contest fever

This commit is contained in:
Eduardo Quezada 2024-12-21 13:34:54 -03:00
parent a5b079d833
commit 7d9640a988

View File

@ -132,7 +132,7 @@ static void ContestEffect_UserLessEasilyStartled(void)
SetContestantEffectStringID(eContestAppealResults.contestant,CONTEST_STRING_STOPPED_CARING);
}
// Slightly startles the POKéMON in front.
// Slightly startles the POKéMON in front.
static void ContestEffect_StartleFrontMon(void)
{
u8 idx = 0;
@ -180,7 +180,7 @@ static void ContestEffect_StartlePrevMons(void)
SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
// Startles the POKéMON that appealed before the user.
// Startles the POKéMON that appealed before the user.
static void ContestEffect_StartlePrevMon2(void)
{
u8 rval = Random() % 10;
@ -197,7 +197,7 @@ static void ContestEffect_StartlePrevMon2(void)
ContestEffect_StartleFrontMon();
}
// Startles all POKéMON that appealed before the user.
// Startles all POKéMON that appealed before the user.
static void ContestEffect_StartlePrevMons2(void)
{
u8 numStartled = 0;
@ -273,7 +273,7 @@ static void ContestEffect_ShiftJudgeAttention(void)
}
}
// Startles the POKéMON that has the JUDGE's attention.
// Startles the POKéMON that has the JUDGE's attention.
static void ContestEffect_StartleMonWithJudgesAttention(void)
{
u8 numStartled = 0;
@ -311,7 +311,7 @@ static void ContestEffect_JamsOthersButMissOneTurn(void)
SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
// Startles POKéMON that made a same-type appeal.
// Startles POKéMON that made a same-type appeal.
static void ContestEffect_StartleMonsSameTypeAppeal(void)
{
u16 move = eContestantStatus[eContestAppealResults.contestant].currMove;
@ -319,42 +319,42 @@ static void ContestEffect_StartleMonsSameTypeAppeal(void)
SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
// Badly startles POKéMON that made COOL appeals.
// Badly startles POKéMON that made COOL appeals.
static void ContestEffect_StartleMonsCoolAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_COOL);
SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
// Badly startles POKéMON that made BEAUTY appeals.
// Badly startles POKéMON that made BEAUTY appeals.
static void ContestEffect_StartleMonsBeautyAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_BEAUTY);
SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
// Badly startles POKéMON that made CUTE appeals.
// Badly startles POKéMON that made CUTE appeals.
static void ContestEffect_StartleMonsCuteAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_CUTE);
SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
// Badly startles POKéMON that made SMART appeals.
// Badly startles POKéMON that made SMART appeals.
static void ContestEffect_StartleMonsSmartAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_SMART);
SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
// Badly startles POKéMON that made TOUGH appeals.
// Badly startles POKéMON that made TOUGH appeals.
static void ContestEffect_StartleMonsToughAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_TOUGH);
SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
// Makes one POKéMON after the user nervous.
// Makes one POKéMON after the user nervous.
static void ContestEffect_MakeFollowingMonNervous(void)
{
bool32 hitAny = FALSE;
@ -386,7 +386,7 @@ static void ContestEffect_MakeFollowingMonNervous(void)
SetContestantEffectStringID2(eContestAppealResults.contestant, CONTEST_STRING_MESSED_UP2);
}
// Makes all POKéMON after the user nervous.
// Makes all POKéMON after the user nervous.
static void ContestEffect_MakeFollowingMonsNervous(void)
{
u8 numUnnerved = 0;
@ -493,7 +493,7 @@ static void ContestEffect_WorsenConditionOfPrevMons(void)
SetContestantEffectStringID2(eContestAppealResults.contestant, CONTEST_STRING_IGNORED);
}
// Badly startles POKéMON in good condition.
// Badly startles POKéMON in good condition.
static void ContestEffect_BadlyStartlesMonsInGoodCondition(void)
{
u8 numHit = 0;
@ -897,7 +897,7 @@ static void ContestEffect_ExciteAudienceInAnyContest(void)
}
}
// Badly startles all POKéMON that made good appeals.
// Badly startles all POKéMON that made good appeals.
static void ContestEffect_BadlyStartleMonsWithGoodAppeals(void)
{
int i;