 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_OfferDeclined2 [ ] = _ ( " 您 拒绝了请求 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatEnded [ ] = _ ( " 聊天 停 止了。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCard [ ] = _ ( " 对方训练家\n 亮出了训练家卡。 \ p要向对方亮出自己的 \n 训练家卡吗 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleChallenge [ ] = _ ( " 对方训练家\n 想要和您对战。 \ p要同意对 战吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_ChatInvitation [ ] = _ ( " 对方训练家\n 邀请您聊天。 \ p要接受聊天邀 请吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_OfferToTradeMon [ ] = _ ( " 有人愿意用一只 \n 等级{DYNAMIC 0}的{DYNAMIC 1} \ p与您登记的等级{DYNAMIC 2} \n 的{DYNAMIC 3}交换。 \ p 要同意交换 吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_OfferToTradeEgg [ ] = _ ( " 有人想要交换您 \n 登记的蛋。 \ l 要同意交换 吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_ChatDropped [ ] = _ ( " 聊天断开 了 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_OfferDeclined1 [ ] = _ ( " 拒绝了对方的邀 请。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_OfferDeclined2 [ ] = _ ( " 拒绝了对方的邀 请。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatEnded [ ] = _ ( " 聊天 中 止了。\ p " ) ;
// Unused
static const u8 * const sInvitationTexts [ ] = {
@ -238,10 +238,10 @@ static const u8 *const sInvitationTexts[] = {
sText_OfferToTradeMon
} ;
ALIGNED ( 4 ) static const u8 sText_JoinChatMale [ ] = _ ( " 嘿!我们正在聊天。 \n 想 要加入我们吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerJoinChatMale [ ] = _ ( " {STR_VAR_1}:嘿,{PLAYER}! \n 我们正在聊天。 \ l 想 要加入我们吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_JoinChatFemale [ ] = _ ( " 哦,你好!我们正在聊天。 \n 想 要加入我们吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerJoinChatFemale [ ] = _ ( " {STR_VAR_1}:你好,{PLAYER}! \n 我们在聊天。 \ l 想 要加入我们吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_JoinChatMale [ ] = _ ( " 嘿!我们正在聊天。 \n 要加入我们吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerJoinChatMale [ ] = _ ( " {STR_VAR_1}:嘿,{PLAYER}! \n 我们正在聊天。 \ l 要加入我们吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_JoinChatFemale [ ] = _ ( " 哦,你好!我们正在聊天。 \n 要加入我们吗?" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerJoinChatFemale [ ] = _ ( " {STR_VAR_1}:你好,{PLAYER}! \n 我们在聊天。 \ l 要加入我们吗?" ) ;
static const u8 * const sJoinChatTexts [ ] [ GENDER_COUNT ] = {
{
@ -253,13 +253,13 @@ static const u8 *const sJoinChatTexts[][GENDER_COUNT] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_TrainerAppearsBusy [ ] = _ ( " …… \n 训练家 好像正在忙……\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForBattleMale [ ] = _ ( " 宝可梦对战,嗯?\n 好吧,等我一下。 " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForChatMale [ ] = _ ( " 想要聊天,嗯?\n 好的,等一下。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardMale [ ] = _ ( " 当然!作为“问候”\n 这是我的训练家卡 。" ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForBattleFemale [ ] = _ ( " 宝可梦对战?当然,\n 但是我需要准备一下。 " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForChatFemale [ ] = _ ( " 你想聊天 ? \n 好的,但是请稍等。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardFemale [ ] = _ ( " 作为自我介绍,我会展示\n 给你我的训练家卡 。" ) ;
ALIGNED ( 4 ) static const u8 sText_TrainerAppearsBusy [ ] = _ ( " …… \n 现在 好像正在忙……\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForBattleMale [ ] = _ ( " 你想对战啊!\n 没问题,稍等一下啊! " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForChatMale [ ] = _ ( " 你想聊天吗?\n 好的,稍等一下啊! " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardMale [ ] = _ ( " 作为见面问候,\n 就给你看一下我的训练家卡吧 。" ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForBattleFemale [ ] = _ ( " 你想对战啊!\n 没问题,请稍等一下! " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForChatFemale [ ] = _ ( " 你想聊天 吗?\n 好的,请稍等一下! " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardFemale [ ] = _ ( " 那作为见面问候,\n 就给你看一下我的训练家卡吧 。" ) ;
static const u8 * const sText_WaitOrShowCardTexts [ GENDER_COUNT ] [ 4 ] = {
{
@ -276,13 +276,13 @@ static const u8 *const sText_WaitOrShowCardTexts[GENDER_COUNT][4] = {
} ;
ALIGNED ( 4 ) static const u8 sText_WaitForChatMale2 [ ] = _ ( " 想聊天,嗯? \n 好,等下。 " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_DoneWaitingBattleMale [ ] = _ ( " 感谢您的等待!\n 让我们的宝可梦对战 \ p开始 吧!{PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_DoneWaitingChatMale [ ] = _ ( " 好的!\n 开始聊天 ! {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_DoneWaitingBattleFemale [ ] = _ ( " 抱歉 让你久等了!\n 让 我们开始吧!{PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_DoneWaitingChatFemale [ ] = _ ( " 抱歉让你久等了!\n 开始聊天吧。 {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_TradeWillBeStarted [ ] = _ ( " 交换开始 。{PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_BattleWillBeStarted [ ] = _ ( " 宝可梦对战开始 。{PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_EnteringChat [ ] = _ ( " 进入聊天中 ……{PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_DoneWaitingBattleMale [ ] = _ ( " 让你久等了!\n 我们开始对战 吧!{PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_DoneWaitingChatMale [ ] = _ ( " 让你久等了!\n 我们开始聊天吧 ! {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_DoneWaitingBattleFemale [ ] = _ ( " 让你久等了!\n 我们开始对战 吧!{PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_DoneWaitingChatFemale [ ] = _ ( " 让你久等了!\n 我们开始聊天吧! {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_TradeWillBeStarted [ ] = _ ( " 即将开始交换 。{PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_BattleWillBeStarted [ ] = _ ( " 即将开始对战 。{PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_EnteringChat [ ] = _ ( " 正在 进入聊天……{PAUSE 60}" ) ;
static const u8 * const sStartActivityTexts [ ] [ GENDER_COUNT ] [ 3 ] = {
{
@ -308,36 +308,36 @@ static const u8 *const sStartActivityTexts[][GENDER_COUNT][3] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_BattleDeclinedMale [ ] = _ ( " 对不起!我的宝可梦 看\n 起来好像不太好。 \ l 下次再对战吧。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleDeclinedFemale [ ] = _ ( " 非常抱歉,但是我的\n 宝可梦现在很不好…… \ p下次再对战吧。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleDeclinedMale [ ] = _ ( " 对不起!我的宝可梦 \n 好像有点不在状态。 \ l我们 下次再对战吧。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleDeclinedFemale [ ] = _ ( " 对不起!我的宝可梦\n 好像状态不是很好。 \ l我们下次再对战吧! \ p " ) ;
static const u8 * const sBattleDeclinedTexts [ GENDER_COUNT ] = {
sText_BattleDeclinedMale ,
sText_BattleDeclinedFemale
} ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardDeclinedMale [ ] = _ ( " 嗯?我的训练家卡……\n 找不到了? \ l对不起! 下次展示给你吧! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardDeclinedFemale [ ] = _ ( " 哦?我的训练家卡呢?\n …… \ l对不起! 以后展示给你看吧! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardDeclinedMale [ ] = _ ( " 奇怪!?我怎么找不到\n 自己的训练家卡了。 \ p对不起! 下次再看吧。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardDeclinedFemale [ ] = _ ( " 奇怪!?我到底把\n 训练家卡放到哪里去了? \ p对不起! 下次再看吧。 \ p " ) ;
static const u8 * const sShowTrainerCardDeclinedTexts [ GENDER_COUNT ] = {
sText_ShowTrainerCardDeclinedMale ,
sText_ShowTrainerCardDeclinedFemale
} ;
ALIGNED ( 4 ) static const u8 sText_IfYouWantToDoSomethingMale [ ] = _ ( " 如果 以后有什么事找我\n 尽管叫我! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_IfYouWantToDoSomethingFemale [ ] = _ ( " 如果 以后有什么事找我\n 不要客气啊。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_IfYouWantToDoSomethingMale [ ] = _ ( " 如果 还想到什么事,\n 就尽管找我。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_IfYouWantToDoSomethingFemale [ ] = _ ( " 如果 还有什么事的话,\n 就再来找我吧! \ p " ) ;
static const u8 * const sIfYouWantToDoSomethingTexts [ GENDER_COUNT ] = {
sText_IfYouWantToDoSomethingMale ,
sText_IfYouWantToDoSomethingFemale
} ;
ALIGNED ( 4 ) static const u8 sText_TrainerBattleBusy [ ] = _ ( " 哎呦!抱歉,但是我有事\n 要做。 \ l下次吧, 好吧? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_NeedTwoMonsOfLevel30OrLower1 [ ] = _ ( " 如果想要宝可梦对战,你\n 需要2只宝可梦必须是 \ l等级30以内的 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_NeedTwoMonsOfLevel30OrLower2 [ ] = _ ( " 如果想要宝可梦对战,你\n 需要宝可梦必须是 \ l等级30以内的 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TrainerBattleBusy [ ] = _ ( " 对不起!\n 我现在有点不太方便。 \ l我们下次再说吧! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_NeedTwoMonsOfLevel30OrLower1 [ ] = _ ( " 要对战的话,\n 2只宝可梦都需要在等级30以内 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_NeedTwoMonsOfLevel30OrLower2 [ ] = _ ( " 要对战的话,\n 宝可梦需要在等级30以内 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_DeclineChatMale [ ] = _ ( " 好吧 。\n 随时可以来看我,好吧? \ p " ) ;
ALIGNED ( 4 ) static const u8 stext_DeclineChatFemale [ ] = _ ( " 哦……\n 请随时过来看我。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_DeclineChatMale [ ] = _ ( " 好吧 , \n 但随时欢迎你来! \ p " ) ;
ALIGNED ( 4 ) static const u8 stext_DeclineChatFemale [ ] = _ ( " 好吧……\n 但随时欢迎你来! \ p " ) ;
// Response from partner when player declines chat
static const u8 * const sDeclineChatTexts [ GENDER_COUNT ] = {
@ -345,8 +345,8 @@ static const u8 *const sDeclineChatTexts[GENDER_COUNT] = {
stext_DeclineChatFemale
} ;
ALIGNED ( 4 ) static const u8 sText_ChatDeclinedMale [ ] = _ ( " 不好意思!\n 不能聊了。 \ l下次再说吧。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatDeclinedFemale [ ] = _ ( " 不好意思。\n 现在我有事要做。 \ l下次再说吧。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatDeclinedMale [ ] = _ ( " 对不起!\n 我现在有点不太方便。 \ l我们下次再说吧! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatDeclinedFemale [ ] = _ ( " 对不起!\n 我们下次再说吧! \ p " ) ;
// Response from partner when they decline chat
static const u8 * const sChatDeclinedTexts [ GENDER_COUNT ] = {
@ -354,14 +354,14 @@ static const u8 *const sChatDeclinedTexts[GENDER_COUNT] = {
sText_ChatDeclinedFemale
} ;
ALIGNED ( 4 ) static const u8 sText_YoureToughMale [ ] = _ ( " 哇!\n 你太坚强了 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_UsedGoodMoveMale [ ] = _ ( " 你用了那个技能?\n 真是好办法 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleSurpriseMale [ ] = _ ( " 就这么做!\n 真是令人大开眼界 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_SwitchedMonsMale [ ] = _ ( " 你竟然可以在那种情况下\n 使用那只宝可梦? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_YoureToughFemale [ ] = _ ( " 那只宝可梦……\n 培育的真好 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_UsedGoodMoveFemale [ ] = _ ( " 就是这样!\n 现在就是适当的技能 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleSurpriseFemale [ ] = _ ( " 太可怕了!\n 你竟然以这种方式对战? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_SwitchedMonsFemale [ ] = _ ( " 你真有\n 选择宝可梦的天赋 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_YoureToughMale [ ] = _ ( " 哦!\n 水平不错嘛 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_UsedGoodMoveMale [ ] = _ ( " 居然使出了这招?\n 看来你很懂嘛 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleSurpriseMale [ ] = _ ( " 真厉害!\n 原来还有这种战法啊 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_SwitchedMonsMale [ ] = _ ( " 真没想到你会在\n 这种情况下派出这只宝可梦! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_YoureToughFemale [ ] = _ ( " 这只宝可梦被你\n 培育得实在是太好了 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_UsedGoodMoveFemale [ ] = _ ( " 这就对了!\n 这里就该出这招嘛! ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleSurpriseFemale [ ] = _ ( " 好厉害!\n 原来还有这种战法啊! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_SwitchedMonsFemale [ ] = _ ( " 替换宝可梦的时机\n 可谓绝妙啊 ! \ p " ) ;
static const u8 * const sBattleReactionTexts [ GENDER_COUNT ] [ 4 ] = {
{
@ -378,14 +378,14 @@ static const u8 *const sBattleReactionTexts[GENDER_COUNT][4] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_LearnedSomethingMale [ ] = _ ( " 我知道了!\n 受教了 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ThatsFunnyMale [ ] = _ ( " 不要再说些搞笑的事了!\n 从笑声中我感到痛苦 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatMale1 [ ] = _ ( " 哦? \n 那种事发生了 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatMale2 [ ] = _ ( " 嗯……什么? \n 这就是你说的? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_LearnedSomethingFemale [ ] = _ ( " 那样好吗?\n 我 不知道。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ThatsFunnyFemale [ ] = _ ( " 哈哈!\n 关于什么 ? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatFemale1 [ ] = _ ( " 就是那样!\n 我就是这个意思 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatFemale2 [ ] = _ ( " 换言之……\n 是!就是那 样!\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_LearnedSomethingMale [ ] = _ ( " 哦,我明白了!\n 真是受益匪浅 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ThatsFunnyMale [ ] = _ ( " 别说搞笑的事了!\n 笑得我肚子都疼了 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatMale1 [ ] = _ ( " 哦? \n 还有这种事啊 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatMale2 [ ] = _ ( " 嗯……什么? \n 原来是这样啊。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_LearnedSomethingFemale [ ] = _ ( " 是这样吗?\n 我以前都 不知道。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ThatsFunnyFemale [ ] = _ ( " 啊哈哈!\n 是那样吗 ? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatFemale1 [ ] = _ ( " 对,就是这个意思!\n 我就是想说这个 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatFemale2 [ ] = _ ( " 也就是说……\n 对!就是这 样!\ p " ) ;
static const u8 * const sChatReactionTexts [ GENDER_COUNT ] [ 4 ] = {
{
@ -402,10 +402,10 @@ static const u8 *const sChatReactionTexts[GENDER_COUNT][4] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardMale1 [ ] = _ ( " 展示训练家卡\n 作为我的礼貌 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardMale2 [ ] = _ ( " 我希望我可以更好地认识你 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardFemale1 [ ] = _ ( " 我 们互相展示\n 训练家卡以求互相认识 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardFemale2 [ ] = _ ( " 很高兴见到你。\n 不要认生啊 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardMale1 [ ] = _ ( " 我正在给对方看训练家卡\n 以示问候 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardMale2 [ ] = _ ( " 今后也请多指教 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardFemale1 [ ] = _ ( " 我 正在给对方看训练家卡\n 以示问候呢 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardFemale2 [ ] = _ ( " 今后也请多指教 ! \ p " ) ;
static const u8 * const sTrainerCardReactionTexts [ GENDER_COUNT ] [ 2 ] = {
{
@ -418,10 +418,10 @@ static const u8 *const sTrainerCardReactionTexts[GENDER_COUNT][2] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_MaleTraded1 [ ] = _ ( " 哈哈!\n 我确实很 想要这只宝可梦!\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_MaleTraded2 [ ] = _ ( " 终于,通过交换拿到了我\n 惦记很久的那只宝可梦! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_FemaleTraded1 [ ] = _ ( " 我 正在交换宝可梦。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_FemaleTraded2 [ ] = _ ( " 这只宝可梦是我在\n 一场交换中获得的 ! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_MaleTraded1 [ ] = _ ( " 太棒了!\n 我正 想要这只宝可梦!\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_MaleTraded2 [ ] = _ ( " 这只宝可梦我找了好久了,\n 终于换到了。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_FemaleTraded1 [ ] = _ ( " 我 现在正在交换宝可梦呢! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_FemaleTraded2 [ ] = _ ( " 终于换到我想要的宝可梦了 ! \ p " ) ;
static const u8 * const sTradeReactionTexts [ GENDER_COUNT ] [ 4 ] = {
{
@ -434,37 +434,28 @@ static const u8 *const sTradeReactionTexts[GENDER_COUNT][4] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_XCheckedTradingBoard [ ] = _ ( " {STR_VAR_1}检查了 \n 交换平台。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RegisterMonAtTradingBoard [ ] = _ ( " 欢迎来到交换平台。 \ p您需要登记宝可梦 \n 来进行交换。 \ p您现在需要登记 \n 您的精灵宝可梦吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_TradingBoardInfo [ ] = _ ( " 交换平台是用来 \n "
" 提供宝可梦进行交换的。 \ p "
" 您所做的就是把 \n "
" 宝可梦进行登记。 \ p "
" 其他训练家可能会提供 \n "
" 您想要交换的宝可梦。 \ p "
" 我们希望您可以登记宝可梦 \n "
" 用来交换给 \ l "
" 更多更多其他训练家。 \ p "
" 您现在需要登记 \n 您的宝可梦吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_ThankYouForRegistering [ ] = _ ( " 我们已经登记了您的宝可梦 \n 放在交换平台用来交换。 \ p感谢使用这项服务! \ p " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_NobodyHasRegistered [ ] = _ ( " 没人登记宝可梦 \n 在交换平台用来交换。 \ p \n " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_ChooseRequestedMonType [ ] = _ ( " 请选择宝可梦属性 \n 用于交换。 " ) ;
ALIGNED ( 4 ) static const u8 sText_WhichMonWillYouOffer [ ] = _ ( " 您将会拿什么宝可梦 \n 用来交换呢? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RegistrationCanceled [ ] = _ ( " 登记取消。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_XCheckedTradingBoard [ ] = _ ( " {STR_VAR_1}确认了 \n 交换公告板。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RegisterMonAtTradingBoard [ ] = _ ( " 欢迎来到交换公告板。 \ p您可以登记宝可梦 \n 来进行交换。 \ p要登记一只 \n 宝可梦吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_TradingBoardInfo [ ] = _ ( " 这个交换公告板是用于 \n 发布宝可梦进行交换的。 \ p您只需在这里登记一只 \n 想要交换的宝可梦。 \ p其他训练家可能会提供同行队伍里的 \n 宝可梦来交换。 \ p希望您能在这里登记宝可梦, 并与许许多多其他训练家进行交换! \ p要登记一只您的 \n 宝可梦吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_ThankYouForRegistering [ ] = _ ( " 我们已经登记了您的宝可梦 \n 放在交换公告板用来交换。 \ p感谢使用这项服务! \ p " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_NobodyHasRegistered [ ] = _ ( " 没人登记宝可梦 \n 在交换公告板用来交换。 \ p " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_ChooseRequestedMonType [ ] = _ ( " 请选择你想用于交换的 \n 宝可梦类型。 " ) ;
ALIGNED ( 4 ) static const u8 sText_WhichMonWillYouOffer [ ] = _ ( " 您想用队伍中的哪只宝可梦 \n 作为交换? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RegistrationCanceled [ ] = _ ( " 登记已取消。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RegistrationCompleted [ ] = _ ( " 登记完成。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TradeCanceled [ ] = _ ( " 交换 被取消了 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_CancelRegistrationOfMon [ ] = _ ( " 取消登记您 的\n 等级{STR_VAR_2}的{STR_VAR_1} " ) ;
ALIGNED ( 4 ) static const u8 sText_CancelRegistrationOfEgg [ ] = _ ( " 取消登记您 的蛋?" ) ;
ALIGNED ( 4 ) static const u8 sText_RegistrationCanceled2 [ ] = _ ( " 登记 取消。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TradeCanceled [ ] = _ ( " 交换已取消。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_CancelRegistrationOfMon [ ] = _ ( " 要取消您登记的 \n 等级{STR_VAR_2}的{STR_VAR_1}吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_CancelRegistrationOfEgg [ ] = _ ( " 要取消您登记的蛋吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_RegistrationCanceled2 [ ] = _ ( " 登记已取消。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TradeTrainersWillBeListed [ ] = _ ( " 训练家想要进行的交换 \n 会用表格列出来。 " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToTradeWith2 [ ] = _ ( " 请选择训练家 \n 用来交换宝可梦。 " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_AskTrainerToMakeTrade [ ] = _ ( " 您想 要和{STR_VAR_1}\n 进行交换 ? " ) ;
ALIGNED ( 4 ) static const u8 sText_AskTrainerToMakeTrade [ ] = _ ( " 要和{STR_VAR_1} \n 进行交换吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromTrainer2 [ ] = _ ( " 等待训练家 \n 的回复…… " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_NotRegisteredAMonForTrade [ ] = _ ( " 还没有登记宝可梦 \n 用于交换。 \ p " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_DontHaveTypeTrainerWants [ ] = _ ( " 您 还 没有{STR_VAR_1}想要的\n {STR_VAR_2} 属性的宝可梦 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_DontHaveEggTrainerWants [ ] = _ ( " 您 还没有蛋是\n {STR_VAR_1}需要的 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerCantTradeForYourMon [ ] = _ ( " {STR_VAR_1} 还不能和您交换\n 您的宝可梦。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_CantTradeForPartnersMon [ ] = _ ( " 您 还不能交换\n {STR_VAR_1}的宝可梦呢 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_DontHaveTypeTrainerWants [ ] = _ ( " 您 没有{STR_VAR_1}想要的\n {STR_VAR_2} 类型的宝可梦。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_DontHaveEggTrainerWants [ ] = _ ( " 您 没有\n {STR_VAR_1}想要的蛋 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerCantTradeForYourMon [ ] = _ ( " {STR_VAR_1} 目前无法\n 交换 您的宝可梦。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_CantTradeForPartnersMon [ ] = _ ( " 您 目前无法交换\n {STR_VAR_1}的宝可梦 。\ p " ) ;
// Unused
static const u8 * const sCantTradeMonTexts [ ] = {
@ -472,28 +463,28 @@ static const u8 *const sCantTradeMonTexts[] = {
sText_CantTradeForPartnersMon
} ;
ALIGNED ( 4 ) static const u8 sText_TradeOfferRejected [ ] = _ ( " 您的交换请求被拒绝 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_EggTrade [ ] = _ ( " 蛋 的 交换" ) ;
ALIGNED ( 4 ) static const u8 sText_TradeOfferRejected [ ] = _ ( " 您的交换请求被拒绝 了 。\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_EggTrade [ ] = _ ( " 蛋 交换" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseJoinCancel [ ] = _ ( " {DPAD_UPDOWN}选择{A_BUTTON}加入{B_BUTTON}取消 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainer [ ] = _ ( " 请选择 一 位训练家。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerSingleBattle [ ] = _ ( " 请选择 一位训练家来进行\n 单打对战。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerDoubleBattle [ ] = _ ( " 请选择 一位训练家来进行\n 双打对战。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderMultiBattle [ ] = _ ( " 请选择 队 长\n 进行多人对战。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToTradeWith [ ] = _ ( " 请选择训练家 来进行 \n 交换。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToShareWonderCards [ ] = _ ( " 请选择 一位训练家\n 可以共享奇异 卡片。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToShareWonderNews [ ] = _ ( " 请选择 一位训练家\n 可以共享奇异 新闻。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderPokemonJump [ ] = _ ( " 和宝可梦一起跳! \n 请选择 队 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBerryCrush [ ] = _ ( " 混合粉碎! \n 请选择 队 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBerryPicking [ ] = _ ( " 嘟嘟利摘树果! \n 请选择 队 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBerryBlender [ ] = _ ( " 树果混合器! \n 请选择 队 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderRecordCorner [ ] = _ ( " 记录角! \n 请选择 队 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderCoolContest [ ] = _ ( " 帅气华丽大赛! \n 请选择 队 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBeautyContest [ ] = _ ( " 美丽华丽大赛! \n 请选择 队 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderCuteContest [ ] = _ ( " 可爱华丽大赛! \n 请选择 队 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderSmartContest [ ] = _ ( " 聪明华丽大赛! \n 请选择 队 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderToughContest [ ] = _ ( " 强壮华丽大赛! \n 请选择 队 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBattleTowerLv50 [ ] = _ ( " Lv. 50级对战塔! \n 请选择队 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBattleTowerOpenLv [ ] = _ ( " 自由等级对战塔!\n 请选择队 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainer [ ] = _ ( " 请选择 1 位训练家。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerSingleBattle [ ] = _ ( " 请选择 1位训练家\n 进行 单打对战。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerDoubleBattle [ ] = _ ( " 请选择 1位训练家\n 进行 双打对战。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderMultiBattle [ ] = _ ( " 请选择 组 长\n 进行多人对战。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToTradeWith [ ] = _ ( " 请选择训练家 \n 进行 交换。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToShareWonderCards [ ] = _ ( " 请选择 训练家\n 共享神秘 卡片。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToShareWonderNews [ ] = _ ( " 请选择 训练家\n 共享神秘 新闻。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderPokemonJump [ ] = _ ( " 和宝可梦一起跳! \n 请选择 组 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBerryCrush [ ] = _ ( " 混合粉碎! \n 请选择 组 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBerryPicking [ ] = _ ( " 嘟嘟利摘树果! \n 请选择 组 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBerryBlender [ ] = _ ( " 树果混合器! \n 请选择 组 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderRecordCorner [ ] = _ ( " 记录角! \n 请选择 组 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderCoolContest [ ] = _ ( " 帅气华丽大赛! \n 请选择 组 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBeautyContest [ ] = _ ( " 美丽华丽大赛! \n 请选择 组 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderCuteContest [ ] = _ ( " 可爱华丽大赛! \n 请选择 组 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderSmartContest [ ] = _ ( " 聪明华丽大赛! \n 请选择 组 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderToughContest [ ] = _ ( " 强壮华丽大赛! \n 请选择 组 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBattleTowerLv50 [ ] = _ ( " 对战塔Lv. 50级! \n 请选择组 长。" ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBattleTowerOpenLv [ ] = _ ( " 对战塔自由等级!\n 请选择组 长。" ) ;
static const u8 * const sChooseTrainerTexts [ NUM_LINK_GROUP_TYPES ] =
{
@ -521,53 +512,53 @@ static const u8 *const sChooseTrainerTexts[NUM_LINK_GROUP_TYPES] =
[ LINK_GROUP_BATTLE_TOWER_OPEN ] = sText_ChooseLeaderBattleTowerOpenLv
} ;
ALIGNED ( 4 ) static const u8 sText_SearchingForWirelessSystemWait [ ] = _ ( " 搜索一个无线通讯系统。\n 等待 ……" ) ;
ALIGNED ( 4 ) static const u8 sText_MustHaveTwoMonsForDoubleBattle [ ] = _ ( " 参加双打对战,您至少要有\n 2只宝可梦。\ p " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_AwaitingPlayersResponse [ ] = _ ( " 等待{STR_VAR_1}的回复……" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerHasBeenAskedToRegisterYouPleaseWait [ ] = _ ( " {STR_VAR_1}想要登记您\n 为成员。请稍候。 " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromWirelessSystem [ ] = _ ( " 等待\n 从无线通讯系统来的回复 。" ) ;
ALIGNED ( 4 ) static const u8 sText_PleaseWaitForOtherTrainersToGather [ ] = _ ( " 请等待 其他 训练家\n 加入并准备完毕。 " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_NoCardsSharedRightNow [ ] = _ ( " 好像没有卡片 \n 正在 共享。" ) ;
ALIGNED ( 4 ) static const u8 sText_NoNewsSharedRightNow [ ] = _ ( " 好像没有新闻 \n 正在 共享。" ) ;
ALIGNED ( 4 ) static const u8 sText_SearchingForWirelessSystemWait [ ] = _ ( " 正在搜索无线连接系统。\n 请稍等 ……" ) ;
ALIGNED ( 4 ) static const u8 sText_MustHaveTwoMonsForDoubleBattle [ ] = _ ( " 要进行双打对战的话,\n 需要至少有 2只宝可梦。\ p " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_AwaitingPlayersResponse [ ] = _ ( " 正在 等待{STR_VAR_1}的回复……" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerHasBeenAskedToRegisterYouPleaseWait [ ] = _ ( " 正在请{STR_VAR_1}\n 添加您为成员,请稍等! " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromWirelessSystem [ ] = _ ( " 正在等待无线连接系统\n 的响应 。" ) ;
ALIGNED ( 4 ) static const u8 sText_PleaseWaitForOtherTrainersToGather [ ] = _ ( " 请等待 对方 训练家\n 加入并准备完毕。 " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_NoCardsSharedRightNow [ ] = _ ( " 目前 好像没有\n 共享中的卡片 。" ) ;
ALIGNED ( 4 ) static const u8 sText_NoNewsSharedRightNow [ ] = _ ( " 目前 好像没有\n 共享中的新闻 。" ) ;
static const u8 * const sNoWonderSharedTexts [ ] = {
sText_NoCardsSharedRightNow ,
sText_NoNewsSharedRightNow
} ;
ALIGNED ( 4 ) static const u8 sText_Battle [ ] = _ ( " 宝可梦 对战" ) ;
ALIGNED ( 4 ) static const u8 sText_Battle [ ] = _ ( " 对战" ) ;
ALIGNED ( 4 ) static const u8 sText_Chat2 [ ] = _ ( " 聊天 " ) ;
ALIGNED ( 4 ) static const u8 sText_Greetings [ ] = _ ( " 问候 " ) ;
ALIGNED ( 4 ) static const u8 sText_Exit [ ] = _ ( " 退出 " ) ;
ALIGNED ( 4 ) static const u8 sText_Exit2 [ ] = _ ( " 退出 " ) ;
ALIGNED ( 4 ) static const u8 sText_Info [ ] = _ ( " 听说明 " ) ;
ALIGNED ( 4 ) static const u8 sText_NameWantedOfferLv [ ] = _ ( " 名字{CLEAR_TO 60} 需求{CLEAR_TO 110}提供 {CLEAR_TO 198}等级" ) ;
ALIGNED ( 4 ) static const u8 sText_NameWantedOfferLv [ ] = _ ( " 名字{CLEAR_TO 60} 想要{CLEAR_TO 110}给出 {CLEAR_TO 198}等级" ) ;
ALIGNED ( 4 ) static const u8 sText_SingleBattle [ ] = _ ( " 单打对战 " ) ;
ALIGNED ( 4 ) static const u8 sText_DoubleBattle [ ] = _ ( " 双打对战 " ) ;
ALIGNED ( 4 ) static const u8 sText_MultiBattle [ ] = _ ( " 多人对战 " ) ;
ALIGNED ( 4 ) static const u8 sText_PokemonTrades [ ] = _ ( " 宝可梦交换 " ) ;
ALIGNED ( 4 ) static const u8 sText_Chat [ ] = _ ( " 聊天 " ) ;
ALIGNED ( 4 ) static const u8 sText_Cards [ ] = _ ( " 卡片 " ) ;
ALIGNED ( 4 ) static const u8 sText_WonderCards [ ] = _ ( " 奇异 卡片" ) ;
ALIGNED ( 4 ) static const u8 sText_WonderNews [ ] = _ ( " 奇异 新闻" ) ;
ALIGNED ( 4 ) static const u8 sText_WonderCards [ ] = _ ( " 神秘 卡片" ) ;
ALIGNED ( 4 ) static const u8 sText_WonderNews [ ] = _ ( " 神秘 新闻" ) ;
ALIGNED ( 4 ) static const u8 sText_PokemonJump [ ] = _ ( " 宝可梦跳跃 " ) ;
ALIGNED ( 4 ) static const u8 sText_BerryCrush [ ] = _ ( " 树果粉碎 " ) ;
ALIGNED ( 4 ) static const u8 sText_BerryPicking [ ] = _ ( " 摘树果 " ) ;
ALIGNED ( 4 ) static const u8 sText_Search [ ] = _ ( " 搜索 " ) ;
ALIGNED ( 4 ) static const u8 sText_BerryBlender [ ] = _ ( " 树果混合器 " ) ;
ALIGNED ( 4 ) static const u8 sText_RecordCorner [ ] = _ ( " 联机俱乐部 " ) ;
ALIGNED ( 4 ) static const u8 sText_RecordCorner [ ] = _ ( " 记录角 " ) ;
ALIGNED ( 4 ) static const u8 sText_CoolContest [ ] = _ ( " 帅气华丽大赛 " ) ;
ALIGNED ( 4 ) static const u8 sText_BeautyContest [ ] = _ ( " 美丽华丽大赛 " ) ;
ALIGNED ( 4 ) static const u8 sText_CuteContest [ ] = _ ( " 可爱华丽大赛 " ) ;
ALIGNED ( 4 ) static const u8 sText_SmartContest [ ] = _ ( " 聪明华丽大赛 " ) ;
ALIGNED ( 4 ) static const u8 sText_ToughContest [ ] = _ ( " 强壮华丽大赛 " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleTowerLv50 [ ] = _ ( " Lv. 50级对战塔 " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleTowerOpenLv [ ] = _ ( " 自由等级对战塔 " ) ;
ALIGNED ( 4 ) static const u8 sText_ItsNormalCard [ ] = _ ( " 这 是普通卡。" ) ;
ALIGNED ( 4 ) static const u8 sText_ItsBronzeCard [ ] = _ ( " 这 是青铜卡!" ) ;
ALIGNED ( 4 ) static const u8 sText_ItsCopperCard [ ] = _ ( " 这是黄 铜卡!" ) ;
ALIGNED ( 4 ) static const u8 sText_ItsSilverCard [ ] = _ ( " 这 是白银卡" ) ;
ALIGNED ( 4 ) static const u8 sText_ItsGoldCard [ ] = _ ( " 这 是黄金卡!" ) ;
ALIGNED ( 4 ) static const u8 sText_BattleTowerLv50 [ ] = _ ( " 对战塔 Lv. 50级" ) ;
ALIGNED ( 4 ) static const u8 sText_BattleTowerOpenLv [ ] = _ ( " 对战塔 自由等级" ) ;
ALIGNED ( 4 ) static const u8 sText_ItsNormalCard [ ] = _ ( " 是普通卡。" ) ;
ALIGNED ( 4 ) static const u8 sText_ItsBronzeCard [ ] = _ ( " 是青铜卡!" ) ;
ALIGNED ( 4 ) static const u8 sText_ItsCopperCard [ ] = _ ( " 是紫 铜卡!" ) ;
ALIGNED ( 4 ) static const u8 sText_ItsSilverCard [ ] = _ ( " 是白银卡! " ) ;
ALIGNED ( 4 ) static const u8 sText_ItsGoldCard [ ] = _ ( " 是黄金卡!" ) ;
static const u8 * const sCardColorTexts [ ] = {
sText_ItsNormalCard ,
@ -577,7 +568,7 @@ static const u8 *const sCardColorTexts[] = {
sText_ItsGoldCard
} ;
ALIGNED ( 4 ) static const u8 sText_TrainerCardInfoPage1 [ ] = _ ( " 这是{DYNAMIC 0} {DYNAMIC 1} 's \n 训练家卡…… \ l{DYNAMIC 2} \ p图鉴: {DYNAMIC 3} \n 时间:{DYNAMIC 4}: {DYNAMIC 5} \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TrainerCardInfoPage1 [ ] = _ ( " 这是{DYNAMIC 0} {DYNAMIC 1} 的 \n 训练家卡…… \ l{DYNAMIC 2} \ p图鉴: {DYNAMIC 3} \n 时间:{DYNAMIC 4}: {DYNAMIC 5} \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TrainerCardInfoPage2 [ ] = _ ( " 对战:胜:{DYNAMIC 0} 负:{DYNAMIC 2} \n 交换次数:{DYNAMIC 3} \ p“{DYNAMIC 4} {DYNAMIC 5} \n {DYNAMIC 6} {DYNAMIC 7}” \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_GladToMeetYouMale [ ] = _ ( " {DYNAMIC 1}:很高兴认识你!{PAUSE 60} " ) ;
ALIGNED ( 4 ) static const u8 sText_GladToMeetYouFemale [ ] = _ ( " {DYNAMIC 1}:很高兴认识你!{PAUSE 60} " ) ;