Clarify MOVE_EFFECT_SLEEP sleep clause handling (#6161)
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@ -2398,6 +2398,7 @@ static inline bool32 IsMoveSleepClauseTrigger(u32 move)
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const struct AdditionalEffect *additionalEffect = GetMoveAdditionalEffectById(move, i);
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switch (additionalEffect->moveEffect)
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{
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// Skip MOVE_EFFECT_SLEEP as moves with a secondary chance of applying sleep are allowed by Smogon's rules (ie. Relic Song)
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case MAX_EFFECT_EFFECT_SPORE_FOES:
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case MAX_EFFECT_YAWN_FOE:
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return TRUE;
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