Removed now unnecessary loop

This commit is contained in:
Hedara 2025-08-02 16:34:36 +02:00 committed by Philipp AUER
parent b553278a3d
commit 8d8cf1b5d4

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@ -1342,11 +1342,8 @@ void TestRunner_Battle_AfterLastTurn(void)
static void TearDownBattle(void)
{
// Zero out the parties, data in them could potentially carry over
for (u32 i = 0; i < 6; i++)
{
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
}
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
FreeMonSpritesGfx();
FreeBattleSpritesData();