Triple kick calcs use strikeCount (#4608)
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@ -8702,7 +8702,7 @@ static inline u32 CalcMoveBasePower(u32 move, u32 battlerAtk, u32 battlerDef, u3
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if (gMultiHitCounter == 0) // Calc damage with max BP for move consideration
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basePower *= 6;
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else
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basePower *= (4 - gMultiHitCounter);
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basePower *= 1 + gMovesInfo[move].strikeCount - gMultiHitCounter;
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break;
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case EFFECT_SPIT_UP:
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basePower = 100 * gDisableStructs[battlerAtk].stockpileCounter;
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