Remove UnusedBattleInit from battle_bg.c (#6116)
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@ -703,24 +703,6 @@ const struct BattleBackground sBattleTerrainTable[] =
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},
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};
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static void UNUSED CB2_UnusedBattleInit(void);
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static void UNUSED UnusedBattleInit(void)
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{
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u8 spriteId;
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ResetSpriteData();
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spriteId = CreateSprite(&gUnusedBattleInitSprite, 0, 0, 0);
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gSprites[spriteId].invisible = TRUE;
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SetMainCallback2(CB2_UnusedBattleInit);
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}
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static void UNUSED CB2_UnusedBattleInit(void)
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{
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AnimateSprites();
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BuildOamBuffer();
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}
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void BattleInitBgsAndWindows(void)
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{
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ResetBgsAndClearDma3BusyFlags(0);
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