Remove UnusedBattleInit from battle_bg.c (#6116)

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DizzyEggg 2025-01-26 19:41:56 +01:00 committed by GitHub
parent 6b23a02e7d
commit 7c6a77eae5
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@ -703,24 +703,6 @@ const struct BattleBackground sBattleTerrainTable[] =
},
};
static void UNUSED CB2_UnusedBattleInit(void);
static void UNUSED UnusedBattleInit(void)
{
u8 spriteId;
ResetSpriteData();
spriteId = CreateSprite(&gUnusedBattleInitSprite, 0, 0, 0);
gSprites[spriteId].invisible = TRUE;
SetMainCallback2(CB2_UnusedBattleInit);
}
static void UNUSED CB2_UnusedBattleInit(void)
{
AnimateSprites();
BuildOamBuffer();
}
void BattleInitBgsAndWindows(void)
{
ResetBgsAndClearDma3BusyFlags(0);